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2007-09-07(svn r11057) -Fix [FS#1215]: loading TTD savegames went into an infinite ↵rubidium
loop due to not yet properly set next and previous pointers.
2007-09-07(svn r11056) -Fix [FS#1213]: road/tram tiles would not always get marked ↵rubidium
dirty properly, causing glitches for non-local players. Patch by SmatZ.
2007-09-07(svn r11055) -Fix [FS#1214]: loading indicators would sometimes glitch due ↵rubidium
to a bounding box that was too small. Patch by frosch.
2007-09-07(svn r11054) -Fix [FS#944]: mismatch between TTDP's and OTTD's placement of ↵rubidium
catenary, creating graphical glitches when loading a catenary replacement. Patch by frosch.
2007-09-07(svn r11053) -Fix: train status bar flickering a lot when waiting at a signal.rubidium
2007-09-07(svn r11052) -Fix (r11017)[FS#1210]: vehicles always skip service orderglx
2007-09-06(svn r11050) -Codechange: Use the translated gfx, not the original one.belugas
2007-09-05(svn r11049) -Codechange: unify a large part of the vehicle details window. ↵rubidium
Based on a patch by nycom.
2007-09-05(svn r11048) -Fix [FS#1206]: several cases where (re)moving eninges on a ↵rubidium
train would corrupt the vehicle counts for the groups.
2007-09-05(svn r11047) -Fix (r11011) [FS#1205]: desync due to wrong cached vehicle ↵rubidium
length on articulated vehicle construction.
2007-09-05(svn r11046) -Codechange: added function to get the next movable ↵bjarni
(non-articulated, non-read end of dualheaded engine) vehicle in a train
2007-09-05(svn r11045) -Codechange: added a function to tell if a vehicle is the rear ↵bjarni
part of a dualheaded train engine
2007-09-05(svn r11044) -Fix (r11043): [autoreplace] a proper fix should cover all ↵bjarni
cases, not just the one mentioned in the bug report Certain dualheaded/articulated consists could still trigger this issue
2007-09-04(svn r11043) -Fix (r10039) [FS#1185]: Autorenew/autoreplace fails silently ↵bjarni
with multiple multi-headed engines
2007-09-04(svn r11042) -Fix [FS#1196]: so newgrf callbacks returned slightly wrong ↵rubidium
heights (height of nothern corner instead of height of lowest corner). Patch by frosch.
2007-09-04(svn r11041) -Fix (r10460) [FS#1195]: the industry's owner was saved twice ↵rubidium
instead of the owner and the founder. Patch by frosch.
2007-09-04(svn r11040) -Fix [FS#1179]: removing CMD_AUTO from some commands could ↵rubidium
remotely trigger an assertion.
2007-09-02(svn r11039) -Fix [FS#1191]: underflow that caused overflows in the ↵rubidium
performance rating calculation.
2007-09-02(svn r11038) -Update: WebTranslator2 update to 2007-09-02 22:28:19miham
brazilian_portuguese - 4 fixed by tucalipe (4) bulgarian - 1 fixed by thetitan (1) catalan - 4 fixed by arnaullv (4) croatian - 6 fixed, 563 changed by knovak (569) czech - 4 fixed by Hadez (4) dutch - 4 fixed by habell (4) french - 4 fixed, 5 changed by Skiper (3), glx (6) italian - 4 fixed, 2 changed by lorenzodv (6) korean - 14 fixed, 22 changed by leejaeuk5 (36)
2007-09-01(svn r11033) -Fix [FS#1184] (r11011): building articulated vehicles failed. ↵rubidium
Based on a patch by SmatZ.
2007-09-01(svn r11032) -Codechange: unmagicify some table sizes and removal of some ↵rubidium
unnecessary variables. Patch by frosch.
2007-09-01(svn r11031) -Codechange: reduce the amount of duplication of bit counting ↵rubidium
functions. Based on patches by skidd13, SmatZ and Belugas.
2007-09-01(svn r11030) -Revert r11016, Fix [FS#1178]: the way to determine whether a ↵rubidium
station should get goods was not done properly.
2007-08-31(svn r11029) -Fix [FS#1164]: win32 midi doesn't stop when closing openttdglx
2007-08-31(svn r11028) -Fix [FS#1177]: crash when having the Finance window opened of ↵rubidium
the player you are cheating to.
