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2011-10-07(svn r23009) -Change: Improve appearance of antialiased text with shadow.peter1138
2011-10-06(svn r23008) -Add: Palette detection and conversion for the M part of 32bpp ↵frosch
sprites.
2011-10-06(svn r23007) -Update from WebTranslator v3.0:translators
welsh - 52 changes by kazzie
2011-10-05(svn r23006) -Update from WebTranslator v3.0:translators
latvian - 4 changes by Parastais persian - 20 changes by Peymanpn portuguese - 1 changes by JayCity
2011-10-05(svn r23005) -Fix (r23004): Of course there's still the 16-sprite version ↵planetmaker
for shore tiles... we should continue to handle it.
2011-10-05(svn r23004) -Feature [FS#4795]: Allow to use offsets for all types of ↵planetmaker
action5 except sea shores
2011-10-04(svn r23003) -Fix (r22999): Missing semicolon.michi_cc
2011-10-04(svn r23002) -Add: Extend palette information in the NewGRF GUI with the 32 ↵michi_cc
bpp state.
2011-10-04(svn r23001) -Feature: [NewGRF] Automatically switch to a 32 bpp blitter on ↵michi_cc
NewGRF indication.
2011-10-04(svn r23000) -Feature: Base graphics sets can now specify a preferred ↵michi_cc
blitter which OpenTTD uses to decide which blitter to load.
2011-10-04(svn r22999) -Codechange: Allow changing the blitter during the running game.michi_cc
2011-10-04(svn r22998) -Add [FS#2521]: [NewGRF] Act2 var 0x62 to get ↵michi_cc
curvature/position difference to the n-th vehicle in vehicle chain.
2011-10-04(svn r22997) -Feature: [NewGRF] Allow access to other vehicles in the ↵michi_cc
vehicle chain in VarAction 2.
2011-10-04(svn r22996) -Fix: make sure temporary storage is cleared before test and ↵yexo
exec runs for DoCommands so NewGRF callbacks can't change the result between the runs
2011-10-04(svn r22994) -Fix [FS#4775]: tile was cleared before the object-placement ↵yexo
callback was run, resulting in possible differences in test and exec run
2011-10-04(svn r22990) -Update from WebTranslator v3.0:translators
latvian - 38 changes by Parastais malay - 32 changes by rionix88
2011-10-04(svn r22989) -Fix: AIController uses protected members of AIObject, so make ↵truebrain
them friends (instead of doing it implicit via AIInstance). This fixes all compile errors with clang-2.9
2011-10-03(svn r22988) -Fix: don't return ERR_UNKNOWN when the vehicle would become ↵rubidium
too long
2011-10-03(svn r22987) -Update from WebTranslator v3.0:translators
latvian - 54 changes by Parastais welsh - 122 changes by kazzie
2011-10-03(svn r22986) -Add (r22985): More icons for the vehicle list.frosch
2011-10-03(svn r22985) -Feature: Display autoreplace status in group GUI.frosch
2011-10-03(svn r22984) -Feature: Display profit icons for groups in the group GUI.frosch
2011-10-03(svn r22983) -Feature: Display the number of vehicles in the group GUI also ↵frosch
for the ALL and DEFAULT groups.
2011-10-03(svn r22982) -Cleanup: Remove CountCompanyVehicles() and use ALL_GROUP ↵frosch
statistics instead.
2011-10-03(svn r22981) -Add: GroupStatistics for the ALL_GROUP.frosch
2011-10-03(svn r22980) -Add: GroupStatistics for DEFAULT_GROUP.frosch
2011-10-03(svn r22979) -Codechange: Add GroupStatistics::CountEngine().frosch
2011-10-03(svn r22978) -Codechange: Replace IncreaseGroupNumVehicle() and ↵frosch
DecreaseGroupNumVehicle() with GroupStatistics::CountVehicle().
2011-10-03(svn r22977) -Codechange: Rename SetCachedEngineCounts() to ↵frosch
GroupStatistics::UpdateAfterLoad().
2011-10-03(svn r22976) -Codechange: Split group statistics into separate struct.frosch
2011-10-03(svn r22975) -Codechange: Do not store Group::num_vehicle in the savegame, ↵frosch
but compute it like num_engines on load.
2011-10-02(svn r22974) -Fix: draw buoy sprite without outline on the maprubidium
2011-10-02(svn r22973) -Add: support for replacing the buoy via action123rubidium
2011-10-02(svn r22972) -Update from WebTranslator v3.0:translators
latvian - 6 changes by Parastais welsh - 74 changes by kazzie
2011-10-02(svn r22971) -Add [FS#4787]: climate aware canal/aqueduct graphics; based on ↵rubidium
work by PaulC
2011-10-01(svn r22970) -Fix [FS#4769]: strip newlines from NewGRF strings that should ↵rubidium
not have newlines, e.g. the NewGRF's name
2011-10-01(svn r22969) -Update from WebTranslator v3.0:translators
simplified_chinese - 3 changes by sebastian_my traditional_chinese - 4 changes by sebastian_my danish - 2 changes by beruic latvian - 25 changes by Parastais
2011-10-01(svn r22968) -Feature: Allow road corners on steep slopes.frosch
2011-09-30(svn r22967) -Update from WebTranslator v3.0:translators
latvian - 56 changes by Parastais
2011-09-29(svn r22966) -Update from WebTranslator v3.0:translators
welsh - 86 changes by kazzie
2011-09-28(svn r22965) -Update from WebTranslator v3.0:translators
belarusian - 16 changes by Wowanxm korean - 17 changes by telk5093 latvian - 19 changes by Parastais lithuanian - 35 changes by vytulis7 thai - 57 changes by zetathix welsh - 1 changes by kazzie
2011-09-27(svn r22964) -Update from WebTranslator v3.0:translators
latvian - 59 changes by Parastais
2011-09-26(svn r22963) -Update from WebTranslator v3.0:translators
basque - 60 changes by HerrBasque, Thadah belarusian - 42 changes by Wowanxm latvian - 48 changes by Parastais thai - 19 changes by originalBlueSin
2011-09-25(svn r22962) -Fix/Update: graphical issues from Addi's NewGRFrubidium
2011-09-25(svn r22961) -Update from WebTranslator v3.0:translators
latvian - 3 changes by Parastais welsh - 73 changes by kazzie
2011-09-25(svn r22960) -Feature: Allow depots, standard roadstops and airports on ↵frosch
steep slopes.
2011-09-24(svn r22959) -Update from WebTranslator v3.0:translators
finnish - 1 changes by jpx_
2011-09-23(svn r22958) -Fix [FS#4778]: the savegame description and loading of ↵rubidium
savegames would crash with savegames from a patched stable (which didn't bump the savegame version)
2011-09-23(svn r22957) -Codechange: SPECSTR_PLAYERNAME is actually the company name, ↵rubidium
which is derived from the town name + ' Transport'. So make sure the last constant is in sync with the town name table
2011-09-23(svn r22956) -Codechange: Enhance TEXTID_TO_STRINGID() with an assert_compile().frosch