Age | Commit message (Collapse) | Author |
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variable
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town-owned road under drivethrough stops.
-Fix: Reset the 'town-owned-road'-flag when removing and rebuilding road under drivethrough stops.
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RoadOwner.
-Fix: Before evaluating RoadOwner, check if the roadtype is present.
-Fix: Some places assumed that MP_ROAD means normal street.
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PickerWindows.
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initialised once and always with the same value with enums.
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The number of airports is now controlled by the noise each of them generates, the distance from town's center and how tolerant the town is.
Initial concept : TTDPatch (moreairpots), Initial code : Pasky
Thanks to BigBB (help coding), Smatz Skidd13 and frosch for bugcatches and advices
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from lots
of windows causing 'two stage' opening effect.
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SelectPlayerFaceWindow when switching from simple to advanced or vice versa instead of letting the new window popup somewhere 'randomly'.
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oil rig routes
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were not available in original game, causing small planes and helis everywhere
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Toolbar widgets (Roujin)
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(Roujin)
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the different Town guis and assign it only once, at creation
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dropdowns
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tile-info-window.
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New World window
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Patch by Alberth.
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Patch by Cirdan.
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Editor, too
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it was always positioned on the right side
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brown. That is the only tool that does so in Scenario Editor (apart dynamite, of course).Report and Fix by Roujin
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directory was always reset on window opening
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Build[Air|Rail|Road|Dock]ToolbarWindows.
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windows.
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Window constructors.
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with EngList_Sort()
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settings_gui.cpp.
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RebuildXXXList/ResortXXXList+InvalidateWindowXXX with InvalidateWindowXXXData.
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wasn't overloaded
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