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2004-09-17(svn r282) -Fix: decode params change accidently commitedsignde
2004-09-17(svn r281) -Fix: some endian issues fixed in network codesignde
2004-09-17(svn r280) -Fix: ^M removement in console.csignde
2004-09-17(svn r279) -Feature: [WIN32] Console now allows to paste data from the ↵signde
clipboard [ctrl + v]
2004-09-17(svn r278) Daily langfile update. -- 546 string(s) missing for 5 languagesmiham
2004-09-16(svn r277) -Fix: removed playerseeds again until it is stablesignde
2004-09-16(svn r276) Lang: American fixes by Pipian and removed Unfinished from Dutch :Dbjarni
2004-09-16(svn r275) -Fix: Client accidently marked as unready when sending framesync ↵signde
packets. [this caused occasional timeouts] -Codechange: now all debug messages for network games show the frame_counter [better debugging]
2004-09-16(svn r274) Mac: restored extmusic to be default, which were accidently ↵bjarni
turned off by a windows music fix
2004-09-16(svn r273) -Fix: sorry, wrongly fixeddarkvater
2004-09-16(svn r272) -Fix: industries are once again generated on a new mapdarkvater
2004-09-16(svn r271) another town name confusion fixdominik
2004-09-16(svn r270) Fix: [ 1028851 ] automatic and unwanted city renamingdominik
2004-09-16(svn r269) Daily lf upd #1. -- <1000 strings missing from ? languagesmiham
2004-09-16(svn r268) -Fix: console-command: script command now stops recording correctlysignde
-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
2004-09-15(svn r267) -Fix: Moved EUR back in its place, savegames should not list ↵darkvater
Romanian Lei anymore, and 2002 currency is also to EUR again
2004-09-15(svn r266) -Fix: hopefully fixed the desync problem nicely (and reverted the truelight
workaround for it)
2004-09-15(svn r265) Daily lf upd #1. -- 1335 strings missing from 7 languagesmiham
2004-09-15(svn r263) -Fix: on_server.scr contained an unneeded ";"signde
-Fix: saving or loading a map doesnt pauses the game anymore
2004-09-15(svn r262) Fix: [ 1028234 ] Monorail and MagLev infrastructure not available ↵dominik
in 1920s any more
2004-09-14(svn r261) -Workaround: unplayeable network-game on busy maps because of ↵signde
wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often
2004-09-14(svn r260) Added updated linux RPM stuffdominik
2004-09-14(svn r259) -Fix: Installer version updated to 12. Properly commented now. ↵darkvater
Thx teeone
2004-09-14(svn r258) Daily lf upd #3. -- 1433 strings missing from 7 languagesmiham
2004-09-14(svn r253) Daily lf upd #2. -- 1470 strings missing from 8 languagesmiham
2004-09-14(svn r252) Daily lf upd -- 1568 strings missing from 9 languagemiham
2004-09-14(svn r251) -Project ready for 0.3.4 release. Updated installer, readme and ↵darkvater
fileinformation -Fix: warning on release build of strgen
2004-09-14(svn r250) -Update: updated the changelog for 0.3.4truelight
2004-09-14(svn r249) -Fix: warning fix in console.c/h (Tron)truelight
2004-09-14(svn r248) -Feature: console script files "exec myscript.file"darkvater
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt" -Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
2004-09-14(svn r247) -Fix: Town exclusivity was not shown in town-window because ↵darkvater
stringformat ({YELLOW}) overrode colour-code. Now the exclusive player gets a red icon in front of its name
2004-09-14(svn r246) -Fix: 64bit machine warnings for sdl.c (Tron)darkvater
2004-09-14(svn r245) -Fix: [1022689] Bug when dragging a part of a multiheaded engine ↵darkvater
to 'sell-whole-train'. The rear-head of the multiheaded train will now not be sold automatically. You have to drag it manually (Celestar)
2004-09-14(svn r244) -Fix: Stations were not sorted for non-player-0 playersdarkvater
-Fix: Correctly resorting vehicle list of player when the list of another player is open.
2004-09-14(svn r243) -Fix: [1022689] When destroying a part of a train with a 2 side ↵signde
engine the second engine was also deleted [Celestar]
2004-09-14(svn r242) -Fix: Pathfinding bug for road vehicles introduced in r160 fixed ↵darkvater
(blathijs) -Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
2004-09-13(svn r241) -Fix: Trailing spaces :Odarkvater
2004-09-13(svn r240) -Fix: desync on subsidy generationsignde
-Fix: sometimes commands got executed to early on some clients -Feature: universal event packets for transmitting subsidys
2004-09-13(svn r239) Fix: [ 1025361 ] PERSONAL_DIR is created at startup nowdominik
2004-09-13(svn r238) Daily langfile updates #2.miham
2004-09-13(svn r237) -Fix: [1025836] Company value problem (again). Now company value ↵darkvater
rightly shows the value, including ALL your money. -Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big) -Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
2004-09-13(svn r236) -Fix: random crash when player-face was displayed in error-dialogtruelight
2004-09-13(svn r235) Currency->Currency64 updates (Tron)miham
2004-09-13(svn r234) -Fix: added missing romanian.txt to VC6, VS.NET and Jamfile ↵darkvater
project file -Feature: Added romanian town names and currency (Magic_Pixel)
2004-09-13(svn r233) -Fix: german language fixes (Tron)signde
-Fix: fixed some english console texts
2004-09-13(svn r232) Daily langfile updates #1.miham
2004-09-13(svn r231) Added romanian translation (Magic_Pixel)miham
2004-09-13(svn r230) -Feature: IConsoleWarning for warning messagessignde
-Feature: added info_cmd command -Codechange: renamed "varinfo" to "info_var" -Fix: some const fixes in console.h -Fix: fixed return value of IConsoleCmdGet
2004-09-12(svn r229) -Fix: Some more const stuff fixed .(Tron)darkvater
-Fix: ParseConnectionString() function to parse network connection string: <IP>[:<PORT>][#<PLAY_AS] .
2004-09-12(svn r228) Daily langfile updates #3.miham