Age | Commit message (Collapse) | Author |
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functions work for both stations and waypoints
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PickerWindowBase.
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even if they are not used.
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danish - 40 changes by silentStatic
french - 1 changes by glx
galician - 37 changes by Condex
german - 1 changes by planetmaker
russian - 17 changes by Lone_Wolf
serbian - 2 changes by BlueEyedFiend
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codes and group them logically
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simplified_chinese - 5 changes by Gavin
traditional_chinese - 4 changes by ww9980
russian - 12 changes by Lone_Wolf
slovak - 7 changes by James
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picker window.
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used in the vehicle list GUIs.
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clearer variable name than 'flag' in the station naming function.
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OnPaint.
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subsidy's age
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with some extra checks.
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simplified_chinese - 46 changes by EraserKing, Gavin
indonesian - 5 changes by prof
russian - 18 changes by Lone_Wolf
ukrainian - 2 changes by nsergiy
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same meaning as for trains.
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window switched to nested widgets.
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DrawRoadVehImage.
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UpdateWidgetSize for better control over widget size and resize steps.
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drawing stations
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in depot) and variable 1E/9E bit 3 (wagon width in depot) into grf-local variables.
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ones and fix a type in the noai documentation (patch by Chruker)
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used for e.g. stations
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station spec lists.
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(to be shared with waypoints)
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Waypoints
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can be reused for Waypoints.
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simplified_chinese - 1 changes by Gavin
indonesian - 1 changes by prof
russian - 16 changes by Lone_Wolf
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larger sprites.
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struct and make it more similar to Station.
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town id as their 'index' (#<num). For stations with custom names that custom name would be dropped and the lowest 6 bits of the StringID would be used for the 'index'. In other words, it resulted in a mess.
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valid CargoSpecs
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and stations.
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smallest alowed size should not crash the game.
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esperanto - 5 changes by tradukanto
norwegian_bokmal - 58 changes by CyberKenny
russian - 4 changes by Lone_Wolf
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