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2005-07-25(svn r2704) Remove . from include path again, too much trouble. Also add ↵tron
some #ifdefs and #includes for the Windows build
2005-07-24(svn r2703) - Feature: [OSX] Added a native alert window to show whatever ↵bjarni
error() needs to print (Tobin made this, while I fixed some issued in it) - As a bonus, we now have an objective C file (os/macosx/macos.m) to use the functions Apple made to interact with OS stuff
2005-07-24(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic ↵celestar
numbers by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.
2005-07-24(svn r2701) Insert Id tags into all source filestron
2005-07-24(svn r2700) Insert Id tag into the Makefiletron
2005-07-24(svn r2699) Hopefully fix the compilation on Windows when SDL is not presenttron
2005-07-24(svn r2697) Make compiling with SDL on Windows work again (missing ↵tron
#includes) and fix some warnings
2005-07-23(svn r2696) Remove stray semicolonstron
2005-07-23(svn r2695) - Fix: OS/2 project update, add os2.h to dedicated_v.corudge
2005-07-23(svn r2694) Various smaller changes: eol-style, static, code simplificationtron
2005-07-23(svn r2693) [Translators] Updated translations to 20050723 (1 lang(s))miham
2005-07-23(svn r2692) Forgot to add a filetron
2005-07-23(svn r2691) Separate dedicated video driver and fix bemidi declarationstron
2005-07-23(svn r2690) - Minor cleanups to os2.c and hal.horudge
2005-07-23(svn r2689) - Split OS/2 music driver into os2_m.c, update project fileorudge
2005-07-23(svn r2688) MSVC and Watcom can't handle identical file names in different ↵tron
directories, oh my...
2005-07-23(svn r2687) Make a variable statictron
2005-07-23(svn r2686) Revert accidently commited changetron
2005-07-23(svn r2685) -Codechange: Split the music/sound/video drivers into separate ↵tron
files and move them into subfolders. This results in shorter and hopefully easier to maintain files. Note: I had to change paths in #include statements of some unrelated files, because I added the ottd base directory to the include path (-I.)
2005-07-23(svn r2684) Correctly save and load company_value, it's 64 bits wide, not 32 ↵tron
bits
2005-07-23(svn r2683) Remove redundant function call propagate return valuetron
2005-07-22(svn r2682) Static, casts, misc.tron
2005-07-22(svn r2681) - Fix OS/2 port, please do not modify openttd.wpj/tgt by hand ↵orudge
unless you know what you're doing!
2005-07-22(svn r2680) Fix a warningtron
2005-07-22(svn r2675) - Fix: pressing enter on a load-window resulted in saving the ↵Darkvater
game (Luca)
2005-07-22(svn r2674) - CodeChange: [pbs] Generalise the PSBISPbsDepot function so it ↵hackykid
can check if an arbitrary junction is a pbs junction. Preparations for making pbs more safe.
2005-07-22(svn r2673) Include functions.h directly, not globally via openttd.htron
2005-07-22(svn r2672) Move saving/loading related declarations to saveload.htron
2005-07-21(svn r2671) [Translations] Hand-fix polish.txtmiham
Translators beware! Please double check your language behaviour! Otherwise, WebTranslator now also checks paramnumber of the plural param, and refuses to accept badly formatted plural or gender params!
2005-07-21(svn r2670) Fix r2669tron
2005-07-21(svn r2669) Shuffle some more stuff around to reduce dependenciestron
2005-07-21(svn r2668) [Translations] Updated to 2005-07-21 (4 langs)miham
2005-07-21(svn r2667) [Translations] Restored german translations (2652:2653)miham
2005-07-21(svn r2666) w32dm.c needs MAX_PATH, which gets defined in variables.htron
2005-07-21(svn r2665) Move some variables, which are only used by music_gui.c, theretron
2005-07-21(svn r2664) Remove depedency on player.h from variables.htron
2005-07-21(svn r2663) Include variables.h only in these files which need it, not ↵tron
globally via openttd.h
2005-07-21(svn r2662) [Translations] Updated translations to 2005-07-20miham
2005-07-21(svn r2661) [Translators] Updated translations to 20050721 (1 lang(s))miham
2005-07-21(svn r2660) Get rid of some more shifting/anding/castingtron
2005-07-21(svn r2659) Catch up with reality in the landscape documentationtron
2005-07-20(svn r2658) -Codechange: Use MAKE_TRANSPARENT to display a transparented spritecelestar
2005-07-20(svn r2657) -Codechange: The available railtypes per player are now a ↵celestar
bitmask, so that railtypes do not be in ascending order of appearance. Allows easier implementation or more railtypes
2005-07-20(svn r2656) [Translations] Revert changes done in 2653miham
2005-07-20(svn r2655) An uint16 is an uint16, not a byte - fix wrong casttron
2005-07-20(svn r2654) SlWriteUint16() should have a uint16 as parameter, not some ↵tron
arbitrary enum
2005-07-20(svn r2653) [Translators] Updated translations to 20050720 (28 lang(s))miham
2005-07-20(svn r2652) - CodeChange: show 'too many sprites' in hex value; Patch signed ↵Darkvater
off by Tron
2005-07-20(svn r2651) - Fix: [ 1220776 ] Removes warning when compiling saveload.c on ↵Darkvater
some GCC versions (glx). This only works as long as there is only 1 saving thread active, as is the case now.
2005-07-20(svn r2650) Convert many explicit shifts+ands to extract bits to invocations ↵tron
of GB - should be a bit nicer to read