summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2006-09-27(svn r6522) -Feature: [depot window] the buttons are now "scaled" resizedbjarni
This means that "Build vehicle", "Clone vehicle" and "Location" will always fill the space from the left window border to the resize button and they are equal in size The sell button will also use all the space between the start/stop buttons and the resize button and for trains, the sell button is split into two buttons in equal sizes This will prevent the issue where a small window is resized into a large one and the buttons remains pretty small -Codechange: [depot window] The enum with widget names is now changed into automatic numbering so all lines will not have to be changed each time a new widget is added
2006-09-27(svn r6521) WebTranslator2 update to 2006-09-27 13:29:33miham
catalan - 4 fixed by arnaullv (4) czech - 4 fixed by Hadez (4) dutch - 4 fixed by habell (4) french - 4 fixed by glx (4) hungarian - 4 fixed by miham (4) italian - 4 fixed by sidew (4) spanish - 4 fixed by eusebio (4) swedish - 38 fixed, 78 changed by cjw (116)
2006-09-27(svn r6520) -Fix r6515: "start all" and "stop all" buttons in depot windows ↵bjarni
are now disabled if you do not own the depot
2006-09-27(svn r6519) -Code cleanup r6518: changed a line to apply to the coding stylebjarni
2006-09-27(svn r6518) -Codechange: unified the vehicle refit windowsbjarni
This was requested by peter1138
2006-09-27(svn r6516) -Fix r6513: killed warnings about two variables being used ↵bjarni
uninitialized This is not even correct since it's set in if (a) and later used in another if (a), but GCC didn't detect that
2006-09-26(svn r6515) -Feature: added "start all" and "stop all" buttons to the depot ↵bjarni
windows
2006-09-26(svn r6514) WebTranslator2 update to 2006-09-26 21:05:50miham
estonian - 40 fixed by t2t2 (40) swedish - 34 fixed, 3 deleted, 49 changed by cjw (86)
2006-09-26(svn r6513) -Codechange: unified the code to draw depot windowsbjarni
This change is intended to make it easier to make depot behaviour consistent and faster to code when adding more features in the future The user interface should hopefully not be affected by this
2006-09-25(svn r6505) WebTranslator2 update to 2006-09-25 19:11:24miham
spanish - 10 fixed by eusebio (10)
2006-09-24(svn r6504) WebTranslator2 update to 2006-09-24 17:53:26miham
czech - 1 changed by Hadez (1) galician - 14 fixed by Condex (14) norwegian - 49 fixed by oletk (49) spanish - 14 fixed by eusebio (14)
2006-09-24(svn r6503) -Codechange: added a function to tell what vehicles a depot containsbjarni
This will ensure that you can always get the same list when checking for vehicles in a depot (no need to duplicate code for each place, that needs such a list) Since the vehicles are only looped once for each redraw, drawing speed is around twice as fast (measured to be 114%-121% faster depending on the number of vehicles in the game)
2006-09-23(svn r6499) -Codechange: Finally, got "byte event" outside of the union ↵belugas
WindowEvent, which is now a struct
2006-09-22(svn r6497) -Fix r6165: Vehicles heading for depots when their orders ↵bjarni
contained "service in depot" displayed the stopping in depot string This turned out to be due to OFB_HALT_IN_DEPOT and OFB_SERVICE_IF_NEEDED using the same bit It appears that it doesn't matter for the code, so I adapted the string selection code to handle this
2006-09-22(svn r6496) -Codechange: removed direct map access in train_cmd.c (Rubidium)glx
2006-09-22(svn r6495) -Codechange: removed direct map access in pathfind.cglx
2006-09-21(svn r6493) WebTranslator2 update to 2006-09-21 19:25:54miham
czech - 19 fixed, 2 changed by Hadez (21)
2006-09-21(svn r6492) WebTranslator2 update to 2006-09-21 17:23:02miham
czech - 39 fixed, 7 changed by Hadez (46) slovak - 18 changed by lengyel (18)
2006-09-21(svn r6491) Remove the SDL_CONFIG=sdl11-config special case for FreeBSD, ↵tron
it's not needed any longer
2006-09-20(svn r6489) WebTranslator2 update to 2006-09-20 21:31:31miham
italian - 12 changed by sidew (12) slovak - 8 fixed, 3 changed by lengyel (11)
2006-09-20(svn r6486) -Fix (r6485): wrong variable name used in ↵glx
GetNewgrfCurrencyIdConverted()
2006-09-20(svn r6485) -NewGRF Feature: Match the order of TTDPatch's currencies with ↵belugas
those used in OTTD. This will not reorder OTTD's currencies, but will make it so that currencies affected by a grf will be those aimed by the writer.
