Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-03-29 | (svn r2105) -Codechange: Added a cache for the first vehicle of a chain to ↵ | celestar | |
increase performance, especially with many long trains | |||
2005-03-29 | (svn r2104) Simplify implementation of Get{First,Prev}VehicleInChain() and ↵ | tron | |
remove a pointless check | |||
2005-03-28 | (svn r2103) - Fix: Remove unnused variable from OS2 file | Darkvater | |
2005-03-28 | (svn r2102) Fix bug introduced in r2038, which gave you money for clearing ↵ | tron | |
occupied railway tiles ([1171926]) | |||
2005-03-28 | (svn r2101) statvfs() is availible on POSIX.1 conformant systems. | tron | |
Also use a different field, which has a better chance of containing meaningful information, of the returned struct to determine the free space on the filesystem and fix a small bug introduced in r2100 (s/!=/==/) | |||
2005-03-28 | (svn r2100) - Fix: [1024703]: Infinite access for A:\ (win32). Patch ↵ | darkvater | |
[1171208]. Only requery drive(s) if the user changes a directory, also surpress the OS error box that pops up on some windows machines. Tron + glx (and me) | |||
2005-03-28 | (svn r2099) -Fix: no longer chat-messages hang when the game wraps around 2090 | truelight | |
-Codechange: while trying to find this bug, made texteff.c a bit more readable :) | |||
2005-03-28 | (svn r2098) Make a variable static, move a function declaration to a header ↵ | tron | |
and remove unnecessary preprocessor magic | |||
2005-03-28 | (svn r2097) -Codechange: [Multistop] Prettified the previous commit | celestar | |
2005-03-28 | (svn r2096) -Codechange: [Multistop] Modfied some debug stuff | celestar | |
2005-03-28 | (svn r2095) In CheckTrackCombination(): if () cascade -> switch, improve ↵ | tron | |
readability | |||
2005-03-28 | (svn r2094) In GetTileDesc_Track(): uint -> TileIndex, use enums, if () ↵ | tron | |
cascade -> switch | |||
2005-03-27 | (svn r2093) uint -> TileIndex, remove commented out code and a local ↵ | tron | |
variable, which was only used once | |||
2005-03-27 | (svn r2092) - Fix: old commands/lines in the console (history) did not show ↵ | Darkvater | |
when they used 'special' characters like öä, etc. Diff approved by the code-police. | |||
2005-03-27 | (svn r2091) Small cleanup: uint -> TileIndex, const, don't call ↵ | tron | |
FindLandscapeHeightByTile() | |||
2005-03-27 | (svn r2090) CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it ↵ | pasky | |
was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that. | |||
2005-03-27 | (svn r2089) - Codechange: Simplify slopes check in CmdBuildBridge(). ↵ | pasky | |
Inspired by st3wis' patch 1144746. | |||
2005-03-27 | (svn r2088) - Fix: [ 1155158 ] Make extmidi command a config option in ↵ | pasky | |
addition to the compile-time MIDI switch. Patch by macbaine. | |||
2005-03-27 | (svn r2087) Show also the modified filenames along each change in svn log. ↵ | pasky | |
Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). | |||
2005-03-27 | (svn r2086) - Codechange: Two indentation fixes coming from Loic Guilloux' ↵ | pasky | |
patch 1171208. | |||
2005-03-27 | (svn r2085) Improve browsing via console: | tron | |
- change directory/load map via filename (number is also possible) - add command "pwd" to Print the current Working Directory - rename "list_files" to "ls" (and add alias "dir") - rename "goto_dir" to "cd" - loading of TTD maps via "load" is now possible - switching of drives via "cd" (only applies to systems which have a drive concept) is now possible - "scan_files" is now obsolete and was removed This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier | |||
2005-03-27 | (svn r2084) Set the name for drive items | tron | |
2005-03-27 | (svn r2083) Add pasky's and my real name in readme.txt as well. | matthijs | |
2005-03-27 | (svn r2082) I have a name too! | matthijs | |
2005-03-27 | (svn r2081) I have a real name, too. | pasky | |
2005-03-27 | (svn r2080) - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a ↵ | pasky | |
tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. - While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614. | |||
2005-03-26 | (svn r2079) -Add: signlist, shows all signs in the map. Clicking on them, ↵ | truelight | |
and you go to the sign. Very needed for coop. You can find it under World Map. | |||
2005-03-26 | (svn r2078) - VS.NET: oops, I screwed up Release compilation cause of the ↵ | darkvater | |
stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. | |||
2005-03-26 | (svn r2077) - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen ↵ | pasky | |
Rudge) | |||
2005-03-26 | (svn r2076) Set the name for the parent directory to ".." | tron | |
2005-03-26 | (svn r2075) -Fix: added missing breaks in switches | truelight | |
-Fix: added const for a const variable | |||
2005-03-26 | (svn r2074) MouseLoop -> InputLoop(), factor out a real mouse-specific ↵ | pasky | |
MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). | |||
2005-03-26 | (svn r2073) - Fix: Fixed an apparent oversight in AddTextMessage() which is ↵ | pasky | |
likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-. | |||
2005-03-25 | (svn r2072) Use lengthof() instead of a home brewed version | tron | |
2005-03-25 | (svn r2071) - Feature: [ 1168743 ] save command for console: "save ↵ | Darkvater | |
<filename>" to save a game (pkirchhofer) | |||
2005-03-25 | (svn r2070) - VS.NET: remove all superflouos file compilation directives ↵ | darkvater | |
(inherit setting from project defaults), except for w32dm.c which has to be C++. | |||
2005-03-25 | (svn r2069) - Feature: [ 1168743 ] save command for console (pkirchhofer) | Darkvater | |
2005-03-25 | (svn r2068) - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) | Darkvater | |
2005-03-25 | (svn r2067) - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version ↵ | Darkvater | |
detection (orudge) | |||
2005-03-25 | (svn r2066) - Fix: [ 1164248 ] game crash while AI builds bridge. Also ↵ | Darkvater | |
protect bridge building against invalid bridges and some safeguards when drawing. | |||
2005-03-25 | (svn r2065) -Fix: reverted revision 2044, because it had more negative ↵ | truelight | |
effects than positive | |||
2005-03-25 | (svn r2064) - Codechange: GetVehicleSpriteGroup() cleanup - drop ↵ | pasky | |
overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) | |||
2005-03-25 | (svn r2063) Fix: the 0x40 deterministic spritegroup for vehicles was wrong, ↵ | pasky | |
modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) | |||
2005-03-25 | (svn r2062) - Set native eol-style on some OS specific files to allow ↵ | darkvater | |
cross-OS diff patching #2 | |||
2005-03-25 | (svn r2061) - Set native eol-style on some OS specific files to allow ↵ | Darkvater | |
cross-OS diff patching | |||
2005-03-25 | (svn r2060) Clean up some string construction and remove now unused macro | tron | |
2005-03-25 | (svn r2059) -Codechange: rewrote SetSignalsAfterProc so now the tiles from ↵ | truelight | |
the PF are checked against the vehicle-position-hash, instead all vehicles to the PF-position-hash. Big speed increase (function usages drops from 9% to 0.5%!) for maps with a lot of trains. | |||
2005-03-25 | (svn r2058) -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) | truelight | |
2005-03-25 | (svn r2057) Add InlineString() to make _userstring construction a bit cleaner. | tron | |
2005-03-25 | (svn r2056) -Fix: [ 1166999 ] Strange cast removed. Thanks Tron | celestar | |