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2004-09-12(svn r225) -Doc: added multiplayer documentation file doc/multiplayer.txtsignde
2004-09-12(svn r224) -Fix: Music now finally works on WinXP. DirectMusic is now ↵darkvater
default for an OS >= WinNT4 (WinNT4, Win2k, WinXP), and MIDI driver for lower OS's (Win95, Win98, WinME, etc).
2004-09-12(svn r223) -Fix: Const correctness and miscellaneous fixes. Thank you Tron ↵darkvater
for your diligent fixing of warnings (and some possibly bugs) (Tron) -CodeLayout: Remove trailing spaces and Windows linebreaks
2004-09-12(svn r222) -Fix: Added network.h and console_cmd.c to MSVC6 Projectsignde
-Fix: Added console_cmd.c to the Makefile
2004-09-12(svn r221) -Feature: console command and variable hookingsignde
-Fix: added another network.c stub -Consolecommand: "scrollto <tile>" center main view on <tile> [Darkvater] -Consolecommand: "resettile <tile>" force bulldoze <tile> without any checks (DEBUG only) [Darkvater] -Fix: resetengines is hooked to be not available in network games -Codechange: "connect <connectstr>": the connect command now uses a connectionstring like the network-gui -Fix: Direct Connect editbox can handle up to max ~35 characters [Darkvater]
2004-09-12(svn r220) Makefile: enables ENABLE_NETWORK by default if no config file is ↵bjarni
present
2004-09-12(svn r219) -Fix: fixed network stub declerationsdarkvater
2004-09-12(svn r218) Daily langfile updates #1.miham
2004-09-12(svn r217) -Fix: remove warning and simplify loop network_gui.c (Tron)darkvater
2004-09-12(svn r216) -Fix: paused network game now disallows all commands (instead of ↵truelight
doing the commands all at once when the game unpauses)
2004-09-12(svn r215) -Feature: direct connect now allows selecting a port and a ↵signde
playername [ip/host]:[port]#[player]
2004-09-12(svn r214) -Feature: CMD_NET_INSTANT [just in time command handling over ↵darkvater
network] (sign_de) -Fix: Only server can pause in network, action disabled for clients -Fix: Direct Connect editbox can handle up to max ~35 characters
2004-09-12(svn r213) -Fix: opntitle.dat, road crossings were owned by town for some ↵darkvater
very weird reason.
2004-09-12(svn r212) -Fix: Network-gui fixes (sign_de)darkvater
-Fix: any disabled button in a window doesn't receive WE_CLICK events -Added network.h
2004-09-12(svn r211) -Added Player-colour conversion table (sign_de)darkvater
-Added OTTD colour palette image
2004-09-12(svn r210) -Fix: Console key closes window in frontsignde
-Fix: Console events were processed in wrong window -Fix: Console unresponsive when you activated another window
2004-09-11(svn r209) -Fix: network code based desyncsignde
-Feature: framesync packets to hold the clients framecount near the servers -Fix: command queue now aligns the commands to be processed right after an sync or framesync packet -Fix: added stubs for compiling without network
2004-09-11(svn r208) Daily langfile changesmiham
2004-09-11(svn r207) -Codechange: randomizer handlingsignde
-Fix: desync problem fixes -Fix: server doesnt hang anymore when a client timed out -Feature: low latency connection enhancements [*net_sync_freq, *net_ready_ahead]
2004-09-11(svn r206) -Fix: [1001540] i lost all wagons. Half-assed fix for lost ↵darkvater
wagons. But now users can at least fix this problem. Consolecommand: "resetengines"
2004-09-11(svn r205) -Fix: [1026271] Vehicle depots not transparent with transparent ↵darkvater
buildings.
2004-09-11(svn r204) -Fix: deleted unneeded casts (tnx Tron)truelight
2004-09-11(svn r203) -Fix: somewhere I screwed up and forgot to delete some testcode ;)truelight
2004-09-11(svn r202) -Codechange: I missed some files with trailing spaces.. this ↵truelight
should be all ;)
2004-09-11(svn r201) -Fix: [1025836] Company values bigger dan int32 were put to negativetruelight
-Fix: [1025836] Long bridges had negative value -Fix: Typo in endian_check.c (Zr40)
2004-09-11(svn r200) -Fix: oops, ALT+F4 didn't work anymore. Fixed now.darkvater
2004-09-11(svn r199) -Fix: [993374] Pressing alt locks the game - sort of a bug. I ↵darkvater
hope I didn't break anything :O
2004-09-10(svn r198) -Fix: [1020269] Different production? Wrong production amount was ↵darkvater
showed in the industry list window -Fix: Show industry list is now the first dropdown item. Second is Fund Industry.
2004-09-10(svn r197) -Fix: Disable Fast Forward in network games visually (didn't work ↵darkvater
anyways, just showed graphical output)
2004-09-10(svn r196) Daily langfile updatesmiham
2004-09-10(svn r195) Initial finnish translation, 50% completedmiham
2004-09-10(svn r194) -Codechange: stripping trailing-spaces. Please keep this that way!truelight
2004-09-10(svn r193) -Fix: [OldAI] If service-interval is in %, it works correct now.truelight
2004-09-10(svn r192) Langfile updates -- hope it worxmiham
2004-09-10(svn r191) -Some langfixesdarkvater
2004-09-09(svn r190) Makefile: fixed bug, that prevented compilation with ↵bjarni
MANUAL_CONFIG enabled
2004-09-09(svn r189) -Fix: [1024750] Fix: network.c - timeout error. When one client ↵darkvater
timed out, all clients were disconnected (sign_de)
2004-09-08(svn r188) -Fix: network fixes for players with higher latency (sign_de)darkvater
2004-09-08(svn r187) -Feature: [1024044] Show max loan in finances window. (ledow)darkvater
-some type fixes in txt files
2004-09-08(svn r186) -Add: debug 'net' for network debug (sign_de)truelight
-Fix: desync problem (server was not waiting for clients) (sign_de)
2004-09-08(svn r185) -Fix: [1016954] Cached_sprites does now work againtruelight
2004-09-08(svn r184) -Fix: starting a new game in DesertLandscape crashed the gametruelight
2004-09-08(svn r183) -Fix: fix landscape-toolbar crash when newgrf are enabled. ↵darkvater
Dominik forgot to add +1 to index upon load :)
2004-09-08(svn r182) -Fix: [1024380] strgen diff (Warning fix + MorphOS fix). Removes ↵darkvater
the longest standing warning on compilation of strgen (tokai)
2004-09-08(svn r181) Makefile: enabled ability to supress output of missing strings in ↵bjarni
lng files Makefile: added versiontag for autoupdate of outdated makefile.config files
2004-09-07(svn r180) -Fix: some more warning fixes for C99 (Tron)darkvater
2004-09-07(svn r179) -Fix: [1023971] Fix for MouseWheel assert error in non-zoomable ↵darkvater
viewports. Zooming now will only occur if mousepointer is either in an extra viewport window, or main game-window (Dribbel)
2004-09-07(svn r178) -Fix: small network fix if network is not enableddarkvater
2004-09-07(svn r177) -Fix: padded out Widget code to solve warnings on C99 compiler (Tron)darkvater
-Fix: added WIDGETS_END macro for WWT_LAST which does this for all last widget-types
2004-09-07(svn r176) -Fix: network_gui const and warnings fixes (Tron)darkvater