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2008-07-20(svn r13753) -Cleanup (r13752): save before commit instead of the other way ↵rubidium
around is usually better.
2008-07-20(svn r13752) -Fix [FS#2130]: correctly restore conditional orders when they ↵rubidium
are put 'into' backup.
2008-07-19(svn r13740) -Fix (r13731): one could only join the first company.rubidium
2008-07-19(svn r13739) -Fix (r13731): some variables would be erroneously zeroed, ↵rubidium
causing autoclean and company passwords not to work.
2008-07-19(svn r13734) -Fix: NewGRF rail continuation would always mark a tunnel on ↵rubidium
the same axis as connected, even when the tunnel faces the wrong direction.
2008-07-18(svn r13733) -Fix (r13731): gcc2.95 compilationsmatz
2008-07-18(svn r13732) -Feature: add a few extra columns with information to the ↵rubidium
server list. Patch by Pegasus.
2008-07-18(svn r13731) -Codechange: make a pool of the array of players.rubidium
2008-07-18(svn r13730) -Fix: make a copy of the names for news messages about the ↵rubidium
deletion of companies as the removal of a company could lead to wrong names in the news messages.
2008-07-18(svn r13729) -Fix: assumption that non-north tiles of a house do not have ↵rubidium
the 1x1 building bit set was flawed with some NewGRFs. This caused the amount of houses to differ, which causes the town radii to differ, which causes desyncs when towns are expanded.
2008-07-18(svn r13728) -Codechange: define DEBUG as an empty block so compiler warns ↵smatz
us less
2008-07-18(svn r13727) -Fix (r13375): compilation with NO_DEBUG_MESSAGES was brokensmatz
2008-07-17(svn r13721) -Codechange: one less multiplication for colour mixing in 32bpp ↵smatz
blitters (GeekToo)
2008-07-17(svn r13720) -Fix (r13715): string wasn't correctly passed to draw function.rubidium
2008-07-17(svn r13719) -Codechange: rename IsValidPlayer to IsValidPlayerID in line ↵rubidium
with all other structs/classes that are in a pool.
2008-07-17(svn r13718) -Fix: possible desync on the autorenew settings 20+ game years ↵rubidium
(i.e. 4.5+ hours) after a company was started.
2008-07-17(svn r13717) -Codechange: place the whole 'create new company' command in ↵rubidium
#ifdef ENABLE_NETWORK as it may only be executed when we are playing in a network game.
2008-07-17(svn r13716) -Fix [FS#2144]: any player could construct new companies.rubidium
2008-07-17(svn r13715) -Fix [FS#2129]: C-like strings had to be rebound each time they ↵rubidium
were printed, otherwise the text could change due to the few number of slots that could be used to bind. -Codechange: remove all BindCString and related functions and replace it by RAW_STRING which prints the C-string raw pointer that is on the 'print stack'.
2008-07-17(svn r13714) -Fix: remove the unique_id from the message that a client has ↵rubidium
joined as it is only exposes the unique_id more than needed. Patch by dih.
2008-07-17(svn r13713) -Fix: possible crash on creating a network packet.rubidium
2008-07-17(svn r13712) -Fix: enforce the length restrictions of company and president ↵rubidium
name in the commands too.
2008-07-15(svn r13707) -Update: WebTranslator2 update to 2008-07-16 01:21:36miham
brazilian_portuguese - 3 fixed by tucalipe (3) bulgarian - 78 fixed, 230 changed by thetitan (3), groupsky (305) catalan - 3 fixed by arnaullv (3) dutch - 3 fixed by webfreakz (3) italian - 3 changed by lorenzodv (3) korean - 4 fixed, 5 changed by leejaeuk5 (9) russian - 3 fixed by Smoky555 (3) slovenian - 4 fixed by Necrolyte (4) spanish - 3 fixed by eusebio (3) swedish - 4 fixed by daishan (4) ukrainian - 2 fixed by mad (2)
2008-07-15(svn r13706) -Fix (r13695): Small typo.frosch
2008-07-15(svn r13705) -Codechange: Define and use BridgePieces enum, which will ↵belugas
remove a few more magic numbers
2008-07-14(svn r13704) -Fix: make timetables work more sensible when used in ↵rubidium
conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
2008-07-14(svn r13703) -Update: the other language files due to a few changed strings ↵rubidium
in r13702.
2008-07-14(svn r13702) -Fix: do not overflow the order/timetable window when 'long' ↵rubidium
orders are displayed.
2008-07-14(svn r13701) -Codechange: add some more info in crash.logglx
2008-07-14(svn r13700) -Fix: possible buffer overflow in string truncation code.rubidium
2008-07-14(svn r13699) -Fix: handle SETX(Y) properly when truncating a string instead ↵rubidium
of ignoring it and returning a too long string.
2008-07-13(svn r13698) -Fix (r13697): MorphOS compilation.frosch
2008-07-13(svn r13697) -Feature: Add some support for symbolic links in .tar files.frosch
2008-07-13(svn r13696) -Fix[GUI]: The Build button of the vehicle list is now hidden, ↵belugas
instead of just disabled. It will be only visible when called from the Depot Building Window. Less confusion, hopefully. Suggested by Eddi.
2008-07-12(svn r13695) -Fix [FS#2120]: in some cases the (sound) mixer could overflow ↵rubidium
causing artefacts in the sound.
2008-07-12(svn r13694) -Change: make it more explicit that you've opened the available ↵rubidium
train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window.
2008-07-12(svn r13693) -Fix (r11106, r11117): Do not rely on .tar files always ending ↵frosch
with a block of zeros.
2008-07-12(svn r13692) -Fix (r13674): loading PNG sprites could very quickly fill the ↵rubidium
sprite cache.
2008-07-09(svn r13691) -Codechange: make it easier to determine whether a command is ↵smatz
ran in the context of autoreplace or not
2008-07-09(svn r13683) -Codechange: privatize a function that is not used outside of ↵belugas
the class who calls it
2008-07-08(svn r13682) -Codechange: -Codechange: remove a now useless variable(dih).belugas
2008-07-08(svn r13681) -Revert (r13678, r13677): the fixes didn't work in all cases ↵rubidium
(assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way.
2008-07-07(svn r13680) -Fix: NPF crashing when a ship tried to find a nearby depot ↵rubidium
when on an aqueduct.
2008-07-07(svn r13679) -Fix [FS#2131]: saving TTD imported games in recession failed ↵rubidium
due to wrong (and unneeded) type conversions in the saveload code.
2008-07-06(svn r13678) -Fix (r13677): electric trains from pre elrail savegames would ↵rubidium
get stopped on load.
2008-07-04(svn r13677) -Fix [FS#2102]: in the case that elrails and 'realistic' ↵rubidium
acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
2008-07-04(svn r13676) -Fix [FS#2126]: inactive companies from old (TTD) saves could ↵rubidium
be marked active in some cases, which then loads garbage in their statistics and such.
2008-07-04(svn r13675) -Fix: memory leak when NewGRFs got forcefully disabled and they ↵rubidium
defined GOTO labels.
2008-07-04(svn r13674) -Fix [FS#2127]: crash when drawing a non-real sprite. The ↵rubidium
drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
2008-07-03(svn r13673) -Fix [FS#2122]: desync when building electrified trains on a ↵rubidium
dedicated server that was started with electrification disabled.