Age | Commit message (Collapse) | Author |
|
Thanks to 'Delboy'
|
|
none, your
own, or all companies.
|
|
unfixed by r5798. Now there is proper comment, so it should not happen again.
|
|
function was
still inside the ENABLE_NETWORK define. Thanks nycom.
|
|
autoreplace to ensure that such a failure will not break a game
We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user
This also kills the warning added in r6464 (oops)
|
|
SVN can do what is was supposed to do..
|
|
added an error popup in the game if autoreplace fails to refit
Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts
|
|
of course...
|
|
height bounding
box of the string. Therefore rename the function to GetStringBoundingRect()
and have it return a BoundingRect type of width/height
|
|
catalan - 21 fixed, 46 changed by arnaullv (67)
french - 20 fixed by glx (20)
german - 13 fixed, 2 changed by Neonox (15)
hungarian - 20 fixed by miham (20)
polish - 20 fixed by meush (20)
portuguese - 2 fixed by izhirahider (2)
slovak - 6 fixed, 8 changed by lengyel (14)
turkish - 20 fixed by jnmbk (20)
|
|
station part. Thanks to Znuff for pointing out.
|
|
removed. (Thanks Rubidium)
|
|
the
company information window has been closed, as the company colour window
is now much larger.
|
|
separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
|
|
replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
|
|
suffix
-Codechange : Divide rate of conversion from grf by 1000, to match OTTD internal system
|
|
|
|
use and for
online use for player-based settings.
|
|
input buffer
before it was handled by OpenTTD. Thanks to glx for noticing.
-While here, also do really minor coding style, and proper variable names.
|
|
|
|
|
|
slovak - 2 fixed, 1 changed by lengyel (3)
swedish - 50 fixed by daishan (50)
|
|
catalan - 57 changed by arnaullv (57)
|
|
catalan - 1 fixed, 37 changed by arnaullv (38)
turkish - 1 fixed by jnmbk (1)
|
|
the _m[] bits!
|
|
depot instead of all ships in the depot tile
This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot window
|
|
catalan - 2 fixed, 23 changed by arnaullv (25)
|
|
how save flags work). This probably caused some MP desyncs. Thanks Maedhros for noticing and peter1138 for this patch.
|
|
catalan - 102 fixed, 10 changed by arnaullv (112)
|
|
brazilian_portuguese - 1 fixed by tucalipe (1)
dutch - 7 fixed by habell (7)
|
|
be outside the map when you are loading another (smaller) map. Thanks to MeusH for noticing.
|
|
brazilian_portuguese - 99 fixed by tucalipe (99)
|
|
with x < 0 or >= MapSize() instead of asserting later on.
|
|
dutch - 8 fixed by habell (8)
german - 8 fixed by Neonox (8)
polish - 8 fixed by meush (8)
portuguese - 8 fixed by izhirahider (8)
|
|
by enums.
|
|
|
|
ReplaceVehicleWndProc()
|
|
when starting a new player
|
|
deselect the engine instead of selecting the first in the list (consistent with all other windows)
-Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty
|
|
info text in the autoreplace window
|
|
hungarian - 8 fixed by miham (8)
|
|
server ran out of disc space (nightlies took up too much space).
First step: restore hungarian languagefile
|
|
hungarian - 8 fixed by miham (8)
turkish - 7 fixed by edokan (7)
|
|
from each time the window is redrawn
To do this, the player struct contains an array, that contains the count of each engine type that the player owns
Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved)
It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well
|
|
enum/define value
|
|
work. It misses half the input at the moment. Sorry, too hasty commit.
|
|
from one.
Unfortunately this only works for WindowsXP or higher, all older MS-OS's
are stuck with the old behaviour.
|
|
american - 8 fixed by WhiteRabbit (8)
french - 7 changed by glx (7)
spanish - 11 fixed by eusebio (11)
turkish - 2 fixed by edokan (2)
|
|
locomotives consisting of more than one unit will only be counted once
This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it)
|
|
french - 8 fixed by glx (8)
|