2007-08-31(svn r11027) -Fix: do not unconditionally assume that a tile has a depot.rubidium
2007-08-31(svn r11026) -Fix: the name of a sign could sometimes be NULL causing crashes.rubidium
2007-08-31(svn r11025) -Fix: safeguard StrEmpty from calls with NULL.rubidium
2007-08-31(svn r11024) -Fix [FS#1173]: give a more correct error when building some ↵rubidium
things on tile 0; "Can't build on water" or "Too close to the edge" instead of "Vehicle in the way". Patch by SmatZ.
2007-08-31(svn r11023) -Fix [FS#1150]: Switching players (using the cheat) crashed on ↵rubidium
Big Endian machines.
2007-08-31(svn r11022) -Fix: the canal border determination did not take oil rigs into ↵rubidium
consideration.
2007-08-31(svn r11021) -Fix [FS#1175]: do not display income/expenses when they do not ↵rubidium
belong to a "valid" tile, like the money cheat/giving money.
2007-08-31(svn r11020) -Fix [FS#1174]: One could not give money when (s)he had too ↵rubidium
much money or rather: when casting the amount of money to an int32 becomes negative.
2007-08-31(svn r11019) -Fix [FS#1176]: Vehicles in a group must always have the same ↵rubidium
type when adding new vehicles to a group. Patch by SmatZ.
2007-08-31(svn r11018) -Fix [FS#1169]: Disallow buying/selling shares in your own ↵rubidium
company or a bankrupted/non-existant company.
2007-08-31(svn r11017) -Codechange: unify determining whether a vehicle needs/can be ↵rubidium
service a little more.
2007-08-31(svn r11016) -Fix [FS#1172]: stations would also be given cargo when ↵rubidium
vehicles have only dropped cargo of that particular type.
2007-08-31(svn r11015) -Fix [FS#1166]: towns would build bridges through eachother.rubidium
2007-08-31(svn r11014) -Fix (r11011) [FS#1170]: crash when selling the first train of ↵rubidium
a consist.
2007-08-31(svn r11013) -Fix [FS#1171]: MoveGoodsToStation's search area is too small ↵rubidium
as it assumed a lower maximum catchment area than the real maximum catchment area. Based on a patch by PhilSophus.
2007-08-30(svn r11011) -Fix [FS#1129]: GetFirstVehicleInChain did change the game ↵rubidium
state while being marked const. -Codechange: do not brute force determine the first vehicle in the chain or previous vehicle, but do it by properly accounting the previous and first pointers when updating the next pointer. This gives a performance increase of about 15% when there are a lot of vehicles in the game.
2007-08-30(svn r11009) -Codechange: unvirtualise IsValid as that isn't needed with ↵rubidium
templates. This gives up to 10% performance increase in games with lots of vehicles.
2007-08-30(svn r11006) -Fix: spectators are not allowed to issue commands. Issue ↵rubidium
spotted by SmatZ.
2007-08-30(svn r11005) -Codechange: move the tiletype specific terraforming checks to ↵rubidium
the functions for those tile types. -Codechange: barren the rail grounds on terraforming.
2007-08-30(svn r11004) -Codechange: some reworks of the saveload mechanism to be able ↵rubidium
to save and load private and protected variables in the vehicle struct.
2007-08-30(svn r11003) -Codechange: replace Vehicle->next to Vehicle->Next() and ↵rubidium
Vehicle->SetNext() so we can trap instances that change a next pointer and (in the future) update the first/previous pointers based on that.
2007-08-30(svn r11002) -Codechange: unhackify the cargo packet list saving (a little).rubidium
2007-08-29(svn r11001) -Codechange: unify the way to determine whether a vehicle is in ↵rubidium
a depot.
2007-08-29(svn r11000) -Fix r10121: when introducing the new blitter system, smallmap ↵truelight
regained an old bug: buffer-overflow when moving window to far bottom-right. -Note: we no longer cheat on not drawing the last line in smallmap, this time we created a more elegant fix
2007-08-29(svn r10999) -Codechange: unify the way the running cost of a vehicle is ↵rubidium
determined. Patch by nycom.