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2005-05-02(svn r2252) - ReFix: Redo r2251. Just remove the 'default widget handler', ↵Darkvater
WDF_STD_BTN, instead of doing the "workaround" of the previous commit
2005-05-02(svn r2251) - Fix: [ 1193945 ] Clicking on the chat text box causes an ↵Darkvater
assertion failure
2005-05-02(svn r2250) - Fix (regression): arguments with spaces in them were ↵Darkvater
incorrectly parsed
2005-05-02(svn r2249) - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when ↵matthijs
in a roadstop
2005-05-02(svn r2248) - Fix (regression): fix crashing of game when joining a ↵Darkvater
dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash)
2005-05-02(svn r2247) - Fix (regression): executing scripts now works (remove newline ↵Darkvater
character(s)). - Fix: getting help for an alias works - Fix: '|' is an unprintable character, replace it with '\'
2005-05-02(svn r2246) - CodeChange: Station is 'st' not 'station' - random commit of ↵Darkvater
the day
2005-05-02(svn r2245) - CodeChange: simplify the clamping of values for patch-settings ↵Darkvater
by using clamp()
2005-05-02(svn r2244) - Fix: 'scrollto' is not debug only..sorry :)Darkvater
2005-05-02(svn r2243) -Fix: Rework of console. Use 'help command|variable' to get help ↵Darkvater
about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. - Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup"
2005-05-01(svn r2242) -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and ↵Darkvater
button-actions (Hackykid)
2005-05-01(svn r2241) - Fix: [ 1190625 ] Changing mapsize crashes game with ↵Darkvater
highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it.
2005-05-01(svn r2240) [Translations] Updated to 2005-05-01 (17 strs / 2 langs)miham
2005-05-01(svn r2239) -Fix [autoreplace]: [ 1185653 ] autoreplacing a dualheaded ↵bjarni
engine into a singleheaded engine is no longer a potiontial crash It do have one side effect through. Now no engines are added/removed from the train anymore, so it produces "half dualheaded engines" This will be fixed when autoreplace will get a major overhaul at a later date
2005-04-30(svn r2238) - [ 1184377 ] Update to OpenTTD readme (orudge)Darkvater
2005-04-30(svn r2237) - Fix (regression): [ 1192284 ] Bug: Ship refuses to add buoy to ↵Darkvater
its orders (init100)
2005-04-28(svn r2236) [Translations] Updated to 2005-04-28 (21 strs / 3 langs)miham
2005-04-27(svn r2235) [Translations] Updated finnish translation (Ville Koshinen)miham
2005-04-26(svn r2234) [Translations] Updated to 2005-04-26 (149 strs / 12 langs)miham
2005-04-25(svn r2233) Bracing, whitespace, indendationtron
2005-04-25(svn r2232) Remove unused commandstron
2005-04-25(svn r2231) - Fix: max_join_time pointing to _network_max_join_time is an ↵Darkvater
uint16, so it should have type SDT_UINT16; fix for revision 2106 (thanks peter1138)
2005-04-24(svn r2230) Oops, revert wrongly committed local console.c. Also add the ↵Darkvater
endian_target.h and endian_host.h to the ignore list
2005-04-24(svn r2229) - Fix: [ 1188777 ] Non-existing sprite #5125 (presignal). The ↵Darkvater
DOS grf file trgi.grf has 6 less sprites than the windows one. This results in some segfaults for certain sprites. Fixed it by added a dummy grf file consisting ofr 6 sprites and loaded when using DOS gfx at the appropiate place.
2005-04-24(svn r2228) - Fix: [ 1188986 ] Song in main menu screen should loop when it ↵Darkvater
ends.
