Age | Commit message (Collapse) | Author |
|
position of the status bar.
|
|
"front engine" conversion was done for road vehicles, so road vehicles didn't have orders anymore
|
|
the pool and crash
|
|
imperial HP are used internally, set a conversion rate for metric HP
-Change: make the imperial HP to kW conversions a bit more precise
|
|
the squirrel compiler to crash
|
|
closest integral value instead of flooring
|
|
language change.
|
|
catalan - 11 changes by arnau
|
|
after overbuilding.
|
|
non primary vehicles (wagons and such) could have unitnumbers or even orders. However, these orders would not be updated when a station is removed. As such some savegames have wagons with current orders to invalid stations which triggers trouble in the load conversion. So, trash any orders/unitnumbers a non-primary vehicle has.
|
|
|
|
vehicles in a valid company
|
|
|
|
copying, sharing, unsharing or deleting all orders.
|
|
deleting the current order to a separate function.
|
|
is flipped in the depot
|
|
flipped in the depot
|
|
CargoPacket before actually trying to do so
|
|
PoolItem::CanAllocateItem() before actually allocating it
|
|
loaded, and ensure we don't overfill the SpriteGroup pool
|
|
dutch - 3 changes by habell
korean - 3 changes by junho2813
brazilian_portuguese - 99 changes by Luis_Mizuchiro
serbian - 1 changes by etran
|
|
possible options.
|
|
|
|
conversion variables a more descriptive name
|
|
single place
|
|
vehicle that has multiple sequential nearest depot orders (or consists of a single nearest depot order) when there is no depot with index 0
|
|
already when placing transmitters
|
|
many NetworkClientSockets/Infos
|
|
|
|
|
|
NewGRFs were downloaded
|
|
disabled a long time ago
|
|
traditional_chinese - 38 changes by josesun
luxembourgish - 12 changes by Phreeze
|
|
generating map
|
|
new pool items while loading old savegames
|
|
actually try to do so (Rubidium)
|
|
before we actually try to do so
-Codechange: increase the limit of number of CargoPayments to match the limit of Vehicles (Rubidium)
|
|
actually try to do so
|
|
it doesn't recompile everything that needs to be recompiled...
|
|
|
|
|
|
|
|
|
|
while paused setting on "no actions" cheating money would fail
|
|
|
|
|
|
|
|
|
|
|
|
layouts during construction and add another pony to andy's stables
|