Age | Commit message (Collapse) | Author |
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handler as it may be required to be real-time safe.
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(SmallArray|FixedSizeArray)::(Append|AppendC) with other containers. (skidd13)
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function for deduplication. (skidd13)
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(skidd13)
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members to better fit other container classes. (skidd13)
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runtime configurable
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configurable and increase the default slightly
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conversions were missed
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an assert
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all newgrfs after the selected one too
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croatian - 36 changes by
polish - 5 changes by amateja
romanian - 1 changes by kkmic
spanish - 1 changes by Terkhen
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if a header require a header make it include that header
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non-statemachine-related variables to there
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with a future (stable) release of OpenTTD.
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building rail; build upon the first obstruction instead of failing totally. Patch by Terkhen.
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stations/waypoints.
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client before closing the connection. As a result the client would say 'connection lost' when the cause was something completely different.
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trunk and 1.0.0 betas; 0.7.5 and before can't be crashed though.
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croatian - 36 changes by
russian - 2 changes by Lone_Wolf
ukrainian - 3 changes by Madvin
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is represeting. Based on work by Terkhen
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while starting it
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croatian - 36 changes by
dutch - 190 changes by Hirundo
portuguese - 2 changes by JayCity
spanish - 1 changes by Terkhen
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croatian - 36 changes by
dutch - 69 changes by Hirundo
german - 1 changes by planetmaker
russian - 2 changes by Lone_Wolf
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with a dedicated server
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the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back
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under high CPU load. Revert as change caused more problems than it fixed.
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need to consider undrawing the chat messages
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with the macro.
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amount in the world generation window
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several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead.
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reduce duplication and remove gotos.
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of using _local_company to pass that information, with the whole mess when you don't want the company to be _local_company.
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CommandCost it tests when you don't have enough money instead of setting a global variable.
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network_command.cpp; it's only ever used there.
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whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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traditional_chinese - 1 changes by josesun
croatian - 36 changes by
dutch - 60 changes by Hirundo
french - 1 changes by glx
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vehicles; they are identical
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