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2010-12-07(svn r21424) -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the ↵rubidium
user pressed the shift key
2010-12-07(svn r21423) -Codechange: replace some magic numbers by slightly less magic ↵rubidium
numbers
2010-12-07(svn r21422) -Update from WebTranslator v3.0:translators
belarusian - 1 changes by KorneySan estonian - 6 changes by Jaanus italian - 1 changes by lorenzodv brazilian_portuguese - 41 changes by Tucalipe russian - 3 changes by KorneySan, Lone_Wolf thai - 18 changes by kenny
2010-12-06(svn r21421) -Update from WebTranslator v3.0:translators
belarusian - 2 changes by KorneySan catalan - 3 changes by arnau croatian - 1 changes by VoyagerOne dutch - 21 changes by habell french - 1 changes by glx irish - 2 changes by tem korean - 1 changes by junho2813 polish - 2 changes by voythas romanian - 7 changes by kneekoo russian - 2 changes by KorneySan serbian - 25 changes by etran slovenian - 3 changes by ntadej ukrainian - 2 changes by Fixer vietnamese - 2 changes by myquartz, nglekhoi
2010-12-06(svn r21420) -Fix: admins were always given the stats of company 0rubidium
2010-12-06(svn r21418) -Fix: core.h needs config.hrubidium
2010-12-05(svn r21417) -Fix: ofcourse MSVC x64 has something to complain aboutrubidium
2010-12-05(svn r21416) -Codechange: limit vehicle name by amount of characters, not bytesrubidium
2010-12-05(svn r21415) -Codechange: limit station/waypoint name by amount of ↵rubidium
characters, not bytes
2010-12-05(svn r21414) -Codechange: limit town name by amount of characters, not bytesrubidium
2010-12-05(svn r21413) -Codechange: limit sign name by amount of characters, not bytesrubidium
2010-12-05(svn r21412) -Codechange: limit company name by amount of characters, not bytesrubidium
2010-12-05(svn r21411) -Codechange: limit group name by amount of characters, not bytesrubidium
2010-12-05(svn r21410) -Codechange: limit engine name by amount of characters, not bytesrubidium
2010-12-05(svn r21409) -Codechange: limit depot name by amount of characters, not bytesrubidium
2010-12-05(svn r21408) -Codechange: limit president name by amount of characters, not ↵rubidium
bytes
2010-12-05(svn r21407) -Codechange: prepare the text buffer code for limiting on ↵rubidium
number of characters besides the number of bytes
2010-12-05(svn r21406) -Codechange: rename some textbuf related names to make them a ↵rubidium
bit more descriptive
2010-12-05(svn r21405) -Codechange: prepare sending of company information in the UDP ↵rubidium
packet for longer company names (in bytes), by truncating the names if needed
2010-12-05(svn r21404) -Add: method for getting the length of an Utf8 string in charactersrubidium
2010-12-05(svn r21403) -Change: the maximum size of the string argument of a commandrubidium
2010-12-05(svn r21402) -Update from WebTranslator v3.0:translators
croatian - 1 changes by VoyagerOne czech - 2 changes by SmatZ finnish - 2 changes by jpx_ french - 2 changes by glx hungarian - 1 changes by IPG italian - 1 changes by lorenzodv romanian - 12 changes by kneekoo spanish - 2 changes by Terkhen vietnamese - 1 changes by nglekhoi
2010-12-05(svn r21401) -Fix: ofcourse MSVC x64 has something to complain about...rubidium
2010-12-05(svn r21400) -Fix [FS#4284]: when loading a savegame takes more than 2 ↵rubidium
seconds locally, don't see that as lag of the server. Also increase the client side's lag thresholds a bit
2010-12-05(svn r21399) -Change/Feature/Fix [FS#4284]: perform the compression of ↵rubidium
savegames to send to the client asynchroniously. This will reduce the lag of the other clients to the time it takes to make the memory dump and it will speed up downloading the map as the download starts earlier (possibly with a slightly lower bandwidth due to slow compression). This should also fix the lag message people get when the savegame compression takes more than a few seconds.
2010-12-05(svn r21398) -Change/Feature-ish: when making a savegame to send to a ↵rubidium
client, don't write it to disk but create the packets immediately
2010-12-05(svn r21397) -Change/Feature-ish: when getting a savegame from the server, ↵rubidium
just keep it in memory instead of writing it to a file
2010-12-05(svn r21396) -Codechange: rename SafeSaveOrLoad to SaveLoad (it only did ↵rubidium
load), and add support for (safe) loading with a LoadFilter
2010-12-05(svn r21395) -Codechange: move the save and load filter's interface to a headerrubidium
2010-12-05(svn r21394) -Codechange: split the actual savegame loading from SaveOrLoad ↵rubidium
as well
2010-12-05(svn r21393) -Codechange: support resetting of the "base" filters, i.e. ↵rubidium
reset their read location to be begin of the file. This is needed for trying to load savegames as a "buggy format"
2010-12-05(svn r21392) -Change: prepare the network protocol for getting the file size ↵rubidium
later in the download process
2010-12-05(svn r21391) -Update (r21390): the string names in the translationsrubidium
2010-12-05(svn r21390) -Codechange: prepare the network join progress bar for getting ↵rubidium
the file size later in the download process, i.e. when a chunk of the savegame is already received by the client
2010-12-04(svn r21389) -Feature: Use alphabetical order when sorting industries by ↵terkhen
type at the industry directory window.
2010-12-04(svn r21388) -Feature [FS#4289]: Allow entering of the new year in a text ↵alberth
box when cheating the year.
2010-12-04(svn r21387) -Codechange: Add an enum for cheat numbers.alberth
2010-12-04(svn r21386) -Codechange: Use updated value to decide year to cheat to, ↵alberth
instead of increment/decrement.
2010-12-04(svn r21385) -Codechange: Added a missing 'this' prefix, and some ↵alberth
documentation to cheat gui code.
2010-12-04(svn r21384) -Fix: failure of WT3 to properly validate some string...rubidium
2010-12-04(svn r21383) -Update from WebTranslator v3.0:translators
belarusian - 7 changes by KorneySan czech - 1 changes by marek995 german - 1 changes by norbert79 russian - 6 changes by KorneySan slovak - 1 changes by marek995 spanish - 2 changes by Terkhen
2010-12-04(svn r21382) -Fix (r21153) [FS#4290]: the road vehicle's frame wasn't ↵rubidium
properly set upon savegame conversion *if* the vehicle would be hidden, but isn't going to be hidden anymore after the conversion
2010-12-04(svn r21381) -Fix (r21377,r21375): some compilers have to spoil the fun...rubidium
2010-12-04(svn r21380) -Codechange: move ThreadedSave variables to a more logical ↵rubidium
place, and move an include to the right place
2010-12-04(svn r21379) -Codechange: move the actual save code into a separate functionrubidium
2010-12-04(svn r21378) -Codechange: move the logic for reading bytes from a savegame ↵rubidium
into a class
2010-12-04(svn r21377) -Codechange: rewrite the savegame decompressors to behave more ↵rubidium
like filters
2010-12-04(svn r21376) -Codechange: generalise ClearMemoryDumperrubidium
2010-12-04(svn r21375) -Codechange: rewrite the savegame compressors to behave more ↵rubidium
like filters
2010-12-04(svn r21374) -Fix: Purchases lists were not invalidated when using ↵planetmaker
'resetengines'