2005-04-24(svn r2227) - Fix (regression): [ 1188408 ] Fix news settings load check. ↵Darkvater
When updating old news-message-types to new ones, certain combinations of new were wrongly recognized as old (glx)
2005-04-24(svn r2226) -Fix: 2 other capital problems for the OSX part of the Makefiletruelight
2005-04-24(svn r2225) -Fix: split the endian-detection to target/host. Now ↵truelight
cross-compiling on i386-linux for MacOSX should also work for the language-files (strgen issues)
2005-04-24(svn r2224) -Fix: capital-correctness for OSX-dir-namestruelight
2005-04-24(svn r2223) When adding tracks to a railway tile reset the ground to bare ↵tron
land, fix for a glitch in r2131
2005-04-22(svn r2222) Check the parameters of Cmd{Insert,Delete,Modify,Skip}Order() ↵tron
and CmdRestoreOrderIndex(): - Check if the vehicle exists - Check if the vehicle belongs to the correct player - Check if the new order is valid (type, destination, flags) (CmdInsertOrder)
2005-04-21(svn r2221) - Fix: "Map size" is two words. Also draw the string ↵Darkvater
right-aligned in the intro gui so it doesn't matter how long it is in other languages.
2005-04-21(svn r2220) Put two TileIndices into temporary variables to improve readabilitytron
2005-04-21(svn r2219) [Translations] Updated to 2005-04-21_2 (40 strs / 5 langs)miham
2005-04-21(svn r2218) Indentationtron
2005-04-20(svn r2217) - Fix: [ 1184201 ] AI orders its vehicles to a competitor's ↵Darkvater
truck stop. Added a CmdFailed() check to all command returns of the AI instead of the simple == / != CMD_ERROR check. This should fix the problem.
2005-04-20(svn r2216) [Translations] Updated to 2005-04-21 (67 strs / 6 langs)miham
2005-04-20(svn r2215) - Feature: Add a temporary mapsize selector to the intro gui. ↵Darkvater
This is sufficient until the real window is designed & coded.
2005-04-19(svn r2214) - Fix: Dragging the desert tool over half-desert turns it into ↵Darkvater
full-desert; dragging the tool while pressing ctrl, will remove the desert area.
2005-04-18(svn r2213) -Fix/Feature/Codechange: [ Multistop ] Changed the algo so that ↵celestar
it uses NPF. This fixes the problem of RVs attempting to go to unreachable stops [ 1161610 ], and should greatly reduce the wrong stop problem. Cleaned parts of the code
2005-04-17(svn r2212) [Translations] Updated to 2005-04-17 (139 strs / 3 langs)miham
2005-04-16(svn r2211) - Fix(ish): When eternally looping in 2090 don't go increasing ↵Darkvater
the inflation anymore because it will just rise to insanely high values beyond all imagination.
2005-04-16(svn r2210) - Fix: When a road-station is deleted, also delete the assigned ↵Darkvater
slots of all vehicles headed to that station. This fixes an assertion, thanks go to Tron for finding the cause.
2005-04-16(svn r2209) - CodeChange: [ 1184348 ] Remove unused _newspaper_flag that was ↵Darkvater
supposed to be some ugly hack for chatting (gonewacko)
2005-04-16(svn r2208) - Fix: [ 1174237 ] Max loan always in euros, use _opt_ptr ↵Darkvater
instead of _opt (glx)
2005-04-16(svn r2207) - Update readme.txt about some windows compilation and ↵Darkvater
troubleshooting running openttd without a soundcard.
2005-04-15(svn r2206) - Regression Fix: slight typo of res2 into res, this also fixes ↵Darkvater
recent bug "[ 1183396 ] Train can't find depot, it gives money in Multiplayer"
2005-04-15(svn r2205) - Fixup of revision 2200, not twice CMD_REMOVE_LONG_ROAD :p. ↵Darkvater
Thanks TrueLight.
2005-04-15(svn r2204) - Add: [NPF] NPF now has a maximum number of nodes it will ↵matthijs
search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though.
2005-04-15(svn r2203) [Translations] Updated to 2005-04-15 (25 strs / 5 langs)miham