Age | Commit message (Collapse) | Author |
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adapt the save/load data and some other parts of the code to that change
WARNING: If i made any mistake here it WILL lead to corrupted savegames!
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levels
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Saving the player color for signs will work right after the savegame bump
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files, too.
Note: Do "make clean" to get rid of the old dependency files
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optimization flag
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and hide magic, like containing -o where a filename must be the next parameter
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are (;
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created them
(Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
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belong
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Add "info" target instead, which prints out some relevant variables used in the Makefile
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-Fix up VS6 and add new default icon for OpenTTD
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- Linkgame Islands (by sign_de)
- Mountain Pass (by Korenn)
- Volcano City (aka The Big City, by lucaspiller)
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-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
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enters/leaves a depot (Hackykid)
fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
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scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
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console. Use 'pause' and 'unpause'
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STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
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GUI again
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the real cause has been eleminated in r1413.
Leave an assert() just to be sure...
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replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
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more of a
workaround, as somewhere there might be some InteractiveRandom() abuse
in the code.
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-Added missing files to VS6 and VS.Net project files (bociusz)
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replacement or needs to be renewed
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GUI. It appears ok now
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precise which version of SDL is needed to compile
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year when scenario is saved
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train_cmd.c remains to need fixing...
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to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list.
this also fixes some window updates issues when autoreplacing
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to NULL after logging was closed
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