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2006-10-05(svn r6656) -Fix r6631: keep gender button lowered when clicking on 'New Face'glx
2006-10-05(svn r6655) WebTranslator2 update to 2006-10-05 20:34:35miham
dutch - 3 fixed, 2 changed by habell (5) german - 3 fixed, 2 changed by Neonox (5) italian - 3 fixed by sidew (3) ukrainian - 17 fixed, 2 changed by znikoz (19)
2006-10-05(svn r6654) - Codechange: If no 2cc vehicles are available, hide the ↵peter1138
secondary colour choice.
2006-10-05(svn r6653) -Fix r6624: [autoreplace] autoreplace will no longer replace a ↵bjarni
vehicle if the old type can refit to the cargo types being used in the refit orders and the new one lacks one or more of those refit capabilities
2006-10-05(svn r6652) -Feature: [depot window] depot lists are now sorted, so vehicle ↵bjarni
1 is always first and so on This should not be a big slowdown as it's only called each time the list is generated and will normally be much faster than the list generation itself (only a small % of the total number of vehicles is in the depot)
2006-10-05(svn r6651) -Coding feature: added the windowevent WE_INVALIDATE_DATAbjarni
This gives the ability to invalidate some window data and recalculate as needed instead of doing it for each WE_PAINT This event is called right away when using InvalidateWindowData(), so it may be a good idea to set a bool or similar in the window or similar and then act on that bool in WE_PAINT instead of doing a lot of stuff in WE_INVALIDATE_DATA as it might be called more than once before WE_PAINT is called InvalidateWindowData() will not automatically repaint the window, so if you want to repaint it as well, you need to mark it dirty as well. Made the depot windows use WE_INVALIDATE_DATA to set when to generate the engine and wagon lists instead of at each redraw It makes no sense to regenerate the list when say using the scrollbar if we know that no vehicle have entered or left the list NOTE: currently there is a piece of code to generate the list when it's not needed and compare it to the stored list and assert if they mismatch This check is somewhat slow and kills the whole idea of WE_INVALIDATE_DATA, so it's a short lived one to verify that InvalidateWindowData() is used everywhere where it's needed
2006-10-05(svn r6650) - Fix (r6619): Fix widget state setting of the rail toolbar when ↵peter1138
using hotkeys.
2006-10-05(svn r6649) - Codechange: Show more correct capacity of articulated wagons ↵peter1138
in the train purchase list.
2006-10-05(svn r6648) -Codechange: simplified CmdDepotMassAutoReplace() by changing a ↵bjarni
switch-case into using a function, that was added in r6647
2006-10-05(svn r6647) -Fix: [vehicle list windows] Lists of shared orders are now no ↵bjarni
longer closed by a window event if the list is empty The window is now closed when the order is deleted. This is because removing windows from a window event is asking for problems
2006-10-05(svn r6646) -Codechange: [vehicle list window] Cleaned up the drawing codebjarni
This moved a few of the strings and sprites a few pixels. Hopefully this will work out ok.
2006-10-05(svn r6645) -Fix(r6631): Forgot two click_state occurencesbelugas
2006-10-05(svn r6644) -Fix(r6637): remove inline to allow MSVC compilationbelugas
-Fix(r5124): Add aircraft.h to MSVC projects
2006-10-05(svn r6643) -Fix(r6631): Adjust proper disabled and lowered states of ↵belugas
removal button on railtoolbar
2006-10-04(svn r6642) -Fix r6639: 2 conversions missedglx
2006-10-04(svn r6641) -Fix(6639): Wongly converted SetWidgetLoweredStatebelugas
2006-10-04(svn r6640) -Fix: [autoreplace] autoreplace can now use the money for ↵bjarni
selling the old vehicle to build the new one Say we got 40k for selling the old one and the new one costs 60k, then the player only needs 20k to replace The new engine is still built before selling the old one for various reasons, but now the player gets a loan of the sell value, which is always repaid when replace fails or the old engine is sold. The player will never notice this loan.
2006-10-04(svn r6639) -CodeChange : Conversion of SetWidgetLoweredState to ↵belugas
SetWindowWidgetLoweredState, in order to follow pre-established standard
2006-10-04(svn r6638) -Fix r5652: restored each vehicle list type to their type ↵bjarni
classes, so it's possible to redraw all lists of one vehicle type again (instead of all types)
2006-10-04(svn r6637) -Codechange: merged all (vehicle type)EnterDepot into ↵bjarni
VehicleEnterDepot() This revealed duplicated code like aircraft lists got invalidated twice Moved invalidation of the vehicle detail window to VehicleServiceInDepot() as it should always be updated when serviced
2006-10-04(svn r6636) WebTranslator2 update to 2006-10-04 09:10:08miham
french - 24 changed by glx (24) icelandic - 6 changed by scrooge (6)
2006-10-04(svn r6635) -Fix r6634: incomplete/incorrect assignmentglx
2006-10-04(svn r6634) -Fix(r6377): Do not change a widget state after a ↵belugas
DrawWindowWidgets, as it is a bit useless -Fix(r6562): Use the correct widget index for enabling
2006-10-04(svn r6633) -Fix r6631: climate selector now shows the current selected ↵glx
climate (and only this one)
2006-10-03(svn r6632) WebTranslator2 update to 2006-10-03 23:11:07miham
american - 3 fixed, 2 changed by WhiteRabbit (5) catalan - 3 fixed, 2 changed by arnaullv (5) norwegian - 50 fixed by brygge_2 (50) polish - 3 fixed, 2 changed by meush (5) swedish - 3 fixed, 2 changed by cjw (5)
2006-10-03(svn r6631) -Codechange: Use accessors for click_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-03(svn r6630) WebTranslator2 update to 2006-10-03 19:38:59miham
danish - 6 fixed by ThomasA (6) french - 3 fixed, 3 changed by belugas (6) hungarian - 5 fixed by miham (5) icelandic - 10 fixed, 17 changed by scrooge (27) italian - 24 fixed, 2 changed by sidew (26)
2006-10-03(svn r6629) - Fix (r6628): One check for the number of players got misplaced ↵peter1138
by patch...
