Age | Commit message (Collapse) | Author |
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clipboard [ctrl + v]
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packets. [this caused occasional timeouts]
-Codechange: now all debug messages for network games show the frame_counter [better debugging]
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turned off by a windows music fix
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-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
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Romanian Lei anymore, and 2002 currency is also to EUR again
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workaround for it)
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-Fix: saving or loading a map doesnt pauses the game anymore
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in 1920s any more
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wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often
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Thx teeone
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fileinformation
-Fix: warning on release build of strgen
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-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
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stringformat ({YELLOW}) overrode colour-code. Now the exclusive player gets a red icon in front of its name
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to 'sell-whole-train'. The rear-head of the multiheaded train will now not be sold automatically. You have to drag it manually (Celestar)
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-Fix: Correctly resorting vehicle list of player when the list of another player is open.
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engine the second engine was also deleted [Celestar]
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(blathijs)
-Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
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-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
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rightly shows the value, including ALL your money.
-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
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project file
-Feature: Added romanian town names and currency (Magic_Pixel)
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-Fix: fixed some english console texts
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-Feature: added info_cmd command
-Codechange: renamed "varinfo" to "info_var"
-Fix: some const fixes in console.h
-Fix: fixed return value of IConsoleCmdGet
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-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
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