Age | Commit message (Collapse) | Author |
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driver (tnx glx)
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in fact only a few indexes were needed
-Codechange: allow blitters to handle palette animation internally or even disable it; 8bpp uses video-backend for palette animation
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overflowing them should become a little harder.
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previous commit
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money64, which is now renamed to player_money.
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easily modified.
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Blitter::DrawRect, as the former was only used by the rectangle drawing code anyway. This lets us draw rectangles in one go.
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in some cases (1 tile long cached segment followed by target station) stops on assert (immeR)
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japanese - 2 fixed by ickoonite (2)
slovenian - 3 fixed by Necrolyte (3)
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user's home directory when openttd.cfg exists in the current working directory, otherwise prefer the home directory.
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video-driver
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API: blitter
-Codechange: introduced a hierachy of blitters to avoid a lot of code duplication
Note: this allows much easier adding other types of video-drivers, like OpenGL
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make sure we do not use filenames with the same name in different directories, as MSVC is plain stupid and can't handle that (go wine to Billy or something if you want it fixed properly)
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the console:
-g <absolute path>
-g <relative path from current working directory>
-g <relative path from within the savegame directory>
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when a 90 degree turn is enough.
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stops a little larger so NewGRFs authors have more possibilities when replacing them (minime).
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add them anymore.
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be more flexible.
-Codechange: add support for personal directories on Windows.
-Fix [FS#153, FS#193, FS#502, FS#816, FS#854]: fix issues related to fixed names, fixed places of files/directories and application bundles.
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wrong zoom level when loading an old savegame.
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a (later) newgrf does not have 2cc.
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MSVC project files.
-Fix: Pig Latin wasn't in the MSVC project files.
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the file during the initialisation stage.
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clicking on an empty part of the orders window.
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english...
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"pre-translated", only needs checking. Idea of Piglatin language was from Adam M-W
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industry tile.
The industry's xy (northernmost tile) should be checked against the relative tile, not the other way around.
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0.5.0(.0), so now we use a "bogus" version number to tell it's not a real release. The version number that will be shown in-game will not change, only the version number in the file properties.
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over it.
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from a bitset to a bool evaluation.
Like easier to read and faster to evaluate :)
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FreeType. This is configurable for each font size in the configuration settings and requires using the 32bpp blitter and suitable fonts.
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