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2010-05-09(svn r19773) -Add: [NoAI] AIIndustry::GetIndustryID(TileIndex)yexo
2010-05-09(svn r19772) -Fix [FS#3818]: the break-on-log-message feature could trigger ↵yexo
an assert (Zuu)
2010-05-08(svn r19771) -Update from WebTranslator v3.0:translators
traditional_chinese - 1 changes by josesun brazilian_portuguese - 3 changes by Tucalipe russian - 1 changes by Lone_Wolf slovak - 77 changes by keso53 swedish - 3 changes by Zuu
2010-05-08(svn r19770) -Feature: Hide all other industries when ctrl+clicking an ↵frosch
industry type in smallmap legend.
2010-05-08(svn r19769) -Fix [FS#3820]: MV_VOID tiles shall have no tropic zone.frosch
2010-05-08(svn r19768) -Fix: half-desert tiles would never revert back to clear tilessmatz
2010-05-07(svn r19767) -Fix [FS#3808]: Height in smallmap was different from measured ↵alberth
heights (ChillCore).
2010-05-07(svn r19766) -Codechange: Store tile height of smallmap contour legend in ↵alberth
the LegendAndColour struct.
2010-05-07(svn r19765) -Codechange: Apply a bit of code style and a bit of comment ↵alberth
shuffling to CalcHeightdiff.
2010-05-07(svn r19764) -Update from WebTranslator v3.0:translators
traditional_chinese - 9 changes by josesun croatian - 3 changes by VoyagerOne irish - 7 changes by tem russian - 2 changes by Lone_Wolf
2010-05-06(svn r19763) -Update from WebTranslator v3.0:translators
dutch - 3 changes by habell irish - 3 changes by tem italian - 3 changes by lorenzodv norwegian_bokmal - 3 changes by mantaray norwegian_nynorsk - 3 changes by mantaray russian - 5 changes by Lone_Wolf spanish - 3 changes by Terkhen
2010-05-05(svn r19762) -Update from WebTranslator v3.0:translators
catalan - 3 changes by arnau finnish - 3 changes by jpx_ french - 3 changes by glx german - 3 changes by planetmaker greek - 16 changes by fumantsu hebrew - 7 changes by dnd_man hungarian - 3 changes by IPG, Petert irish - 233 changes by tem romanian - 3 changes by kkmic russian - 7 changes by Lone_Wolf serbian - 3 changes by etran
2010-05-05(svn r19761) -Fix: [NewGRF] Vehicle var 43 missed AI information in purchase ↵frosch
list.
2010-05-04(svn r19760) -Change: use the {HEIGHT} command for the smallmap legendrubidium
2010-05-04(svn r19759) -Change: use the {HEIGHT} command for the measurement toolrubidium
2010-05-04(svn r19758) -Add: {HEIGHT} string commandrubidium
2010-05-04(svn r19757) -Update from WebTranslator v3.0:translators
irish - 253 changes by tem luxembourgish - 25 changes by Phreeze portuguese - 1 changes by JayCity
2010-05-03(svn r19756) -Codechange: move UpdateViewport() from Vehicle to ↵smatz
SpecializedVehicle in order to improve performance
2010-05-03(svn r19755) -Fix: Blocked roadvehicles should first check whether they are ↵frosch
still blocked before accelerating again, instead of continuous starting/stopping.
2010-05-03(svn r19754) -Update from WebTranslator v3.0:translators
luxembourgish - 3 changes by Phreeze russian - 24 changes by Lone_Wolf swedish - 3 changes by Zuu
2010-05-03(svn r19753) -Fix [FS#3740]: try a bit harder to find a suitable font that ↵rubidium
can be loaded, i.e. while searching for a suitable font test whether you can open it and if not search further instead of always returning the first suitable font even when it can't be loaded
2010-05-02(svn r19752) -Update from WebTranslator v3.0:translators
galician - 41 changes by Condex indonesian - 7 changes by adjayanto irish - 29 changes by tem norwegian_bokmal - 47 changes by mantaray norwegian_nynorsk - 49 changes by mantaray russian - 2 changes by Lone_Wolf slovak - 30 changes by keso53
2010-05-02(svn r19751) -Change [FS#3798]: make sure the chat area fits in the default ↵rubidium
window size; if you want it larger, you can always change/override it in the config file.
2010-05-01(svn r19750) -Fix: Var 0x43 is not 'safe' during callbacks 22 and 38 either.frosch
2010-05-01(svn r19749) -Fix: [NewGRF] possible divide-by-zero if a newgrf checked ↵yexo
industry var 42 while the production level was 0
2010-05-01(svn r19748) -Fix (r19743): Callback 22 and 38 are called with ind == NULL.frosch
2010-05-01(svn r19747) -Update from WebTranslator v3.0:translators
galician - 22 changes by Condex irish - 244 changes by tem turkish - 25 changes by niw3 ukrainian - 2 changes by Madvin
2010-05-01(svn r19746) -Fix [FS#3675]: Do not recenter usually centered windows when ↵frosch
resizing main window or changing language, if they have been moved/resized before.
