Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
single player games
|
|
|
|
|
|
|
|
|
|
clipboard [ctrl + v]
|
|
|
|
|
|
|
|
packets. [this caused occasional timeouts]
-Codechange: now all debug messages for network games show the frame_counter [better debugging]
|
|
turned off by a windows music fix
|
|
|
|
|
|
|
|
|
|
|
|
-Fix: network client should not stop sending ready packets anymore [client should not timeout without any reason]
|
|
Romanian Lei anymore, and 2002 currency is also to EUR again
|
|
workaround for it)
|
|
|
|
-Fix: saving or loading a map doesnt pauses the game anymore
|
|
in 1920s any more
|
|
wrong setup of _current_player. This is only a workaround that can cause desyncs too but not that often
|
|
|
|
Thx teeone
|
|
|
|
|
|
|
|
fileinformation
-Fix: warning on release build of strgen
|
|
|
|
|
|
-Feature: console logging (of debug messages with *developer = 2 and debug_level #) to text-files "script test.txt"
-Feature: server and client are auto-executing "on_server.scr" and "on_client.scr" scripts
|
|
stringformat ({YELLOW}) overrode colour-code. Now the exclusive player gets a red icon in front of its name
|
|
|
|
to 'sell-whole-train'. The rear-head of the multiheaded train will now not be sold automatically. You have to drag it manually (Celestar)
|
|
-Fix: Correctly resorting vehicle list of player when the list of another player is open.
|
|
engine the second engine was also deleted [Celestar]
|
|
(blathijs)
-Fix: Pathfinding under bridges bug for ships introduced in r160 fixed (Darkvater)
|
|
|
|
-Fix: sometimes commands got executed to early on some clients
-Feature: universal event packets for transmitting subsidys
|
|
|
|
|
|
rightly shows the value, including ALL your money.
-Fix: Graphs now accomodate 64bit numbers (so the company value graph doesn't plummet into -... if value is too big)
-Strgen: added CURRCOMPACT64 for this, and 64bit versions of several macros.
|
|
|
|
|