Age | Commit message (Collapse) | Author |
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calling a function and is then reset in the function without ever reading it. Patch by Cirdan.
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of NewGRFs an industry can be built on a steep slope, however when 'querying' the foundation type of an industry we neglected the fact that these steep slope tiles do not have a foundation. As a result of this when one built a structure requiring foundations on a tile SW or SE of a steep slope industry tile it would try to apply the foundation on the steep slope to determine whether to draw the wall of the foundation and trigger an assert.
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having a build tool selected failed.
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variable, so move it so there is only once instance of that variable. Patch by Cirdan.
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headers so that nothing from the network directory needs to include basically all network headers.
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needed.
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the patch command.
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becomes very low so the buttons are still visible and useable. Patch by Dominik.
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Alberth.
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the autosave settings.
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network/network_internal to settings.
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settings stored in the savegame so there is no need to have a duplicate copy of it for new games.
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openttd.cpp to viewport.cpp/window.cpp.
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locations.
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the group vehicle list
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window_gui.h/window.cpp because they belong there.
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moving circular buffer. This makes it possible to store more news messages in the history. Based on a patch by Cirdan.
-Codechange: the number of news messages is reduced by removing every news message that is a configurable amount older than when it would not be shown in the newspaper popup/ticker, which is e.g. a month for industry production changes and half a year for subsidy offers. As a result the more important messages will stay longer in the message history (if longer than 30 messages).
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more logically.
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autoreplace gui...
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-Codechange: Replaced the four sort buttons by a dropdown
-Codechange: Reduced the default window size
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by the ones of the intro game.
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the 3 users include it, reducing dependencies on misc/smallvec.h
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copy of it.
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instead of just yes.
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