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2005-01-26(svn r1677) Forgot to change the save/load size for 3 variablestron
2005-01-25(svn r1676) Increase the size of TileIndex and TileIndexDiff to 32bits and ↵tron
adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames!
2005-01-25(svn r1675) Ignore scenario filestron
2005-01-25(svn r1674) - Fix: Signs are now displayed in the correct color at all zoom ↵dominik
levels
2005-01-25(svn r1673) - Codechange: Removed some redundant comments from r1667dominik
Saving the player color for signs will work right after the savegame bump
2005-01-25(svn r1672) Simplify dependency tracking and actually implement it for C++ ↵tron
files, too. Note: Do "make clean" to get rid of the old dependency files
2005-01-25(svn r1671) Remove WARNING_DISPLAY, because it contained no warning, but an ↵tron
optimization flag
2005-01-25(svn r1670) Garbage collect some variables, because they are only used once ↵tron
and hide magic, like containing -o where a filename must be the next parameter
2005-01-25(svn r1669) Rename all ttd_XXX to just XXX, because we already know who we ↵tron
are (;
2005-01-25(svn r1668) -Fixed windows installer (autorail.grf) and a changelog typodarkvater
2005-01-25(svn r1667) - Feature: Signs are now shown in the color of the player who ↵dominik
created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again)
2005-01-25(svn r1666) Move some MorphOS compile flags to a place where they actually ↵tron
belong
2005-01-25(svn r1665) Remove VERBOSE flag, because it was only partially implementedtron
Add "info" target instead, which prints out some relevant variables used in the Makefile
2005-01-25(svn r1664) Makefile: removed the forced 0.3.6 version tagbjarni
2005-01-25(svn r1662) -Fix: Unpause Linkgames scenario per defaultdarkvater
2005-01-25(svn r1661) Makefile: added scenario to make installbjarni
2005-01-24(svn r1660) Added scenarios to Mandrakelinux specs filedominik
2005-01-24(svn r1659) Makefile: added scenario to mac and MorphOS release scriptsbjarni
2005-01-24(svn r1658) -Update readme and windows installer for 0.3.6darkvater
-Fix up VS6 and add new default icon for OpenTTD
2005-01-24(svn r1657) changelog updatebjarni
2005-01-24(svn r1656) Sorry, this is of course the 2004 version of Linkgame Islandsdominik
2005-01-24(svn r1655) Add: Three brand new scenarios for endless multiplayer pleasure:dominik
- Linkgame Islands (by sign_de) - Mountain Pass (by Korenn) - Volcano City (aka The Big City, by lucaspiller)
2005-01-24(svn r1654) updated changelog and known-bugs for 0.3.6dominik
2005-01-24(svn r1653) -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykiddarkvater
-Removed executable bits on png files in media dir (svn pd svn:executable <file>)
2005-01-24(svn r1652) Fix: train and road vehicle lists are now redrawn when vehicles ↵bjarni
enters/leaves a depot (Hackykid) fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid)
2005-01-24(svn r1651) Fix: [ 1098696 ] Airport shadow remains after crashingdominik
2005-01-24(svn r1650) - Added known-bugs.txt to os/debian/docsmatthijs
2005-01-24(svn r1649) Makefile: added known-bugs.txt to mac and MorphOS release ↵bjarni
scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile
2005-01-24(svn r1648) -Fix: server can now pause and unpause a game through the ↵darkvater
console. Use 'pause' and 'unpause'
2005-01-24(svn r1647) Remove stale comment and fix typotron
2005-01-24(svn r1646) Miscellaneous langfile fixes, in particular for ↵dominik
STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611
2005-01-24(svn r1645) Updated Mandrakelinux spec file and added some ScummVMish commentsdominik
2005-01-24(svn r1644) - Some minor corrections to the os/debian dir.matthijs
2005-01-24(svn r1643) -Fix: [ 1108547 ] You can now change the server-password via the ↵truelight
GUI again
2005-01-24(svn r1642) -Fix: solve AI related order-problemtruelight
2005-01-24(svn r1641) Remove a boundary check added in r1332 to work around a bug - ↵tron
the real cause has been eleminated in r1413. Leave an assert() just to be sure...
2005-01-24(svn r1640) fix: now helicopters will use a hangar in schedule to be ↵bjarni
replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed.
2005-01-24(svn r1639) Fixed spelling: Wrong command in error for goto_dirdominik
2005-01-24(svn r1638) -Fix: Train crashes should no longer desync the game. This is ↵celestar
more of a workaround, as somewhere there might be some InteractiveRandom() abuse in the code.
2005-01-24(svn r1637) -Fix: VS6 warningdarkvater
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24(svn r1636) fix: helicopters now go to a hangar if they are set for ↵bjarni
replacement or needs to be renewed
2005-01-24(svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train ↵bjarni
GUI. It appears ok now
2005-01-24(svn r1634) Update readme: JAM support has been removed, also be more ↵tron
precise which version of SDL is needed to compile
2005-01-24(svn r1633) -Fix: [1040119] Flood and wagons in depotdarkvater
2005-01-23(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵darkvater
year when scenario is saved
2005-01-23(svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵dominik
train_cmd.c remains to need fixing...
2005-01-23(svn r1630) Langfile updatemiham
2005-01-23(svn r1629) added a counter to tell how many engines you have of each type ↵bjarni
to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list. this also fixes some window updates issues when autoreplacing
2005-01-23(svn r1628) -Fix: [1107893] script command; log file pointer was not reset ↵darkvater
to NULL after logging was closed
2005-01-23(svn r1627) -Fix: The tabulizer in action ^_^darkvater