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2007-10-17(svn r11283) -Fix(r11282): a typo. Don't ask.belugas
2007-10-17(svn r11282) -Fix[FS#1344]: Use the right pointer when evaluating the size ↵belugas
of the layouts.
2007-10-17(svn r11281) -Revert(r11259): the problem was not there. In fact, it made ↵belugas
it so that no more music were allowed on intro. -Fix[FS#1331]: Somehow, the notion that the first song must be the ttd theme has been lost while on the intro window. When using shuffling setting (which was saved), the intro song at startup was shuffled too. No more :)
2007-10-16(svn r11280) -Fix [FS#1343]: wrong money related values when loading old ↵rubidium
games. Inspired on a patch by SmatZ.
2007-10-16(svn r11279) -Codechange: use a typedeffed type for all magic with ↵rubidium
GameDifficulty instead on relying ints to always be 32 bits, which they are not.
2007-10-16(svn r11278) -Fix [FS#1342] (r11269): modulo result can be negative for ↵glx
signed int
2007-10-16(svn r11277) -Fix (r8498): the check for ghost station (on water industries) ↵glx
always removed station for non-oilrig
2007-10-16(svn r11276) -Codechange: be more consistent with naming of some accessors.rubidium
-Fix: make sure canals are never owned by water. Based on a patch by boekabart.
2007-10-16(svn r11275) -Fix: oldloader crashing when referencing a vehicle that is not ↵rubidium
yet loaded.
2007-10-16(svn r11272) -Codechange: Truncate text describing the grf file in the ↵belugas
NewGrf settings gui
2007-10-15(svn r11271) -Fix [FS#1333]: some (very) old games (TTD original scenarios ↵rubidium
for example) would give a new vehicle spree, even though the vehicles were introduced decades ago.
2007-10-15(svn r11270) -Fix (r11269): black people only have one eye colour.rubidium
2007-10-15(svn r11269) -Feature: user customisable faces. Patch by BigBB.rubidium
2007-10-15(svn r11268) -Fix[FS#1336]: Call IsSlopeRefused whenever it is required. ↵belugas
Looks like there was one spot missing. Thanks frosch
2007-10-15(svn r11267) -Update: WebTranslator2 update to 2007-10-15 19:58:13miham
brazilian_portuguese - 1 fixed by fukumori (1) bulgarian - 12 fixed by thetitan (12) norwegian_bokmal - 118 fixed, 32 changed by jhsoby (150) swedish - 1 fixed by ChrillDeVille (1) ukrainian - 22 changed by mad (22)
2007-10-15(svn r11266) -Documentation: Add a few comments. Parts of BigBB's work on shoresbelugas
2007-10-14(svn r11265) -Feature: Make more advanced rail types more expensive to build.maedhros
2007-10-14(svn r11264) -Codechange: replace a lot of magic numbers with enums for the ↵rubidium
rail and road GUIs. Patch by skidd13.
2007-10-14(svn r11263) -Codechange: Reduce code duplication between DrawBridgePillars ↵rubidium
and HasFoundation{NW|NE}. Patch by frosch.
2007-10-14(svn r11262) -Fix [FS#1330]: do not check for vehicles that are not on the ↵rubidium
ground when removing owned land, furthermore do not check for shadows (of aircraft).
2007-10-14(svn r11261) -Codechange: Draw selection sprites (HT_RECT, HT_POINT, ↵rubidium
HT_RAIL) on foundations as ChildSprite of the foundation, not as single ParentSprite. Patch by frosch.
2007-10-14(svn r11260) -Codechange: replace a magic number by a less magic enumified ↵rubidium
constant. Patch by ammler.
2007-10-14(svn r11259) -Fix [FS#1331]: the wrong song was played in the first intro ↵rubidium
game of a single OTTD session.
2007-10-14(svn r11258) -Fix [FS#1325]: if a Load Amount callback returns 0, it means ↵rubidium
(according to TTDP's source code, not "the" specs) that it should take the "default" one.
