Age | Commit message (Collapse) | Author |
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instead of palette_mode. (Why did it work at some point?)
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commands expect an integer but don't get one.
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drawing, this way we won't draw other strings too small; only caused problems when tiny/big text strings would use SETX.
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tile 0 after loading TTO/TTD savegame
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russian - 31 fixed, 11 changed by Lone Wolf (42)
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undrawn when drawing the first chat line causing two mouse pointers to be visible.
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client was 'leaving'.
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tell the file could be opened/found.
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crash (MSVC)
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estonian - 16 changed by lible (16)
russian - 10 changed by Lone Wolf (10)
slovenian - 27 fixed by Necrolyte (27)
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easily be calculated, it isn't used often and now changing extend_vehicle_life in game has some effect.
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results for NewGRF texts.
Note: This readds support for centering strings with SETX, however the text part of the string will not be in the exact center, as the SETX offsets that.
Note: All means of aligning vehicle names behind wide sprites (SETX or lots of spaces) in the buy menu will cause the vehicle names to be misaligned in other places, like the new vehicle news message, exclusive use of vehicle message, detailed vehicle information or autoreplace.
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english.txt. Normally WT2 would do this, but only with activity for those languages. Now we'd like to the order to match so we can more easily spot import bugs while developing WT3.
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estonian - 3 fixed, 47 changed by lible (50)
russian - 31 fixed, 225 changed by Lone Wolf (256)
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to not confuse it with image_index from *VehInfo.
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some unneeded variables, return value directly instead of writing it to a variable to later return that
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russian - 39 fixed, 121 changed by Lone Wolf (160)
simplified_chinese - 3 fixed by ww9980 (3)
traditional_chinese - 3 fixed by ww9980 (3)
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and not the line of the string in english.txt.
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lowered for RTL languages also.
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waste less bytes aligning stuff and fix the comment of the structs.
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you're currently playing instead the starting date from the config file.
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missing NewGRFs; only happens when assertions are disabled and NewGRFs are missing.
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depot
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russian - 3 fixed, 1 deleted, 209 changed by Lone Wolf (213)
serbian - 95 fixed by etran (95)
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(and certainly not twice)
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true for bridge head<>neighbouring water tile
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true for bridge head<>neighbouring water tile
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Company::IsValidHumanID(), don't use IsHumanCompany() where possible
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in the AIDebug window
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via command line when joining a server (based on patch by Progman, Ammler and planetmaker)
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as bitmasks
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