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2008-05-04(svn r12948) -Fix [FS#1982]: all vehicles would be available when an ↵rubidium
original scenario would be played.
2008-05-04(svn r12947) -Fix: keep only first 15 bits for non failed callback resultsglx
2008-05-04(svn r12946) -Fix: do not allocate the OldNames table when creating a new ↵rubidium
game as it won't be used anyway.
2008-05-04(svn r12945) -Fix: (small) memory leak when joining/exiting threads.rubidium
2008-05-04(svn r12944) -Codechange: use rev.h instead of externs at many placessmatz
2008-05-04(svn r12943) -Fix: reading/modifying invalid data under some circumstances.rubidium
2008-05-04(svn r12942) -Fix [FS#1979]: closing some windows caused recursion in the ↵rubidium
Window deletion causing the reading invalid/freed data which could cause crashes.
2008-05-04(svn r12941) -Codechange: don't access wndproc directly. Patch by Alberth.rubidium
2008-05-04(svn r12940) -Fix [FS#1974](r12913): [autoreplace] a vehicle backup should ↵bjarni
include the cargo packets in the vehicle as well
2008-05-04(svn r12939) -Codechange: do not use the window proc to determine whether a ↵rubidium
toolbar is a rail toolbar, but use the window number.
2008-05-04(svn r12938) -Codechange: coding style fixes. Patch by Alberth.rubidium
2008-05-04(svn r12937) -Codechange: split allocating and finding the spot to place a ↵rubidium
window. Patch by Alberth.
2008-05-04(svn r12936) -Doc: a few structs in geometry_type.hpp. Patch by Alberth.rubidium
2008-05-02(svn r12935) -Fix [FS#1975]: vehicles forget their manual depot order when ↵rubidium
stopping at a station. Now we just pass through the station without stopping when a vehicle has been given a depot order.
2008-05-02(svn r12934) -Codechange: Before verification of local authority, just make ↵belugas
sure airport can physically be built there. Just moving tests
2008-05-01(svn r12933) -Fix: minor errors related to industries accepted/produced cargoglx
2008-04-30(svn r12932) -Fix [FS#1970]: Articulated engines ignored GRF engine overrides.peter1138
2008-04-30(svn r12930) -Add: build support for NetBSD and HP-UX. Patch by ahoka.rubidium
2008-04-29(svn r12929) -Fix [FS#1967](r12560): town rating was too often reset to Mediocresmatz
2008-04-29(svn r12924) -Feature: Introducing the so called 'engine pool' which ↵peter1138
primarily removes the fixed engine type limits and also happens to allow (with the patch option 'dynamic_engines') multiple NewGRF vehicle sets to coexist.
2008-04-29(svn r12921) -Codechange: coding style fixes and documentation updates.rubidium
2008-04-29(svn r12920) -Fix (r12859): town rating was affected even after the test runsmatz
2008-04-29(svn r12919) -Fix [FS#1965]: flood road tiles even when there are road works ↵smatz
in progress
2008-04-29(svn r12918) -Fix [FS#1963] (r12679): last airport would always be shown as ↵rubidium
buildable even when it was not.
2008-04-29(svn r12917) -Codechange: standardise variable names called with ↵peter1138
FOR_ALL_ENGINEIDS_OF_TYPE
2008-04-28(svn r12916) -Fix: let ThreadObject_pthread::IsRunning() behave the same way ↵smatz
as ThreadObject_Win32::IsRunning() does
2008-04-28(svn r12915) -Fix [FS#1960](r12857): don't initialize Station struct with ↵smatz
tile=0, buoys will never change that value
2008-04-28(svn r12914) -Fix: Game crash when a spectator/server tried to show an ↵peter1138
engine with no owner when a NewGRF requested a specific variable.
