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2008-04-18(svn r12769) -Codechange: some coding style cleanups.rubidium
2008-04-18(svn r12768) -Codechange: move the statusbar GUI to it's own file.rubidium
2008-04-18(svn r12767) -Codechange: merge all main toolbar related functions into a ↵rubidium
single file instead of scattering the functionality over several files.
2008-04-18(svn r12766) -Add: sorting by road vehicle/train length. Based on a patch by ↵rubidium
Sir Bob.
2008-04-18(svn r12765) -Codechange: move some stuff out of variables.h that required ↵rubidium
including other headers in variables.h.
2008-04-18(svn r12764) -Add: check for missing (forgotten) header files in the ↵rubidium
generate script.
2008-04-18(svn r12763) -Fix: some headers were missing/still included in the MSVC ↵rubidium
project files.
2008-04-18(svn r12762) -Fix: tabs after the first non-tab character are generally not ↵rubidium
okay (or lines starting with a space and then tabs).
2008-04-18(svn r12761) -Codechange: lots of minor whitespace coding style fixes around ↵rubidium
operators.
2008-04-18(svn r12760) -Fix(r12759): Remove a now useless commentbelugas
2008-04-18(svn r12759) -Fix(r12358): There is no need to mask callback result for ↵belugas
pre-version7 since CBID_INDTILE_SHAPE_CHECK (cb2F) is really 15 bits.
2008-04-18(svn r12758) -Fix(r4712, r12745): Use a bool when it's about boolean ↵belugas
evaluation. a TileIndex is hardly a bool, of course of course. Thanks for good old MSVC warnings.
2008-04-17(svn r12757) -Codechange: move all cheat related stuff from all over the ↵rubidium
place to a single location.
2008-04-17(svn r12756) -Cleanup: variable scope and coding style in station*smatz
2008-04-17(svn r12755) -Fix (r12706): aborting map generation was not properly handledglx
2008-04-17(svn r12754) -Codechange: split depot.h into depot_map.h, depot_func.h and ↵rubidium
depot_base.h and remove quite a lot of unneeded (before this) includes of depot.h.
2008-04-17(svn r12753) -Codechange: do not use IsDepotTypeTile() where simpler ↵smatz
function can be used
2008-04-17(svn r12752) -Codechange: replace some magic constants in player_gui.cpp. ↵rubidium
Patch by Yexo.
2008-04-17(svn r12751) -Codechange: do what has been done in r11862 in a different way ↵rubidium
so it uses less memory.
2008-04-17(svn r12750) -Fix (r12749): viewport for industry new messages was not shown ↵rubidium
properly.
2008-04-17(svn r12749) -Codechange: store the viewport information in the windows that ↵rubidium
have a viewport instead of one global array with a viewport for each window, even when they do not use the viewport.
2008-04-17(svn r12747) -Codechange: Add varaction retrieval of station animation framepeter1138
2008-04-17(svn r12746) -Codechange: Add map storage for station animation framepeter1138
2008-04-17(svn r12745) -Codechange: a bit of naming conventions, introduce Is*DepotTile()smatz
2008-04-16(svn r12741) -Codechange: do not allocate the viewport drawer each time on ↵rubidium
the stack, but only once and reuse this.
2008-04-16(svn r12740) -Codechange: use a vector instead of allocating memory in a ↵rubidium
byte array for ChildScreenSpriteToDraw.
2008-04-16(svn r12739) -Codechange: use a vector instead of allocating memory in a ↵rubidium
byte array for ParentSpriteToDraw.
2008-04-16(svn r12738) -Fix (r12736): some sprites could be left unsortedsmatz
2008-04-16(svn r12737) -Codechange: Replace vector with a cut down class to allocate ↵peter1138
space as necessary. This avoids copying data around for vector's push_back() function.
2008-04-16(svn r12736) -Codechange: a (small) touch of coding style in viewport.cpp.rubidium
2008-04-16(svn r12735) -Codechange: use a vector instead of allocating memory in a ↵rubidium
byte array for TileSpriteToDraw.
2008-04-16(svn r12734) -Codechange: use a vector instead of allocating memory in a big ↵rubidium
byte array for StringSpriteToDraw.
2008-04-16(svn r12733) -Codechange: Merge two more Widgets arrays (town views ) into one.belugas
2008-04-15(svn r12731) -Fix (r12726): copying a 16bit array into 32bit wouldn't worksmatz
2008-04-15(svn r12726) -Fix [FS#1877]: overflow causing strange building behaviour in ↵rubidium
towns.
2008-04-15(svn r12717) -Fix (r11107): Check the TILE_NOT_SLOPED flag of the _north_ ↵frosch
tile of multi-tile houses to decide if autoslope is allowed.
2008-04-15(svn r12716) -Fix: Do not compare StationIDs with DepotIDs or WaypointIDs.frosch
2008-04-14(svn r12714) -Fix [FS#1904]: do not move windows below the toolbar on ↵rubidium
resizes unless they would go behind the toolbar.
2008-04-14(svn r12713) -Fix: misleading comment. Patch by Yexo.rubidium
2008-04-14(svn r12711) -Codechange: remove unneeded loopsglx
2008-04-14(svn r12709) -Feature: show the last joined server. Heavily based on a patch ↵rubidium
by Yexo.
2008-04-14(svn r12708) -Fix (FS#1914): increase default sound buffer size only for vistaglx
2008-04-14(svn r12707) -Fix: do not crash very hard on unrecognised savegames, just go ↵rubidium
back to the intro menu instead.
2008-04-14(svn r12706) -Merge: the thread rewrite from NoAI. The rewrite makes the ↵rubidium
threading we have better extendable.
2008-04-14(svn r12705) -Codechange: enumification of some more widgetsbelugas
2008-04-14(svn r12704) -Codechange: code style cleanup, mostly switch case alignmentbelugas
2008-04-14(svn r12701) -Codechange: do not explicitly number a widget enum because ↵rubidium
that causes a big diff when adding something.
2008-04-14(svn r12700) -Cleanup (r12699): Remove an unused string.maedhros
2008-04-14(svn r12699) -Codechange: Unify the order drawing code for orders and ↵maedhros
timetables.
2008-04-14(svn r12698) -Codechange: skip orders to stations that do not have a train ↵rubidium
part anymore, just like is done for road vehicles and ships.