Age | Commit message (Collapse) | Author |
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roads as this allowed competitors to remove the one-way state.
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bridge. Spotted and fixed by a lot of people ;)
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vehicle name changed - cached name was not invalidated
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was comparing two the same strings (when caching was not used)
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(based on dih work)
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toggling all.
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strings.
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strings which
includes 0xD000 to 0xD3FF (yes, 0xD0xx makes a lot of sense, really...)
and handle 0xD400 to 0xD7FF strings which map to 0xD000 to 0xD3FF
(obviously).
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just those that carry cargo.
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steep slopes.
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make it static inline
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group ID to the backup
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called 'realistic' (matching other vehicles) (1/1) to original TTD
speed (1/4). Note this option defaults to original TTD speed.
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tracks.(Roujin)
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consistency.
And obviously forgot to compile before committing, as the array rename would have been evident.
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A bit of re-indenting too
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section of source.list
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spaces), one space too many before macro definition and rename marco MB (MakeBridge) for MBR(MakeBRidge)
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Add macro MR (PALETTE_TO_STRUCT_RED) for easier viewing.
Still more to come.
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Add macro MN for easier viewing.
More to come.
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timetable window
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production slot exists
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michi_cc).
-Fixed by removing FollowTrack_t structure and all related functions. Their purpose was to allow to call track followers from C code. They were:
1. never used
2. obsoleted by switching to C++
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returned wrong values.
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engine preview offer
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GetTrackBits() (michi_cc)
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(oVRoM)
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Vehicle::NeedsAutorenewing() and added comments
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vehicle needs autorenewing
This will remove duplicated code and ensure that the check is consistent
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brazilian_portuguese - 13 fixed, 51 changed by fukumori (64)
bulgarian - 12 fixed by thetitan (12)
catalan - 13 fixed by arnaullv (13)
czech - 13 fixed, 8 changed by Hadez (21)
dutch - 13 fixed by habell (13)
estonian - 13 fixed, 3 changed by kristjans (16)
french - 13 fixed, 20 changed by glx (33)
hungarian - 13 fixed by miham (13)
italian - 13 fixed, 8 changed by lorenzodv (21)
japanese - 13 fixed by ickoonite (13)
korean - 14 fixed by leejaeuk5 (14)
portuguese - 2 fixed by nars (2)
slovak - 13 fixed by lengyel (13)
slovenian - 1 fixed by Necrolyte (1)
spanish - 13 fixed by eusebio (13)
swedish - 1 fixed by ChrillDeVille (1)
ukrainian - 13 fixed, 1 deleted, 124 changed by mad (138)
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vehicles' running cost, and show running cost of wagons if they have it.
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it when needed.
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running_cost, inline with other vehicle types (It is the factor, not the base)
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game, just go straight back to the intro screen.
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when compiling with assert disabled
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possible, so it doesn't build bridges everywhere
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