2008-04-27(svn r12913) -Add: ability to backup and restore a player's economic data ↵bjarni
and data for a vehicle (or chain of vehicles) Autoreplace uses this with the following benefits: -Mass autoreplace (the button in the depot window) will now estimate costs correctly -Autoreplace now either replaces correctly or manages to keep the original vehicle (no more broken trains) Thanks to Ammler for testing this
2008-04-27(svn r12912) -Codechange: overloaded ChangeVehicleViewWindow() so each ↵bjarni
argument can be either a Vehicle pointer or a VehicleID
2008-04-27(svn r12910) -Fix: Report reverse sprite status (FD/FE) to NewGRF for ↵peter1138
manually toggled vehicles.
2008-04-26(svn r12906) -Fix: vehicle groups, engine replacement rules and ↵smatz
player/company names were not properly reset/freed after bankrupt (before new player start)
2008-04-25(svn r12904) -Fix [FS#1953]: remove trams from savegames saved in OTTD ↵smatz
without tram support, it is better than to simply crash
2008-04-25(svn r12898) -Codechange: coding style in unmovable_cmd.cpp.rubidium
2008-04-25(svn r12897) -Codechange: some coding style in station_cmd.cpp.rubidium
2008-04-25(svn r12895) -Fix: restored Icelandic plural form and removed cases from ↵glx
Brazilian Portuguese (again)
2008-04-25(svn r12892) -Fix: too many items in the vehicle toolbars were greyed out.rubidium
2008-04-24(svn r12882) -Fix (r12764): the check for missing header files could find ↵glx
more files than needed
2008-04-24(svn r12881) -Fix (r12770): the check for missing header files could find ↵glx
more files than needed
2008-04-24(svn r12876) -Fix [FS#1928]: gcc on FreeBSD does not support -dumpmachine. ↵rubidium
As gcc is not necessary for FreeBSD compiles we 'just' use g++ as that support -dumpmachine.
2008-04-24(svn r12875) -Codechange: Use defined const instead of cast magicbelugas
2008-04-24(svn r12874) -Codechange: The closest town is already known. Do not search ↵belugas
for it again.
2008-04-24(svn r12873) -Fix [FS#1946]: MSVC is whining because it doesn't understand ↵rubidium
that bytes should be cast to ints.
2008-04-24(svn r12872) -Codechange: Remove obsolete unused engine list order functionpeter1138
2008-04-24(svn r12870) -Codechange: remove some magic numbers from u.ship.state handlingsmatz
2008-04-24(svn r12863) -Codechange: rewrite GeneratePlayerColour to be better ↵rubidium
understandable.
2008-04-24(svn r12862) -Codechange: reduce code duplication for VehicleType -> ↵smatz
WindowClass lookup
2008-04-24(svn r12861) -Update: WebTranslator2 update to 2008-04-24 10:49:17miham
brazilian_portuguese - 74 fixed, 2 changed by fukumori (38), tucalipe (38) bulgarian - 59 fixed by thetitan (59) catalan - 75 fixed by arnaullv (75) czech - 70 fixed, 42 changed by Hadez (112) danish - 46 fixed by MiR (46) dutch - 75 fixed by habell (75) estonian - 91 fixed, 33 changed by kristjans (124) french - 74 fixed, 2 changed by glx (76) italian - 76 fixed, 9 changed by lorenzodv (85) latvian - 24 fixed, 39 changed by stripe4 (63) russian - 86 fixed by Smoky555 (86) slovak - 3 fixed by lengyel (3) slovenian - 75 fixed by Necrolyte (75) spanish - 91 fixed, 2 changed by eusebio (93) swedish - 72 fixed by ChrillDeVille (72) traditional_chinese - 82 fixed, 4 changed by xbddc (86) ukrainian - 76 fixed, 36 changed by mad (112)
2008-04-24(svn r12860) -Fix [FS#1947]: Train depart animation trigger was not called ↵peter1138
in some cases.
2008-04-23(svn r12859) -Fix: make the town rating tests use less memory and much ↵rubidium
quicker; from 13% to unnoticable in the profile in games with lots of towns and lots of very active AIs.