2010-05-01(svn r19745) -Fix: The GUI is controlled by _local_company, not ↵frosch
_current_company.
2010-05-01(svn r19744) -Add [FS#3477]: [NewGRF] Access to random bits of houses and ↵frosch
industries from construction callbacks 17, 28 and 2F. That is: The randombits the house/industry will start with, if construction succeeds.
2010-05-01(svn r19743) -Fix: NewGrfs could access map bits of not yet constructed ↵frosch
industries and houses during construction callbacks.
2010-04-30(svn r19740) -Update from WebTranslator v3.0:translators
traditional_chinese - 16 changes by josesun hungarian - 26 changes by IPG indonesian - 18 changes by prof irish - 640 changes by tem luxembourgish - 1 changes by Phreeze
2010-04-29(svn r19738) -Fix: MSVC 64 bits compile warningsrubidium
2010-04-29(svn r19737) -Update from WebTranslator v3.0:translators
catalan - 2 changes by arnau irish - 424 changes by tem maltese - 105 changes by kelinu, peter88823 polish - 14 changes by xaxa romanian - 28 changes by kkmic vietnamese - 2 changes by nglekhoi
2010-04-28(svn r19736) -Fix [FS#3802]: Spritepicker still failed for 32bpp-anim blitter.frosch
2010-04-28(svn r19735) -Update from WebTranslator v3.0:translators
italian - 3 changes by lorenzodv lithuanian - 6 changes by Devastator luxembourgish - 3 changes by Phreeze brazilian_portuguese - 26 changes by Tucalipe russian - 4 changes by Lone_Wolf slovak - 6 changes by JamesSVK slovenian - 26 changes by ntadej
2010-04-27(svn r19734) -Update from WebTranslator v3.0:translators
traditional_chinese - 10 changes by josesun croatian - 3 changes by UnderwaterHesus, VoyagerOne dutch - 2 changes by habell finnish - 2 changes by jpx_ french - 2 changes by glx german - 2 changes by planetmaker hungarian - 3 changes by IPG indonesian - 1 changes by prof luxembourgish - 41 changes by Phreeze maltese - 76 changes by peter88823 polish - 2 changes by silver_777 russian - 8 changes by Frukt, perk11 serbian - 2 changes by etran spanish - 2 changes by Terkhen
2010-04-27(svn r19733) -Change: Set var 60+x parameters in the inspect window per feature.frosch
2010-04-27(svn r19732) -Fix [FS#3802]: Spritepicker failed for 32bpp blitters due to ↵frosch
pitch measured in pixels rather than bytes.
2010-04-26(svn r19731) -Add: Spritepicker to sprite alignment tool.frosch
2010-04-26(svn r19730) -Update from WebTranslator v3.0:translators
catalan - 12 changes by arnau croatian - 23 changes by VoyagerOne dutch - 26 changes by habell french - 12 changes by glx german - 23 changes by planetmaker italian - 23 changes by lorenzodv russian - 103 changes by Frukt, perk11 serbian - 12 changes by etran swedish - 5 changes by Zuu vietnamese - 6 changes by nglekhoi
2010-04-26(svn r19729) -Fix [FS#3793]: The company value graph crashed the game when ↵terkhen
displaying companies with a huge amount of money.
2010-04-25(svn r19728) -Fix (r19720, r19721): Update regression test due to different ↵terkhen
costs.
2010-04-25(svn r19727) -Fix (r19720) [FS#3795]: Demolishing bridges or aqueducts ↵terkhen
caused a crash.
2010-04-25(svn r19726) -Fix [FS#Sacro]: Broken English.peter1138
2010-04-25(svn r19725) -Update from WebTranslator v3.0:translators
catalan - 4 changes by arnau finnish - 23 changes by jpx_ french - 4 changes by glx lithuanian - 11 changes by BlinK_ polish - 3 changes by silver_777 portuguese - 5 changes by JayCity russian - 9 changes by Lone_Wolf, perk11 serbian - 4 changes by etran spanish - 16 changes by Terkhen
2010-04-25(svn r19724) -Fix [FS#3792]: random tree type did not build all sub-tropic ↵rubidium
trees (Krille)
2010-04-25(svn r19723) -Add: a simple sprite alignment helper. It does not store the ↵rubidium
new offsets anywhere so as soon as the sprite is reloaded the offsets are gone (use a bigger sprite cache if this happens). Also anything that reloads NewGRFs (new games, loading games or (re)applying NewGRFs) clears the sprite cache and as such resets the offsets.
2010-04-25(svn r19722) -Fix: crash when using restart via rcon.rubidium
2010-04-25(svn r19721) -Change: Set the new base costs to better values.terkhen