2006-10-03(svn r6628) - Feature: Add the ability to pause a server if not enough ↵peter1138
players are connected. The setting for this is 'min_players' and can be set in the config and via the console. If the number of players drops below this number, the server will pause the game.
2006-10-03(svn r6627) -Fix r6624: fixed some warningsbjarni
Now it happened again. Somebody got warnings, that I didn't get... I will look into this issue
2006-10-03(svn r6626) WebTranslator2 update to 2006-10-03 17:04:54miham
german - 6 fixed, 1 changed by chu (6), Neonox (1) hungarian - 1 fixed, 2 changed by miham (3) spanish - 1 fixed by eusebio (1) turkish - 13 fixed by jnmbk (13)
2006-10-03(svn r6625) - Feature: Add the ability for servers to execute a script just ↵peter1138
after a client has connected, e.g. for a MOTD, etc.
2006-10-03(svn r6624) -Feature: added ability to add refit commands to vehicle orders ↵bjarni
(can only be done in goto depot orders) Example: make a train transport iron ore from A to B, then it visits a depot and refits to steel It then transport steel back to A or near A if there is a factory and then it visits another depot to refit to iron ore again This is controlled in the orders. If a goto depot order is lightlighted, then "Unload" changes to "Refit" Control click "Refit" removes the refit part of the order (as the tooltip says) The player will still pay the normal refit costs Known issues: If a vehicle is not in a depot, then the refit window will fail to tell refitted cargo capacity Refit costs in the refit window can sometimes print 0 when it should not because the refit calculation is unaware that the vehicle will be refitted in between Warning: autoreplace got a protection against replacing something so you get a new cargo type, but it can fail here. In the iron ore/steel example, it can see that the vehicle carries iron ore and the new one can be refitted to iron ore, then it will replace. It will not check to see that it's valid for steel as well. This is something to look into in the future
2006-10-03(svn r6623) - Codechange: When adding a NewGRF string, check to see if it ↵peter1138
can replace an existing string. Also remove string length check on load which was a quickfix for some grfs.
2006-10-03(svn r6622) - Add support for NewGRF text includes. (Based on mart3p's patch)peter1138
2006-10-03(svn r6619) -Codechange: Use accessors for disabled_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-02(svn r6618) - After refitting a train, update its cached variables as they ↵peter1138
may change.
2006-10-02(svn r6617) -Fix r6596: missing '>' in openttd.vcprojglx
2006-10-02(svn r6616) WebTranslator2 update to 2006-10-02 18:26:27miham
catalan - 9 changed by arnaullv (9) danish - 54 fixed by ThomasA (54) dutch - 3 fixed by habell (3) finnish - 26 fixed by lauri.kajan (26) ukrainian - 40 fixed by znikoz (40)
2006-10-02(svn r6615) - Fix (r6601): Fix bug that prevented subtypes appearing in some ↵peter1138
cases.
2006-10-02(svn r6614) -Fix: added check to see if a newly opened refit window is ↵bjarni
different from NULL before assigning data to it
2006-10-02(svn r6613) WebTranslator2 update to 2006-10-02 10:09:31miham
german - 31 fixed by Neonox (31) portuguese - 40 fixed by supra90 (40) ukrainian - 68 fixed by znikoz (68)
2006-10-02(svn r6612) -Codechange: Use accessors for hidden_state.belugas
Another step toward merging XTDwidget. The only two files not converted (window.h and widget.c) will be done at the very last commit)
2006-10-01(svn r6611) - Newsounds:peter1138
- If the NewGRF sound effect chosen doesn't exist, then ignore it. - Play load/unload sound if provided.
2006-10-01(svn r6610) WebTranslator2 update to 2006-10-01 19:26:07miham
brazilian_portuguese - 33 fixed, 8 changed by tucalipe (41) swedish - 33 fixed by cjw (33)
2006-10-01(svn r6609) - Move the mass stop/start buttons of the depot window to the ↵peter1138
bottom row, to match all other vehicle list windows, and make it look a bit neater, (Suggested by skidd13)
2006-10-01(svn r6608) - Fix (r6601): The scroll bar could fall out of the window... ↵peter1138
more gui-fu needed...
2006-10-01(svn r6607) - Fix (r6601): Fix selection of refit type when the list is ↵peter1138
scrolled.
2006-10-01(svn r6606) WebTranslator2 update to 2006-10-01 16:47:44miham
american - 46 fixed by WhiteRabbit (46) catalan - 34 changed by arnaullv (34) czech - 33 fixed by Hadez (33) dutch - 30 fixed by webfreakz (30) french - 6 changed by glx (6) italian - 17 fixed by sidew (17)
2006-10-01(svn r6602) - Feature: we now support NewGRF livery refits, as used by ↵peter1138
DBsetXL, amongst others. This requires a savegame bump to save the cargo subtype.