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2005-09-14(svn r2952) Querytool output is be 0xAAAA. with leading 0x. Couldn't use # ↵Darkvater
cause that would have written 0X
2005-09-14(svn r2951) - Fix: [ 1259345 ] Changing engine in netgame opens train window ↵Darkvater
for everyone - Add IsLocalPlayer() which substitutes _local_player == _current_player
2005-09-14(svn r2950) -Fix: [ 1259327 ] Server crash with "say" -commandDarkvater
2005-09-13(svn r2949) The AI no longer needs to 'cheat' to build aircraft; eg it ↵Darkvater
builds them now from a hangar. Also, to query the price of a new aircraft tile information is not needed
2005-09-13(svn r2948) -Fix: the old AI needs a special flag that triggers all kind of ↵truelight
special abilities you really don't want to know about (free bridges, etc..) I removed this flag some revisions ago, but the Aircraft part depends on it, so I re-enabled it again..
2005-09-13(svn r2947) Reorder some code to prepare for future enhancements and get rid ↵tron
of some gotos (peter1138)
2005-09-12(svn r2946) Remove redundant calls, simplify a check and terminate the ↵tron
argument list of execlp() as suggested by the manpage to make it correctly work on 64bit platforms
2005-09-11(svn r2945) Add 'del' alias to rm console commandDarkvater
2005-09-11(svn r2944) Add Revision keyword to the file for --version/-vDarkvater
2005-09-11(svn r2943) Fix compilation of openttd in release mode. Don't use any ↵Darkvater
precompiled headers, so no more troubles in the future. Remove release build of strgen, since it is never used. Add current ottd version to resource file. Don't forget to update when we make a release :)
2005-09-11(svn r2942) Staticise some functionstron
2005-09-11(svn r2941) -Feature: Implement the console command rm to remove savegamestron
2005-09-11(svn r2940) (Internal) Remove the need for the 'tmp' variable for _sl.buf, ↵Darkvater
instead operate on _sl.buf_ori which is not changed for init/deinit.
2005-09-11(svn r2939) Fix racing condition when using threaded saving (last one I hope).Darkvater
When game is saved and you save again you get an error message (not when autosaving) and it's aborted. When a game is loaded in the meanwhile execution pauses until saving thread finishes.
2005-09-11(svn r2938) -Fix: Exit the child of the extmidi backend with _exit() instead ↵tron
of exit(), because we don't want any atexit handlers - especially flushing output streams - to run, if exec() fails Half a credit is due to Darkvater (;
2005-09-10(svn r2937) Add sprites for {, |, } and ~tron
2005-09-10(svn r2936) Move string commands to a non-printable range and remove stale ↵tron
comments
2005-09-10(svn r2935) [Translations] Fixed up static strings for various languages (Tron)miham
2005-09-10(svn r2934) Remove the {STATIONFEATURES} tag from the tiny station label - ↵tron
there are no tiny transport marker sprites
2005-09-10(svn r2933) Implement the non-breaking spacetron
2005-09-10(svn r2932) Give the strings consisting of an up/a down arrow symbolic namestron
2005-09-10(svn r2931) [Translations] introduced some minimal caseing in hungarian ↵miham
language (miham)
2005-09-10(svn r2930) [Translations] Updated estonian (tron)miham
2005-09-09(svn r2929) * Move DistanceTrack from map.c to npf.c and rename to ↵matthijs
NPFDistanceTrack. * Make NPFDistanceTrack return the distance multiplied by NPF_TILE_LENGTH to prevent rounding This should make ship and train pathfinding more accurate and faster. * Update IsEndOfLine to prevent trains from trying to go off a slope onto a tunnel entrance.
2005-09-09(svn r2928) - Update OS/2 project with AI file changesorudge
2005-09-09(svn r2927) Fix/remove stale information, line breaks, inform FreeBSD users ↵tron
about the required ports
2005-09-09(svn r2926) -Fix: Use the same file slots in both initialisation stages when ↵tron
loading a patch grf
2005-09-08(svn r2925) Get VS6 to compile again; really this time (boekabart) and add ↵Darkvater
eol-style and keywords to newly added source files (ai.[ch])
2005-09-08(svn r2924) Introduce the ALIGN() macro which aligns values to multiples of ↵tron
a power of 2, for exact semantics see the commment in macros.h
2005-09-08(svn r2923) Update project files for VS2003 and VS6 (rev2921)Darkvater
2005-09-08(svn r2922) Fix crash with directmusic if no music files could be found to playDarkvater
2005-09-07(svn r2921) -Codechange: moved all AI-code to 1 central place (ai/ai.c)truelight
-Fix: removed the ability for the oldAI to cheat (this will criple him somewhat) -Add: base-code for many improvements to come in the AI-system -Add: added base-code for multiplayer AIs (DOES NOT WORK YET!)
2005-09-06(svn r2920) Remove mindless translationtron
2005-09-06(svn r2919) Set correct plural typetron
2005-09-06(svn r2918) Fix some broken stringstron
2005-09-06(svn r2917) Some mechanical changes (s/COMMA16/COMMA/ etc.)tron
2005-09-06(svn r2916) Remove untranslated strings, revert wrong change, readd newline ↵tron
at the end of file in the danish translation and remove a broken string from the finnish translation
2005-09-06(svn r2915) [Translations] Updated danish.txt (Got)miham
2005-09-05(svn r2914) [Translations] Updated american and german language (Tron)miham
2005-09-05(svn r2913) [Translations] Updating translations to 2005-09-05 {@793} (4 ↵miham
langs changed)
2005-09-03(svn r2912) -Fix: [autorenew]: fixed issue where autorenewed vehicles ↵bjarni
didn't get all stats updated (peter1138)
2005-09-03(svn r2911) Deinitialise the DirectMusic driver like it's done in the ↵tron
example code in MSDN, this should fix a strange crash upon deinitialising wave out sound
2005-09-03(svn r2910) [Translations] Updating translations to 2005-09-03 {@561} (8 ↵miham
langs changed)
2005-09-03(svn r2909) Game would hang where the autosave_on_exit was activated.Darkvater
- Updated VS.NET and VS6 project files changed AI files
2005-09-02(svn r2908) If threaded saving fails or does not happen, sending subsequent ↵Darkvater
messages might hang ottd. So don't send them :)
2005-09-02(svn r2907) -Codechange: splitted the AIs to their own directory. AINew ↵truelight
becomes 'trolly', AIOld becomes 'default', both in their own dir in the 'ai' dir. More AIs to come.
2005-09-02(svn r2906) Fix some threaded saving problems. Now the thread only ↵Darkvater
interfaces with the main program through a sort of mutex. Communication uses the function OTTD_SendThreadMessage() with the approiate message which is handled in ProcessSentMessage() during the main loop.
2005-09-01(svn r2905) fix casingDarkvater
2005-09-01(svn r2904) Stupid editors, and renaming files with the same name just ↵Darkvater
different casing is not really possible, so here comes another commit
2005-09-01(svn r2903) Fix case mismatch for ottdmidi java file (moebius)Darkvater