Age | Commit message (Collapse) | Author |
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Do not accept requests about the game server on the master/client socket, do not accept master server acks on the client/server socket, etc.
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japanese - 78 fixed by ickoonite (78)
slovenian - 26 fixed, 317 changed by Necrolyte (343)
ukrainian - 3 fixed, 2 changed by znikoz (5)
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station_spread change
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spread-out caused assert. (Zuu)
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projects/generate so it works using mingw/msys
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include lithuanian
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the current translators! Good work, keep it up!
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bulgarian - 5 fixed by groupsky (5)
croatian - 72 fixed by knovak (72)
danish - 25 changed by MiR (25)
italian - 1 changed by sidew (1)
norwegian - 2 fixed by oletk (2)
slovenian - 241 fixed, 143 changed by Necrolyte (384)
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of a dedicated server from the command line.
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and configuration on exit and a console command to manually initiate a configuration save (Aloysha).
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is in is given via --with-libz.
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with dynamic array to allow variable number of sprites. This does not change the sprite limit.
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-Fix (r7759): supply the correct flags to cygwin to make it compile.
Note: cygwin itself is 'broken'. Known issues with cygwin are:
- bash does not work when including files that have dos line ending (\r\n).
This causes the strange errors in config.lib. The solution is running:
dos2unix config.lib
- the windows-native svn does not work (though it previously did). The
solution for this is to install the cygwin svn.
- libfreetype2's freetype-config --cflags does not have ft2build.h in the
path include search path. The workaround for this is to copy
/usr/include/ft2build.h to /usr/include/freetype2/. Also linking does
not work for static builds as freetype-config does not support that.
You have to add the '--disable-static' flag when running './configure'.
- libpng12 does not work with static building either. You have to add
the '--disable-static' flag when running './configure' too.
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that force activates the GRF. Unfortunately this requires knowing the GRF ID in advance (before the Action 8) so the static GRFs are now scanned twice on start up, once for the GRF ID, and then for the safety check. (This fix allows unifont.grf to be used.)
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And spell obsolete correctly.
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fails to compile.
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czech - 2 changed by joeprusa (2)
danish - 80 changed by MiR (80)
esperanto - 1 fixed, 3 changed by LaPingvino (4)
estonian - 54 changed by kristjans (54)
japanese - 177 fixed, 65 changed by ickoonite (242)
lithuanian - 57 changed by Domas (57)
slovenian - 38 fixed, 262 changed by Necrolyte (300)
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the directories, not just test whether the directories exist.
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existance check
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intel, not i386 (that is just silly)
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(needs special human intervention to work because MS decided to use some completely braindead user-datafile that you can't edit outside the development environment)
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docs/OSX_why_multiple_applications.txt, since we no longer got that outdated file
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correctly (and therefor it was lost)
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shouldn't be set and vice-versa.
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both a library and macros.h
we undefines the library one since we don't need that one anyway
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corrupted/missing grf files
The md5 code now looks in the secundary data dir as well
Note: OSX builds can still give the incorrect message: dbg: [sl] Cannot open savegame 'data/opntitle.dat' for saving/loading.
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autodetected
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course we forgot one...... :(
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dedicated and network enabled
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sprite, not the current sprite index. Also only output the debug message during activation, when sprites are loaded.
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- A proper ./configure, so everything needs to be configured only once, not for every make.
- Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
- A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
- Proper support for OSX universal binaries.
- Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
- Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.
Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
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512 items at a time, as with a few sets loaded there can easily be 10,000+ items in the pool.
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Reorder the elements
a bit so it fits (alignment issues).
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Somehow SVN hang when I tried to commit lithuanian changes, let me try it again
lithuanian - 170 fixed, 26 changed by Domas (196)
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danish - 58 changed by MiR (58)
esperanto - 127 fixed, 16 changed by LaPingvino (143)
estonian - 4 changed by kristjans (4)
lithuanian - 170 fixed, 26 changed by Domas (196)
slovenian - 603 fixed, 578 changed by ThePianoGuy (1181)
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whole sprite
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