Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-11-16 | WIP: fix loading of old savegamesunderground-save-load | Erich Eckner | |
2018-11-16 | fix the coordinates in the "help area" for underground tiles | Erich Eckner | |
2018-11-16 | do not fail on removing second to last tile from a station | Erich Eckner | |
2018-11-16 | UNDERGROUND_COST_MULTIPLIER should increase for descending layers | Erich Eckner | |
2018-11-16 | rectangle operations should be operating on the top layer | Erich Eckner | |
2018-11-16 | check that rectangle is in a single layer | Erich Eckner | |
2018-11-16 | bugfix removal of station | Erich Eckner | |
2018-11-16 | enable the lowest 4 layers, too | Erich Eckner | |
2018-11-16 | new TODO | Erich Eckner | |
2018-11-16 | only show layer switches for available layers | Erich Eckner | |
2018-11-16 | separate menu entry for underground stuff | Erich Eckner | |
2018-11-16 | new TODOs in layer.txt | Erich Eckner | |
2018-11-16 | fix whitespace in layer.txt | Erich Eckner | |
2018-11-16 | UNDERGROUND_COST_MULTIPLIER new | Erich Eckner | |
2018-11-16 | layer.txt: translate to english (by google) | Erich Eckner | |
2018-11-16 | src/landscape.cpp, src/tile_map.h: fix bug which makes assert fail | Erich Eckner | |
2018-11-16 | underground patch applied | Erich Eckner | |
2018-11-14 | Update: Translations from eints | translators | |
indonesian: 41 changes by UseYourIllusion | |||
2018-11-13 | Update: Translations from eints | translators | |
spanish: 10 changes by SilverSurferZzZ | |||
2018-11-12 | Update: Translations from eints | translators | |
indonesian: 18 changes by UseYourIllusion | |||
2018-11-08 | Update: Translations from eints | translators | |
croatian: 2 changes by VoyagerOne | |||
2018-11-06 | Doc: Changed several files to unificate them... (#6964) | Greg-21 | |
...with those from release 1.8 branch. | |||
2018-11-04 | Update: Translations from eints | translators | |
italian: 2 changes by lorenzodv | |||
2018-11-03 | Fix: Industry chain window layout no more unnecessarily large when the ↵ | Niels Martin Hansen | |
number of cargoes in/out isn't large either | |||
2018-11-03 | Add: NewGRF support for 16-in-16-out industries | Niels Martin Hansen | |
2018-11-03 | Add: Industries can produce and accept up to 16 different cargoes | Niels Martin Hansen | |
2018-11-03 | Update: Translations from eints | translators | |
latvian: 3 changes by krixis02 | |||
2018-11-01 | Fix: Fluidsynth should not be added to VC project files | Niels Martin Hansen | |
2018-11-01 | Add: Fluidsynth music driver support (jmak) | Charles Pigott | |
2018-11-01 | Add: AI/GS GetMonthlyMaintenanceCost (#6897) | Samu | |
API addition which allows AI/GS scripts to retrieve the monthly maintenance cost of an airport type. | |||
2018-11-01 | Fix #6460: [AI] Add start_date parameter for Random AIs on new game | SamuXarick | |
2018-10-31 | Remove: Unused string "STR_ERROR_TOO_CLOSE_TO_ANOTHER_STATION" | Oskari Leppäaho | |
2018-10-31 | Fix: Only possible to build station next to competitors by using CTRL+click | Joost Hopmans | |
Fix by checking only for stations owned by the current company when inspecting if there are multiple adjoining stations to the one being built. When building next to 2 or more owned stations we don't know which station should be extended. For other companies' stations that's not a problem since our station won't merge with theirs anyway. Calling to BuildStationPart should never have another company's station as a parameter to attach to unless the client is malicious, so just returning a generic error in that case. | |||
2018-10-31 | Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating ↵ | frosch | |
by 0 bits. | |||
2018-10-31 | Change: Clone tool in depot window now behaves like clone button in vehicle ↵ | Alexander Weiss | |
window. Keep the tool active when share-cloning. Open the vehicle GUI when copy-cloning. (#6754) | |||
2018-10-31 | Change: Gradually slow down aircraft speed on breakdown (#6932) | SamuXarick | |
2018-10-31 | Codechange: Some more null checks | Charles Pigott | |
2018-10-31 | Codechange: Merge some duplicated functions | Charles Pigott | |
2018-10-31 | Codechange: Turn a define into a constant | Charles Pigott | |
2018-10-31 | Fix: Protect against a few out of bounds or uninitialised usage errors | Charles Pigott | |
2018-10-31 | Remove: A few bits of dead code | Charles Pigott | |
2018-10-31 | Fix: Remove various dead or unnecessary assignments | Charles Pigott | |
2018-10-31 | Doc: Lots and lots of doxymentation fixes | Charles Pigott | |
2018-10-31 | Update: Doxyfile | Charles Pigott | |
2018-10-30 | Fix #6951: Ensure RailTypes bitfield is always treated as 64 bit | Niels Martin Hansen | |
Some compilers (like VC++ 2015) will otherwise narrow it in some contexts where it should not be. | |||
2018-10-30 | Fix: Missing m8 data in console when using Query tool | Niels Martin Hansen | |
When map array 8 was added, the Query tool wasn't updated to also print the value there to the console, in debug builds. | |||
2018-10-27 | Fix e00908f: Visual C++ 2015 compile error | Niels Martin Hansen | |
Microsoft Visual C++ 2015 Update 3 (and possibly other versions) consider a struct member undefined in a static_assert in the struct body. Moving the static_assert to a member function solves the issue. | |||
2018-10-26 | Codechange: Improve (un)zoom performance | Jindrich Makovicka | |
When zooming out with a high res display, there can be about 150k sprites to be sorted before displaying. With the O(n^2) complexity of the sprite sorter, this can take several seconds. This patch works around this by sorting the sprites by the xmin coordinate first using QSort, which later allows an early bailout out of the inner loop. This is enough to cut down the full unzoom time on a 4k display to a fraction of second. | |||
2018-10-26 | Update: Translations from eints | translators | |
finnish: 25 changes by ln | |||
2018-10-25 | Fix #4109: Add more water checks to the Oil Rig layout | Samu | |
Prevents Oil Rig docking tile from becoming unreachable by ships when spawning next to each other. |