Age | Commit message (Collapse) | Author |
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horizontally. Thanks si-m1.
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year between 1920-2090 as wel as adding defines for it.
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unclickable
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Bug 10992). There was no check for non-selected engine
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Acqusition (thx tamlin and mpetrov) This also fixes some bug but can't find i right now.
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(IsWagon)
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The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch)
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-Change: Makefile added -Wsign-compare flag
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massive desyncs)
Warning: savegames which are made with the nightly of 08-01-2005 will
NO LONGER work!!
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make the latter map size agnostic
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the
realistic acceleration calculation
-Fix: there was a big bug in setting the UP and DOWN flags making it
easy possible for a overloaded train to go up a mountain. This is no
longer possible. They will hang at a certain height
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acceleration)
(now maglev lvl4 can reach their top speed, and are faster than lvl3)
(Tnx to Darkvater :))
-Fix: Buy Vehicle GUI now shows HPs bigger than 32000 correctly
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industies nearby in the editor mode if the appropriate patches are set
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terminals in every group can be freely chosen
-Codechange: AT_OILRIG is now 15, so that new airports can be added
easily.
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(semi-automatic)
The last patch (norwegian townnames was from Simen Graaten
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no longer extern
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station list had been removed
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- Now orders are bigger
- Now _map2 is official 16 bits
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autoreplacing between single and multiheaded trains
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-Codechange: removed next_in_chain_old, and saved ->next for Vehicles
(and bumped savegame revision for that to version 4.4)
-Codechange: Added _sl.full_version, which has both major and minor version
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current heading for an engine instead of turning all of them like the first one and the last the other way
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last engine the wrong way
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allow buying/selling of shares (Hackykid)
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converted to class MP_VOID when an old map (with wrong classified invisible tiles) is loaded.
I bumped the minor savegame version for that, even though it's not really necessary. We're not gonna run out of minor savegame versions anyway though. ;)
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from map.h into map.c.
Now the whole source except map.c is independent of TILE_[XY]_BITS!
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the latter into inline functions names Tile[XY]
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