2006-09-20(svn r6484) -Undo (partly)r6289. If a grf writer wants a string been only a ↵belugas
space, why should it be blocked? It is the wrong test at the wrong place
2006-09-19(svn r6482) WebTranslator2 update to 2006-09-19 21:58:22miham
italian - 38 fixed by sidew (38)
2006-09-19(svn r6480) WebTranslator2 update to 2006-09-19 16:09:27miham
brazilian_portuguese - 13 fixed by fukumori (13) german - 1 changed by Neonox (1) polish - 4 fixed by meush (4) portuguese - 22 fixed by supra90 (22)
2006-09-19(svn r6479) -Fix r6424: FS#348 Plane autoreplace glitchbjarni
Now the num_engines array is updated for the buying player when merging two players The incorrect caches aren't saved so no savegames will contain incorrect data due to this bug
2006-09-18(svn r6478) WebTranslator2 update to 2006-09-18 20:28:13miham
american - 26 fixed by WhiteRabbit (26) catalan - 6 fixed, 2 changed by arnaullv (8) dutch - 24 fixed by habell (24) french - 4 fixed, 1 changed by glx (5) german - 12 fixed, 1 changed by Neonox (13) hungarian - 4 fixed by miham (4) polish - 2 fixed by meush (2) slovak - 16 fixed by lengyel (16) turkish - 3 fixed by jnmbk (3)
2006-09-18(svn r6477) - Fix a loop-hole that allowed docks to be built regardless of ↵peter1138
town authority rating.
2006-09-18(svn r6476) [Languages] Small change to trigger a full language scan in WT2 ↵miham
to reconstruct damaged DB
2006-09-18(svn r6475) - Fix (r6055): Don't try to sort industries when there are none. ↵peter1138
Thanks to 'Delboy'
2006-09-17(svn r6474) - Add a patch option to control display of liveries, allowing ↵peter1138
none, your own, or all companies.
2006-09-17(svn r6473) -Fix: FS#347 town extends road beyond road stop. Fixed by r5062, ↵KUDr
unfixed by r5798. Now there is proper comment, so it should not happen again.
2006-09-17(svn r6471) -Fix (r6450): ConPatch was moved from network-only, but the ↵Darkvater
function was still inside the ENABLE_NETWORK define. Thanks nycom.
2006-09-16(svn r6468) -Codechange r6464: now use error() when failing refit in ↵bjarni
autoreplace to ensure that such a failure will not break a game We should only reach this error() if there is a bug, that would otherwise make the vehicles carry a different type of cargo without telling the user This also kills the warning added in r6464 (oops)
2006-09-16(svn r6465) -Fix: change some instances of '/* $Id */' to '/* $Id$ */', so ↵rubidium
SVN can do what is was supposed to do..
2006-09-16(svn r6464) -Fix r6393: killed a warning when compiling without assertsbjarni
added an error popup in the game if autoreplace fails to refit Since it's only triggered by conditions bugs can trigger, it works kind of like a non-fatal assert in builds without asserts
2006-09-16(svn r6463) -Fix (r6462): Reset the string width to zero on every new line ↵Darkvater
of course...
2006-09-16(svn r6462) -Codechange: Have GetStringWidth() return width as well as the ↵Darkvater
height bounding box of the string. Therefore rename the function to GetStringBoundingRect() and have it return a BoundingRect type of width/height
2006-09-16(svn r6461) WebTranslator2 update to 2006-09-16 14:47:23miham
catalan - 21 fixed, 46 changed by arnaullv (67) french - 20 fixed by glx (20) german - 13 fixed, 2 changed by Neonox (15) hungarian - 20 fixed by miham (20) polish - 20 fixed by meush (20) portuguese - 2 fixed by izhirahider (2) slovak - 6 fixed, 8 changed by lengyel (14) turkish - 20 fixed by jnmbk (20)
2006-09-15(svn r6459) - Fix (r6433): An enum mixup caused oilrigs to not have a ↵peter1138
station part. Thanks to Znuff for pointing out.
2006-09-15(svn r6458) - Fix (r6457): ... but close the colour window if the company is ↵peter1138
removed. (Thanks Rubidium)
2006-09-15(svn r6457) - Codechange: Allow the company colour window to stay open after ↵peter1138
the company information window has been closed, as the company colour window is now much larger.
2006-09-15(svn r6456) - Replace single colour scheme for passenger wagons with ↵peter1138
separate schemes for each of steam, diesel or electric engines. Savegames from the previous revision will not load.
2006-09-15(svn r6455) - Feature: Add 2cc (two company colours) livery schemes. This ↵peter1138
replaces the original colour selection window and bumps the saveload version. Liveries are supported for all vehicles, not just those with 2cc support. Thanks to lakie for GUI inspiration.
2006-09-15(svn r6454) -Fix(r6108) : Allow custom currency to display both prefix and ↵belugas
suffix -Codechange : Divide rate of conversion from grf by 1000, to match OTTD internal system
2006-09-15(svn r6453) -Feature: FS#305 Turkish currency (jnmbk)belugas
2006-09-14(svn r6450) -Feature: Make the 'patch' console command available for offline ↵Darkvater
use and for online use for player-based settings.
2006-09-14(svn r6449) -Fix (Win32): The dedicated server could overwrite the keyboard ↵Darkvater
input buffer before it was handled by OpenTTD. Thanks to glx for noticing. -While here, also do really minor coding style, and proper variable names.
2006-09-13(svn r6448) -Fix r6446: Remove the accidentaly added empty stringsglx
2006-09-13(svn r6447) -Fix r6446: Readd the accidentally removed translationsglx