Age | Commit message (Collapse) | Author |
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(dominik81).
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interval) again by setting them to 0
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-More British language fixes (orudge)
-Added original vehicle names file. Select it from the list. Vehicles will have real name, all other strings are in English (orudge).
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English (UK) is default language file (orudge)
-Add various languages to VS6 project file (orudge)
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of a vehicle and main-window scrolls to that station. (chrishuebsch)
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(TrueLight)
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better performance
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station sign was too far away, there were goods acceptance/delivery issues (Celstar)
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-Resourcefile has been updated to 0.3.3.0
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[991102]. (lucaspiller)
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share orders between busses/trucks. You can only copy orders if all the facilities in schedule allow both types to go there (Celestar)
-Fix Dutch in dropdown language box is not in BIGFONT
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to it
-Fix when adding parts to a statin max size is not 15x15 anymore, but _patches.station_spread
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-Add: PE_CURRENCY to patchmenu
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Fix: I forgot to delete a local var from ai.c
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Values will stick to their defined min and max values
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now ok
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default service interval for any vehicle type to 'disabled'.
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ships and hangar window for aircraft
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depot - bus/lorry station (Truelight+Darkvater :P )
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except for German Townnames (also fix one typo on
English town-names)
-CodeChange: *act_paper to *act_water in Town to
more resemble its use
-Fix: AI players now retain AI status. Since TTDLX
savegame status is not fully documented, some holes
exist (AI state is set to one without a vehicle, otherwise
it crashes)
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(TrueLight)
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player stuff, it will say
for all human players (Player #), not only for the first 2
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-Fix change 255/0xFF to OWNER_SPECTATOR for
spectator stuff (TrueLight)
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