2007-10-14(svn r11257) -Fix (r11145): wrong endian used when preparing text ref stackglx
2007-10-14(svn r11256) -Codechange: Make opening a new toolbar not overlapping its ↵belugas
parent one, by locating it under the parent, and aligned with the left side of it. FS#1310, by BigBB
2007-10-13(svn r11255) -Fix [FS#1332]: industry counter was not updated on TTD ↵glx
savegame loading
2007-10-13(svn r11254) -Fix: Link with -lpthread on FreeBSD.maedhros
2007-10-13(svn r11253) -Fix (r9411): industries can still use cargo they define, even ↵glx
if these cargo are disabled by a grf loaded later
2007-10-13(svn r11252) -Revert r11239, Fix r9620: cargo translation was not done correctlyglx
2007-10-13(svn r11251) -Fix[FS#1318]: Newindustries must not rely on the old check ↵belugas
placement functions. It is the the job of callbacks. Therefor, upon substitution, disable the said check. Warning, plenty of industries are going to be generated ;)
2007-10-12(svn r11249) -Update: WebTranslator2 update to 2007-10-12 22:42:24miham
afrikaans - 110 fixed, 141 changed by TrueTenacity (251) catalan - 1 fixed by arnaullv (1) czech - 1 fixed by Hadez (1) french - 1 fixed by glx (1) slovak - 1 fixed by lengyel (1) slovenian - 1 fixed by Necrolyte (1) spanish - 1 fixed by eusebio (1) turkish - 11 fixed by jnmbk (11) ukrainian - 3 fixed by mad (3)
2007-10-12(svn r11248) -Fix[FS#1314]: The logic behind industry slot allocation was ↵belugas
implying that the only condition an override could be placed in a slot is that there were no previous override. That is not exact: the slot must not have been occupied by an industry coming from a grf. So now, tourist center is available if more then one grf is used
2007-10-12(svn r11247) -Fix: The Industry's name to fund could be larger than the ↵belugas
window itself. Now, it fits within the physical allowed space
2007-10-11(svn r11246) -Codechange: beautify some conditions from "if else" into ↵belugas
trinary operator
2007-10-11(svn r11245) -Fix r11228: the moreanimation feature made loading TTD(p) ↵truelight
games impossible (Csaboka)
2007-10-11(svn r11244) -Fix: trees can now be planted on bare land without making it ↵truelight
grassy (Csaboka) -Fix: planting tree in desert doesn't make it grassy for the first tile-cycle (Csaboka) -Fix: when a tree dies in desert, it no longer becomes a snowy tile for the first tile-cycle (Csaboka)
2007-10-10(svn r11243) -Fix: update waypoint signs when renaming a townglx
2007-10-10(svn r11242) -Codechange: When displaying the industry funding gui, present ↵belugas
the industries in the same order as they are available. Prior of this, they were separated in processing/organic and extractive. Now, all are mixed, just filtered when required. This will allow easy comparison with TTDPatch's list. (glx and me)
2007-10-10(svn r11241) -Fix: Obiwan error on industry animated tiles. Spotted and ↵belugas
fixed by Csaboka
2007-10-10(svn r11240) -Fix [FS#1323] (r11152): forgot to invert a testglx
2007-10-09(svn r11239) -Fix (r10495): don't do cargo translation when loading grfs, ↵glx
but do it once all grfs are loaded. This ensure correct accept/produced cargo when a grf uses cargo defined in a grf loaded after itself
2007-10-09(svn r11238) -Fix [FS#1316]: the orders of trains going to a waypoint where ↵rubidium
not updated when the waypoint would be moved.
2007-10-09(svn r11237) -Codechange: reduce code duplication between ↵rubidium
GetRailFoundation() and CheckRailSlope(). Patch by frosch.
2007-10-09(svn r11236) -Fix [FS#1322]: DeleteVehicleChain can just work as good for ↵rubidium
all vehicles, instead of not allowing trains to use it (enforced by an assert), but actually using it for trains. Patch by SmatZ.
2007-10-09(svn r11235) -Update: WebTranslator2 update to 2007-10-09 19:28:02miham
croatian - 1 fixed by tperic (1) dutch - 3 fixed by habell (3) hungarian - 1 fixed by miham (1) italian - 1 fixed by lorenzodv (1)
2007-10-09(svn r11234) -Fix [FS#1312]: the explosion vehicles were placed too far to ↵rubidium
the south.
2007-10-09(svn r11233) -Fix [FS#1303]: handle some wrong written station NewGRFs a ↵rubidium
little more gracefully than segfaulting.
2007-10-09(svn r11232) -Fix (r10495): industry tile override works like house ↵glx
override, so handle it in the same way
2007-10-08(svn r11231) -Fix [FS#1311] (r11128): Someone misplaced a "static". This ↵rubidium
results in wrong bounding boxes for tunnels in X direction. Patch by frosch.