Age | Commit message (Collapse) | Author |
|
0.4.5 (see os/debian/changelog for details).
* Fix a small debconf issue which was in the 0.4.5 release.
|
|
|
|
variables sensible names. I flipped a 'b' and a 'd' in r3785
|
|
|
|
|
|
which happend in r1592
|
|
standard DiagDir
|
|
|
|
|
|
|
|
|
|
road vehicles with the new DirDiff stuff
|
|
|
|
DiagDirection and friends
|
|
result and give it a less ambiguous name (IsTunnelInWay)
|
|
|
|
|
|
and friends
|
|
Darkvater's unified configuration changes (r3719+)
|
|
|
|
magic numbers by enums and some related changes
|
|
deem it unnecessary
|
|
|
|
|
|
|
|
|
|
|
|
|
|
a level crossing by some less magic numbers. Quite similar to r3699, though this time for placing the rails
|
|
universal binaries on PPC without any Makefile.config. Introduced in 3674 (before that i686 used PPC as CC_HOST, but nobody noticed that)
|
|
|
|
This is used to delete
- all news about a vehicle, when it gets deleted
- "vehicle has stopped in depot" news, when it gets started
- "vehicle has invalid orders" news, when the orders get changed
|
|
constness, avoid some more function pointer casts
|
|
|
|
twoards the closest station, not the last one in the list
|
|
|
|
in the scenario editor are interchanged (Reported and fixed by lc)
|
|
|
|
because the name suggests it does the former and current behavior broke in some places in very subtle ways (for example HASBIT(x, 0) != HASBIT(y, 1) doesn't work, returning a bool after HASBIT(x, 9) neither)
|
|
from settings_gui.c to settings.c. Also enable the callback functionality through the console.
- Fix a nasty bug with improper counter addition. (*i)++ and NOT *i++ when setting a patch value through the console.
|
|
destination buffer of sprintf() may not alias with one of its arguments) and some other minor stuff introduced in r3740
|
|
and added another two to show if the screen buffer fails for some reason in cocoa driver (instead of just crashing)
|
|
(done with #ifdef) since it appeared to crash intel based macs
This fix is not a good solution and might not work, but if it works, it's better than nothing until we get the real solution
|
|
to assert window and a message to tell people to add that to a bug report
It also adds a new error window, which can be used just like assert, but it is also active when asserts are turned off
This is useful for places where it's really important to check even if assert is turned off. It's not used in the code yet
|
|
BE computers would read insane map sizes and crash as a result
|
|
for a SLE_VAR_CHAR setting was used
|
|
Tron and peter1138)
- NOTE! There are a few warnings left in settings_gui because tha callback functions are disabled. I still need a good place for them.
|
|
-Codechange: Completely rewritten the slot assignment system. It now consumes less CPU cycles and memory
-Codechange: Increased maximum number of roadstops to 16.
-Fix: Several conditions where a slot becomes unliked from a vehicle
-Codechange: ClearSlot now only takes one parameter, the vehicle
-Feature: Console command 'clearslots' to clear ALL currently assinged slots. debug usage only
-Feature: vehicles that cannot get a slot now wait on the road instead of planlessly blocking stops or circling around
-Codechange: Adjusted debug levels
TODO: Make the slot finder compatible with (a) pathfinder(s).
|
|
|
|
- Remove the temporary synchronisation in during the map-transfer as this is no longer needed
- The saved patches work just like the saved gameoptions. You have a _patches and a _patches_newgame struct. The _patches_newgame struct contains the values from the configuration file and thus the defaults for new games. When a new game is started or an older game is loaded, the default values are copied over to _patches to be used. When you load a game that has PATS saved, the default values are also loaded, but immediately overwritten by the values from the savegame. This ensures that player-based values are always taken from your personal preferences.
- The current implementation also changes the default values if you change player-based settings in the game. For example changing window_snap_radius in a certain game will also change it for all next OpenTTD sessions.
- The savegame version has been increased to 22.
- The last 6 orso patches close the following reports:
[ 1366446 ] different names for patches: all patch settings have the same name as in the configuration file and are reachable from the console.
[ 1288024 ] Strange string on OTTD initial screen: configuration (and this includes patches) inputs are validated and clamped to their minimum/maximum values.
[ 1423198 ] Make "Signals on Drive side" player, not server, based: this is only visual so current setting is to save it with the savegame but not synchronise in multiplayer.
[ 1208070 ] Patches and New GRF options saved: apart from newgrf this is done
|