Age | Commit message (Collapse) | Author |
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Thanks TrueLight.
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search. The default value is 5000 for now, which is an educated guess. Probably needs some finetuning. Hopefully this "feature" can be removed later on, when more sophisticated means of limiting the pathfinder have been implemented. This should make ships and larger networks playable for now, though.
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choose a random direction. It will now try to get as close as possible.
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Add CMD_REMOVE_LONG_ROAD to the 'notest' section as it might have difficulties with town ratings, etc. Read the comment for more info (mgasterix)
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MacOSX porter as well as coder
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always overwritten
-fix [OSX]: fixed issue where OSX could not compile the java MIDI app if SHOW_WARNINGS was on (introduced in r1917)
-fix [OSX]: the midi class file is now also deleted with make clear
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compiling
(and distcc compiling via Makefile.config). Wiki is coming up soon! Big
tnx to Bjarni and Lucaspiller.
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failed.
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can turn off the telegraphc ticker sound for summarized messages, or turn off news-messages altogether (you get a red blot to notify you though). The [<][>] set the settings in one way, while clicking on the option itself, cycles it. This commit also 'fixes' bugs [1166973], [1121484] and patch [1169930].
- I also changed an order of strings from On, Off to Off, On, so this can be used ingame with the WWT_4 widget type.
- Since the newssettings now take 2 bits per setting (off/summary/on) _news_display_opt is widened to 32 bits and the settings code changed slightly to accomodate for a maximum of 16 message-types.
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root-directory anymore; win32 only (mgasterix)
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This should prevent trains, which are longer than the station, to turn around without stopping under certain circumstances and fix speed limit for trains entering a station, when realistic accerlation is used
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Celestar)
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effort with Celestar)
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trains anymore
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called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago
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caused preliminary rounding...
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npf<level> to enable debugging printouts from npf.
- Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline.
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laid out tracks.
- Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic().
- Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic.
- Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions.
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tiles for computing the remaining distance
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auto servicing.
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correct value
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- Don't assert the vehicle type, as it can be anything
- Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot
- Trim the debug printout, because the information about the vehicle is arbitrary
(Joint effort with Darkvater)
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problem that CMD_ERROR is just the highest bit of the return value, but CMD_CLEAR_LANDSCAPE returns a negative value for owned land. So the highest bit is set as well. Note to self: Finish Command Patch
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langs)
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(someone fscked it up!)
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then the end of the list is reached (Hackykid)
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(c.f. previous commit)
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v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p
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the engine
replaced from did not have cargo capacity (instead of refitting to passengers)
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changable now.
- Codechange: [NPF] Improved the NPF hash calculation slightly.
- Codechange: [NPF] Increased hash size, should speed up somewhat.
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files there
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say left/right instead of up/down
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- CodeChange: Use images as arrows in the scenario-date scroller, looks better
- Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving)
- Fix: Fix sprite offsets of the arrow sprites in openttd.grf
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bitshifts :P (sorry)
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depots (introduced in r2154)
- Fix: [NPF] Trains still tried to go through the back of depots.
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Multiplayer Menu
- Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user.
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check in
GetPrevVehicleInChain; this caused some nasty bugs in depots, like
wagons without engines complain about not being stopped, and stuff like
that. Hopefully this fixes those problems. With a big tnx to BJH for his
perfect demo!
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