Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-03-21 | (svn r3996) -Fix: Slope and height information returned for some tile types ↵ | tron | |
is wrong This leads to graphical glitches when drawing foundations. This doesn't fix all problems, but at least some of them. | |||
2006-03-21 | (svn r3995) -Fix: Committed one file too much in 3992 (Thanks to Tron for ↵ | celestar | |
pointing it out) | |||
2006-03-21 | (svn r3994) - Fix: convert filenames to UTF-8-MAC instead of UTF-8 for ↵ | Darkvater | |
MACOSX, because that's what it uses. This is no real fix for the current iconv hack but it should at least work properly | |||
2006-03-20 | (svn r3992) -Fix: Rewrote the code to determine whether a rail-tile can be ↵ | celestar | |
terraformed. Fixes a bug where you could terraform a tunnel (fixed by r3228, but reverted that one) Fixes a bug introduced by r3228 which allowed steep rail tiles resulting in ... unwanted effects such as display artifacts. That means the terraform feature should not work as intended; it also uses _valid_tileh_slopes to determine valid configurations instead of hand-brewn stuff. TODO: _terraform_err_tile and similar TileIndices should have INVALID_TILE as "unused", not 0. (0 is a valid tile). | |||
2006-03-20 | (svn r3991) -Fix : Last remaining separation of SpriteID from Palette | belugas | |
2006-03-20 | (svn r3990) Remove another call to FindLandscapeHeight() | tron | |
2006-03-19 | (svn r3988) Remove the info about valid rails on shore tiles. It's the same ↵ | tron | |
as for any other sloped tile | |||
2006-03-19 | (svn r3987) Fix another bug in r3979 *grumble* | tron | |
2006-03-19 | (svn r3986) Add [GS]etCrossingRoadOwner | tron | |
2006-03-19 | (svn r3985) Make CmdBuildSingleRail() a bit more comprehensible | tron | |
2006-03-19 | (svn r3984) Add a function to get the road axis of a level crossing | tron | |
2006-03-19 | (svn r3983) Use existing functions to access tree and road info | tron | |
2006-03-19 | (svn r3982) Fix last commit. I got confused by some strange test, which did ↵ | tron | |
nothing | |||
2006-03-19 | (svn r3981) More work for the rail accessing functions and enums | tron | |
2006-03-19 | (svn r3980) Fix glitch in r3979 spotted by Rubidium. Maybe I'm getting too ↵ | tron | |
old for this... | |||
2006-03-19 | (svn r3979) Move GetRailFoundation() to rail_map.h and use it and friends to ↵ | tron | |
get information about rail tiles | |||
2006-03-19 | (svn r3977) - Change all STRING1's back to STRING in french.txt because ↵ | Darkvater | |
these {STRINGn} are only applicable to english.txt. Fixup of r3973. Sorry | |||
2006-03-19 | (svn r3976) Fix typo in r3946 | tron | |
2006-03-19 | (svn r3974) - Typo in r3973, missing } | Darkvater | |
2006-03-19 | (svn r3973) Update french translation, adding STRING1 where needed, as well ↵ | belugas | |
as other omissions. Thanks to Darkvater for this opportunity | |||
2006-03-18 | (svn r3972) changed r3966 to only affect OSX. Too bad linuxes with utf-8 ↵ | bjarni | |
filesystems now got the saving problem again, but now we can compile on all platforms again | |||
2006-03-18 | (svn r3971) reverted r3742 as those new errors were not the right way to ↵ | bjarni | |
handle those exceptions | |||
2006-03-18 | (svn r3966) -Fix: [OSX and some linux] [ 1157244 ] Can't save game if name ↵ | bjarni | |
contains german umlauts now it saves correctly, but the load window still display some chars wrong (fix by ln-) | |||
2006-03-18 | (svn r3947) use TOGGLEBIT() instead of manual bit toggling in ↵ | bjarni | |
CmdReverseTrainDirection (pointed out by glx) | |||
2006-03-18 | (svn r3946) Add short hand names for common track combinations | tron | |
2006-03-18 | (svn r3945) cleaned the layout in CmdReverseTrainDirection a bit (made a bit ↵ | bjarni | |
messy in last commit) | |||
2006-03-18 | (svn r3944) -Feature: it's now possible to turn a single unit in a train | bjarni | |
