Age | Commit message (Collapse) | Author |
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string command later in the string failed
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of a string could cause invalid memory reads
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scenario editor
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when allowing to execute commands
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paused. Now you can enable or disable that with a setting
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executed
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allowed to be executed while paused
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user pressed the shift key
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numbers
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belarusian - 1 changes by KorneySan
estonian - 6 changes by Jaanus
italian - 1 changes by lorenzodv
brazilian_portuguese - 41 changes by Tucalipe
russian - 3 changes by KorneySan, Lone_Wolf
thai - 18 changes by kenny
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belarusian - 2 changes by KorneySan
catalan - 3 changes by arnau
croatian - 1 changes by VoyagerOne
dutch - 21 changes by habell
french - 1 changes by glx
irish - 2 changes by tem
korean - 1 changes by junho2813
polish - 2 changes by voythas
romanian - 7 changes by kneekoo
russian - 2 changes by KorneySan
serbian - 25 changes by etran
slovenian - 3 changes by ntadej
ukrainian - 2 changes by Fixer
vietnamese - 2 changes by myquartz, nglekhoi
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characters, not bytes
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bytes
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number of characters besides the number of bytes
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bit more descriptive
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packet for longer company names (in bytes), by truncating the names if needed
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croatian - 1 changes by VoyagerOne
czech - 2 changes by SmatZ
finnish - 2 changes by jpx_
french - 2 changes by glx
hungarian - 1 changes by IPG
italian - 1 changes by lorenzodv
romanian - 12 changes by kneekoo
spanish - 2 changes by Terkhen
vietnamese - 1 changes by nglekhoi
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seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
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savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
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client, don't write it to disk but create the packets immediately
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just keep it in memory instead of writing it to a file
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load), and add support for (safe) loading with a LoadFilter
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as well
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reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
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later in the download process
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the file size later in the download process, i.e. when a chunk of the savegame is already received by the client
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type at the industry directory window.
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box when cheating the year.
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instead of increment/decrement.
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