Age | Commit message (Collapse) | Author |
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library
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consistent
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belarusian - 8 changes by Wowanxm
french - 12 changes by glx
german - 4 changes by planetmaker
italian - 12 changes by lorenzodv
russian - 6 changes by akasoft
serbian - 8 changes by etran
spanish - 4 changes by Terkhen
tamil - 15 changes by aswn
vietnamese - 8 changes by nglekhoi
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a class to call back
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makes no sense
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michi_cc)
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esp. with RTL text direction.
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certain font sizes.
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basque - 20 changes by Thadah
english_US - 8 changes by Rubidium
esperanto - 55 changes by Christopher
finnish - 9 changes by jpx_
german - 7 changes by planetmaker
hungarian - 71 changes by IPG
latvian - 20 changes by Parastais
russian - 4 changes by Lone_Wolf
spanish - 5 changes by Terkhen
welsh - 4 changes by kazzie
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supplied by BaNaNaS tars, i.e. changelog and license.
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to 'textfile', so it is more generic.
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later in the process so we could get rid of errors related to that being dumped onto the console
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without b installed
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to provide a sprite or fall back to the freetype font if that's loaded
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checking whether the font supports a language
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cursor more prominently during the initialisation of OpenTTD
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when the values are not the same causes some nasty problems... like desyncs
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vietnamese - 23 changes by nglekhoi
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when determining a fallback font
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serbian - 32 changes by etran
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amount of towns into a reusable struct.
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order to ensure they all use the same values
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two words "CamelCased" after eachother
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hungarian - 1 changes by IPG
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required directories for basesets.
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directories.
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directory so the user has some clue where to place the different files
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push scanning AIs to later in the process (when the GUI is showing the progress bar)
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the new directories
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data to baseset or newgrf, and gm to baseset
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limited set of sub directories
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