Age | Commit message (Collapse) | Author |
|
spectator. This to reduce the difference between dedicated and non-dedicated servers and normal clients.
|
|
|
|
reached like break after returns or break after functions that never return (i.e. NOT_REACHED)
|
|
with calls to CmdChangeCompanySetting
|
|
with given coordinates
|
|
multiplayer games
|
|
company names is open
|
|
settings: the default set in the main menu / config file is now really the default for a new company, and changing the value in game will no longer change the default for new companies.
|
|
TinyEnumT if the stuff provided by TinyEnumT but not SimpleTinyEnumT is not used.
|
|
constant and unduplicate a few lines.
|
|
assigned
|
|
initialize or load
|
|
gcc4+, older versions give many useless false positives
|
|
const is (accidentally?) removed using C-style casts.
|
|
unnecessarily add it.
|
|
when there's no zlib as it's done for the GUI already
|
|
calling external binaries it resolves paths which causes comparisons between a resolved and unresolved path. So always use the resolved path instead of the unresolved one.
|
|
the news are triggered, so it stays valid when the company bankrupts or is taken over.
|
|
icelandic - 31 fixed, 14 changed by scrooge (45)
indonesian - 17 fixed by adjayanto (17)
serbian - 84 fixed by etran (84)
|
|
vehicles/stations/industries are deleted.
|
|
aligned at 8-byte boundary, ensure it for MemBlock
|
|
messages. Esp. do not close them automatically after some time.
|
|
newgrf parameters instead of treating them as invalid.
|
|
and remove two of them.
|
|
infinite loop due to v->Next() pointing to v itself.
|
|
'.', but with the last '.'. This way depend doesn't fail if there's a dot in your path, e.g. 'gcc-4.4'.
|
|
command to the console's history
|
|
|
|
source station is deleted
|
|
|
|
|
|
when the new pool was added, which mean there weren't enough spritegroups when you have more than about a dozen ECS vectors.
-Change: increase the spritegroup pool's maximum size to something more than the number of real sprites that OpenTTD can handle; for example ECS has about 30 spritegroups per real sprite. With the 'old' limit that would mean 'only' about 4000 real sprites worth of spritegroups could be loaded.
|
|
|
|
|
|
(thanks SmatZ)
|
|
valid signs. This makes AISign::GetMaxSignID obsolete.
|
|
|
|
'features' of 0.3.2.1, which was released only 5 years ago.
|
|
|
|
instead of using a big union
|
|
|
|
struct so (some vehicle related) NewGRF cache 'desyncs' can be tested easier.
|
|
|
|
from VehicleRail to Train
|
|
|
|
|
|
|
|
|
|
|
|
make it static.
|