Age | Commit message (Collapse) | Author |
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static
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GetRoadStopByTile() cannot return NULL. Remove therefore unnecessary check
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brazilian_portuguese - 33 changed by fukumori (33)
danish - 2 fixed by MiR (2)
esperanto - 6 fixed, 1 changed by LaPingvino (7)
italian - 4 changed by sidew (4)
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station is very spread out
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grown.
This does not affect output of the mill, but make the visual aspect of it more accurate.
Prior of this, the mill produced cargo of the same amount even if the trees are on their first stages of growth.
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depending on their altitude and velocity
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have selected one of the items in a submenu of the toolbar.
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Remove unnecessary pointer mumbo-jumbo from FindRoadStopSpot()
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conflict no longer exists.
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brazilian_portuguese - 6 fixed, 363 changed by fukumori (369)
bulgarian - 6 fixed by groupsky (6)
catalan - 6 fixed by arnaullv (6)
croatian - 54 fixed, 3 changed by tperic (57)
czech - 6 fixed by Hadez (6)
danish - 2 fixed, 1 changed by MiR (3)
dutch - 2 fixed by habell (2)
estonian - 6 fixed by kristjans (6)
french - 4 fixed by glx (4)
german - 6 fixed, 2 changed by Neonox (8)
hungarian - 2 fixed by miham (2)
italian - 6 fixed, 4 changed by lorenzodv (6), sidew (4)
japanese - 6 fixed by ickoonite (6)
polish - 4 fixed by meush (4)
simplified_chinese - 6 fixed by Fishingsnow (6)
slovenian - 39 fixed, 1 deleted, 2 changed by Necrolyte (42)
turkish - 6 fixed by jnmbk (6)
ukrainian - 41 fixed, 1 deleted, 22 changed by znikoz (1), mad (63)
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functions of NetworkTCPSocketHandler.
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landscape window
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functions to Packet.
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scenario editor did not use the right settings for generating land
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and use constructors and functions related to the reading/saving the packet size.
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first query.
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language files, as well as two others that weren't used for ages (tgp had other strings for them, or simply not).
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From the scenario editor dialog, remove the 'load heightmap' option and put that with the other options like 'load scenario', 'save scenario', etc. Play a little bit with positioning of elements inside the scenario editor dialog so it looks better.
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and set the value of _global_dir_is_in_use for opendir etc to guarantee concurrency.
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in the scenario editor. Add a button to the landscape window to do this.
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original 16384 sprite limit. If not, fail and disable the NewGRF.
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paid for, so that cargo cannot be paid for more than once.
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-Fix (?): When removing an oil rig replace the station tile by water, not bare land
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-Codechange: Move the update of the oil rig airport type to the recently (r8485) added loop
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to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example 'bufsize' and 'hz'. Also use the recently introduced StrEmpty().
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-Fix (since the dawn of time): Remove phantom oil rigs sometimes present in old savegames
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first seen using 'class' now seen using 'struct'
-Codechange: 'typedef struct Packet' changed to 'struct Packet'
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Change the structure of the the loop in r8477 to prepare for further changes
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-Codechange: Remove the unnecessary attributes Station::{bus,lorry}_tile_obsolete by replacing them with a scan of the map for existing road stops when loading old savegames
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Remove the unused remnants of {bus,truck}_stop_status_obsolete
(though I wonder a bit why this information doesn't get converted on load *shrug*)
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Remove the unused remnants of blocked_months_obsolete
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Turn GetPrimaryRoadStop() into a method of struct Station
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switch to wagon if power is zero. .Or something.
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code, as 1 mph == 1.6 km/h is too far out for some people.
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french - 2 fixed by glx (2)
polish - 2 fixed by meush (2)
ukrainian - 36 fixed, 10 changed by mad (46)
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downloading the map from a game server when connecting from the command prompt and internal console.
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in appeantly random order
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NetworkSocketHandler, so it can also be used the TCP socket handler.
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american - 4 fixed by WhiteRabbit (4)
brazilian_portuguese - 4 fixed by fukumori (4)
danish - 16 changed by MiR (16)
esperanto - 4 fixed by LaPingvino (4)
french - 32 changed by glx (32)
italian - 4 fixed by sidew (4)
japanese - 4 fixed, 2 changed by ickoonite (4), PouncingAnt (2)
korean - 1 changed by darkttd (1)
norwegian_nynorsk - 4 fixed by pollux (4)
portuguese - 6 changed by izhirahider (6)
romanian - 4 fixed by kneekoo (4)
slovak - 4 fixed by lengyel (4)
slovenian - 43 fixed, 38 changed by Necrolyte (81)
spanish - 4 fixed by jfrank (4)
swedish - 4 fixed by daishan (4)
ukrainian - 45 fixed, 7 deleted, 18 changed by mad (14), znikoz (56)
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flags of RailVehInfo, as well as changing the code to reflect the fact that it was not a flag but rather a one value only variable. Doing so, some evaluations have been simplified.
-Codechange: Add and use RAILVEH_SINGLEHEAD when railveh_type is set to 0, which was implicit before.
-Cleanup: Remove some extraneous parenthesis.
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-Codechange: Remove the superfluous attribute RoadStop::prev
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loading the game. This can solve crashes when a game is loaded with missing GRF's
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abstract abstract.
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did not exist anymore and add comments to several variables/functions.
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