Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-01-13 | (svn r1502) -Fix: [1101889] Crash under windows... stupid typo in ↵ | darkvater | |
player_gui.c ^ should've been & -Fix: in multiplayer clientlist can only be opened once | |||
2005-01-13 | (svn r1500) -Feature: Train window shows now the number of vehicles per row ↵ | celestar | |
(mpetrov) | |||
2005-01-13 | (svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 ↵ | celestar | |
/ 1097043] (mpetrov) | |||
2005-01-13 | (svn r1498) -Feature: Addded keyboard shortcuts for the order window | Celestar | |
2005-01-13 | (svn r1497) -Fix: [1101179] Crash if generating land while industry window ↵ | darkvater | |
is open. This also happened for towns and the land information window -Added DeleteWindowByClass() function that deletes all windows of a given class | |||
2005-01-13 | (svn r1496) -Fix: highscore no longer crashes in network games with a ↵ | darkvater | |
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game. | |||
2005-01-13 | (svn r1495) -Fix: Loan does not count against the company value | celestar | |
-Feature: New companies receive a 5-year protection period | |||
2005-01-12 | (svn r1494) Give GetNumberBasedOnSeed() a bit more sane name: SeedChance() | tron | |
Add SeedChanceBias() which subtracts a bias from SeedChance() to reduce code duplication While touching the lines anyway sprinkle a bit holy ANSI water (static before inline) and move assignments in the conditions of ifs before the ifs | |||
2005-01-12 | (svn r1493) -Codechange: Removed redundancy in the order GUI. Currently we ↵ | celestar | |
had most of the code written 4 - 8 times in the code. This currently causes the "non-stop" button to appear for all vehicles, which is disabled all the time. Don't report this as a bug please. This is (hopefully) the first patch in a joint effort to simplify the order system | |||
2005-01-12 | (svn r1492) Reduce strcpy(, "") follwed by strcat() to just strcpy() (Jango) | tron | |
2005-01-12 | (svn r1491) Fix bracing style and indentation (Jango) | tron | |
2005-01-12 | (svn r1490) Restore original town name generation behavior for german and ↵ | tron | |
hungarian (Jango) | |||
2005-01-12 | (svn r1489) -Fix: You fix a GCC warning, you get a MSVC warning.. now fixed ↵ | truelight | |
both (which compiler do we break this time?) | |||
2005-01-12 | (svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron) | truelight | |
-Fix: fixed some compiler-warnings | |||
2005-01-12 | (svn r1487) -Fix: [1100736] wrong tooltip for place desert button | darkvater | |
2005-01-12 | (svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵ | truelight | |
it for dynamic arrays | |||
2005-01-12 | (svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment ↵ | darkvater | |
area wasn't reset when road station window was unselected -Fix: small GUI glitch in terraform toolbar | |||
2005-01-11 | (svn r1484) -Fix: [1099197] scrolling through console sometimes crashed the ↵ | darkvater | |
whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de) | |||
2005-01-11 | (svn r1483) -Fix: don't close a socket if it is already closed (windows ↵ | truelight | |
doesn't like it :() (partly tnx to tamlin) | |||
2005-01-11 | (svn r1481) -Fix: [ 1099891 ] Added a return in DispatchLeftClickEvent which ↵ | celestar | |
prevents reading of free'd memory (tamlin) | |||
2005-01-11 | (svn r1479) -Added highscore chart (accessible from the difficulty window) ↵ | darkvater | |
with top5 companies for a given difficulty (select the difficulty in the menu) -Added endgame score on 1 jan 2051 where you are added to the highscore if sufficiently large points have been accumulated. Game is paused while -These values are saved in hs.dat; added read/write functions for it -Added code to delete all windows to show charts. There is one issue left: somehow a news-gui pops up in front of the the chart at the end of the game. | |||
2005-01-11 | (svn r1478) -Fix: [1099195] mouse-wheel in train replace window. Scrollbar1 ↵ | darkvater | |