control-click on a unit in a train in a depot will make the click unit turn around this is useful if you want "normal" engines to act as dualheaded (one each way) or similar this only works on single unit units. Multiheaded and articulated engines get a red error box this is based on a quick hack peter1138 while I made it network safe and correctly handling of multible unit engines | |||
2006-03-18 | (svn r3943) [Manual translations update: finnish (thanks to ln-)] | miham | |
2006-03-18 | (svn r3942) GetRailType() != GetRailTileType(), fix r3941 | tron | |
2006-03-18 | (svn r3941) Get rid of RAIL_TYPE_SPECIAL | tron | |
2006-03-18 | (svn r3940) - FS#56 [Crash] Missing glyph(s) in big-font. Added several ↵ | Darkvater | |
missing glyphs for the big font. | |||
2006-03-18 | (svn r3939) -Fix: No longer assume that the number of slots is 2. It was not ↵ | celestar | |
a problem up to now, but it's not The Right Thing (TM) to do either | |||
2006-03-17 | (svn r3933) - [ 1439907 ] Increase client list window width so at least most ↵ | Darkvater | |
languages fit (wikipedian). | |||
2006-03-17 | (svn r3932) - In lack of the webtranslator, introducing the mantranslator. [ ↵ | Darkvater | |
1439921 ] German translation (wikipedian) | |||
2006-03-17 | (svn r3931) - [ 1451726 ] Use sprite names in main_gui.c instead of numbers ↵ | Darkvater | |
(matthewwalton) | |||
2006-03-17 | (svn r3930) - [Patches] Change the GUI-patch options from indeces to string ↵ | Darkvater | |
representations. Not only makes this the part more humanly readable, but saves us from rewriting the whole index when a patch is added/removed/changed | |||
2006-03-17 | (svn r3926) - [Patches]: Switched string for ship and aircraft replacement, ↵ | Darkvater | |
and also forgot to put back the callback function. Thanks Tron | |||
2006-03-17 | (svn r3924) - Revert r3923, apparently we are not fond of CONDNULL() structs :) | Darkvater | |
2006-03-17 | (svn r3923) - [Pathces/HACK]: Add 32 empty bytes at the end of the patches ↵ | Darkvater | |
chunk in the savegame to not to have to increase the savegame version every time we add one; at least for a while. To not break in-between nightlies a temporary hack is done. So make sure to upgrade to this nightly before you upgrade to newer ones. Releases are unaffected | |||
2006-03-17 | (svn r3922) Fix copy&pasto in r3916 (Slowly it's getting a bad habit) | tron | |
2006-03-17 | (svn r3916) Get/Set the rail type by [GS]etRailType{Crossing,OnBridge,}() | tron | |
2006-03-17 | (svn r3915) - Savegame version 23: Do not save the autosave interval anymore ↵ | Darkvater | |
with savegames. Some people should be very happe atm ;) | |||
2006-03-17 | (svn r3914) - Properly implement SDT(G)_CONDNULL macro's without special ↵ | Darkvater | |
cases (add flag SLF_CONFIG_NO and empty string as name) | |||
2006-03-17 | (svn r3913) Move declarations to rail_map.h so rail.h is dependent on ↵ | tron | |
rail_map.h and not the other way round | |||
2006-03-17 | (svn r3912) Move the signal type enum and GetSignalType() to rail_map.h; ↵ | tron | |
also add SetSignalType() and use the functions | |||
2006-03-16 | (svn r3911) Add functions to retrieve/set the signal variant ↵ | tron | |
(electric/semaphore) | |||
2006-03-16 | (svn r3909) [multistop] | celestar | |
-Codechange: No longer hijack the VS_STOPPED flag when waiting for a slot. -Fix: Vehicles waiting for slots can still be controlled (sent to depot, orders modified, ...) -Fix: Vehicles no longer stop on crossings and during overtake operations | |||
2006-03-16 | (svn r3908) Fix last commit (I'm saying that way too often *sigh*) (Pointed ↵ | tron | |
out by Celestar) | |||
2006-03-16 | (svn r3907) Replace many bridge related direct map accesses with calls to ↵ | tron | |
shiny new functions and mark some strange constructs with XXX | |||
2006-03-16 | (svn r3906) Before removing a rail/setting the owner of a road to none check ↵ | tron | |
if there's a transport route at all under the bridge |