Age | Commit message (Collapse) | Author |
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(and its headers) to engine_gui.cpp
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been altered
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PlayerStationsWindow to a member object
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reversing list order
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down lists
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the NewGRF settings window.
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better performance (credits go to skidd13 and peter1138)
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-Fix: reset VL_RESORT and resort timer even when no sort was needed
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constructor
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-Cleanup: make some globals part of the build bridge window
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names in the console.
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-Codechange: split the diff_custom variable.
-Feature: allow changing some of the diff_custom variables via the console in network games.
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and leave empty' for 'Unload' orders
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-Codechange: move all Settings into substructs of _settings in a way that they are logically grouped.
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more consistent
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simplifying calling code somewhat.
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variable
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town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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PickerWindows.
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initialised once and always with the same value with enums.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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from lots
of windows causing 'two stage' opening effect.
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SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
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oil rig routes
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