and Scrollbar2 now work independently. You can only scroll on list and scrollbar itself; scrollbar must be next widget of the list. -Fix: updated the few gui's that didn't have the scrollbar right after the listbox. | |||
2005-01-10 | (svn r1477) -Fix: finally zooming in/out always works. The problem was that ↵ | darkvater | |
the zoomed in/out coordinates were used for checking if the area was a zoomable viewport in the not zoomed in/out position. The chances were high that there was a window. | |||
2005-01-10 | (svn r1476) -Fix: [1099209] Catchment area with drag&drop stations (Celestar) | darkvater | |
2005-01-10 | (svn r1475) Fix some more signed/unsigned comparison warnings | tron | |
2005-01-10 | (svn r1474) Added some gcc flags in the Makefile | celestar | |
2005-01-10 | (svn r1472) -Fix: correct error message for when trying to build a railroad ↵ | darkvater | |
station over a bus/truck/etc-station. | |||
2005-01-10 | (svn r1471) -Alternate icon added, made by Dominik | darkvater | |
-VS6 project file updated (bociusz) | |||
2005-01-10 | (svn r1470) Revert r1457, this warning option was introduced with gcc 3.4 | tron | |
2005-01-10 | (svn r1469) -Fix: missed one in last commit | truelight | |
2005-01-10 | (svn r1468) -Fix: really old maps do load again (Darkvater / TrueLight) | truelight | |
2005-01-10 | (svn r1467) Fixed a nasty bug where one could build one station OVER the other | Celestar | |
2005-01-10 | (svn r1466) -Fix: oops, depot windows can of course also scroll ↵ | darkvater | |
horizontally. Thanks si-m1. | |||
2005-01-10 | (svn r1465) -Fix: [1099101] starting year patch goes out of range. Clamped ↵ | darkvater | |
year between 1920-2090 as wel as adding defines for it. | |||
2005-01-10 | (svn r1464) -Fix: [1099106] Resizeable portion of bus/air/rail depots window ↵ | darkvater | |
unclickable | |||
2005-01-10 | (svn r1463) -Fix: [1099451] Game crashes after the click on Rename (see also ↵ | darkvater | |
Bug 10992). There was no check for non-selected engine | |||
2005-01-10 | (svn r1460) -Fix: [1099225] Bug Fix - Vehicle Lists not updated at ↵ | darkvater | |
Acqusition (thx tamlin and mpetrov) This also fixes some bug but can't find i right now. | |||
2005-01-10 | (svn r1458) -Fix: remove byte *s again for windows. | darkvater | |
2005-01-10 | (svn r1457) Make Darvater happy: -Wdeclaration-after-statement | tron | |
2005-01-10 | (svn r1456) Simplify isWagon(), make it static and give it a canonical name ↵ | tron | |
(IsWagon) | |||
2005-01-10 | (svn r1455) Fixed spritecache.c to compile | miham | |
2005-01-10 | (svn r1454) -Fix: small warnings in spritecache.c | darkvater | |
2005-01-10 | (svn r1453) Feature: MD5 hash check for TTD files | dominik | |
The original TTD files are now checked with a MD5 sum to determine which version of the grf files is used and to warn about possible file corruptions. (Thanks to ledow for the original patch) | |||
2005-01-09 | (svn r1452) Fixed missing option from settings.c (Simen Graaten) | miham | |
2005-01-09 | (svn r1451) Fix some of the signed/unsigned comparison warnings | tron | |
2005-01-09 | (svn r1450) Updated norwegian townname generation (Simen Graaten) | miham | |
2005-01-09 | (svn r1449) -Fix: signed/unsigned error on windows | darkvater | |
-Change: Makefile added -Wsign-compare flag | |||
2005-01-09 | (svn r1448) -Fix: The current_order of a vehicle is now correctly saved (caused | truelight | |
massive desyncs) Warning: savegames which are made with the nightly of 08-01-2005 will NO LONGER work!! | |||
2005-01-09 | (svn r1447) Move TILE_ADD(), TILE_ADDXY() and SafeTileAdd() to map.[ch] and ↵ | tron | |
make the latter map size agnostic | |||
2005-01-09 | (svn r1445) -Fix: reversing a train also reverses the UP and DOWN status for ↵ | truelight | |
the realistic acceleration calculation -Fix: there was a big bug in setting the UP and DOWN flags making it easy possible for a overloaded train to go up a mountain. This is no longer possible. They will hang at a certain height |