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2006-08-12(svn r5864) -Feature: Also allow horizontal and vertical rails on steep slopestron
2006-08-12(svn r5854) -Fix: [elrails] now electric engines are stopped if they enter a ↵bjarni
non-electrified depot even if they would have left right away if the depot had catenary this solves the issue where electric engines in a certain situation could leave non-electrified depots, turn around and enter all the time
2006-08-12(svn r5853) -Fix: [elrails] FS#178 Electric Trains can leave Conventional Depotbjarni
now the user will get an error if he tries to start the train and the status bar will say "no power" instead of "stopped" Electric trains already driving in and out of non-electrified depots will still do so, but you can't start new ones
2006-08-11(svn r5843) Wrong path for masm64.rules in VS2005 project file (michi_cc)Darkvater
2006-08-11(svn r5841) -Fix r5794: use the height of the edge of the map for shadows of ↵rubidium
disasters that are outside the map
2006-08-11(svn r5839) Fix : A ship in a depot must be stopped before allowed to be cloned.belugas
As this is standard behaviour for all other vehicle types...
2006-08-10(svn r5836) - Silence a warning on mingw. Thanks glx.Darkvater
2006-08-10(svn r5833) -Feature: Allow building of (certain) rails, roads and bridge ↵tron
ramps on steep sloped tiles
2006-08-10(svn r5831) - Fix (r5765): regression regarding windows filetimes. ↵Darkvater
st->st_mtime's type time_t is only 64bit on windows64, so we need to convert it.
2006-08-09(svn r5822) - NewGRF: add support for callback 31, vehicle start/stop check. ↵peter1138
This allows a set to disallow a vehicle from being started, i.e. to not be able to leave the depot. This is almost a partner to callback 1D.
2006-08-09(svn r5820) - NewGRF: Add support for extra vehicle text in the purchase ↵peter1138
list for road vehicles, aircraft and ships.
2006-08-09(svn r5819) - NewGRF: add support for refit costs specified in NewGRF. This ↵peter1138
may affect the default refit costs for the default rail vehicles.
2006-08-09(svn r5813) Add x64 target to VS2005 project files (michi_cc)Darkvater
2006-08-08(svn r5810) Shuffle some constants for clarity and remove a case which ↵tron
cannot occur in DrawFoundation()
2006-08-08(svn r5809) Turn the tests for valid bridge ramp slopes into something ↵tron
comprehensible
2006-08-07(svn r5806) Inline FindLandscapeHeight() into its only remaining caller and ↵tron
remove the attribute "type" from struct TileInfo
2006-08-07(svn r5805) -Fix: FS#189 Boolean cheats do not workbjarni
This turned out to be an endian issue affecting all big endian computers (Vernon aka ploppy)
2006-08-07(svn r5801) - Codechange: The exception dialog showed the last ↵Darkvater
modification-date of win32.c instead of the last compilation-date. Use __DATE__ __TIME__ instead of __TIMESTAMP__; only affected windows not built with mingw/cygwin.
2006-08-07(svn r5800) - Fix: When directories were changed in 'Play Scenario', ↵Darkvater
pressing 'New Game' showed scenarios from that directory, not the default one. Bug has been present for a pretty long time, weird nobody noticed this.
2006-08-07(svn r5799) WebTranslator2 update to 2006-08-07 11:21:14miham
slovak - 31 fixed, 3 changed by lengyel (34)
2006-08-07(svn r5798) - Fix [r5062]: When expanding a town, the test to check if a ↵peter1138
tile is a road depot also excluded all non-road tile types (i.e. bridges/tunnels with road.) Thanks to Graphite for finding this.
2006-08-06(svn r5796) Use DrawTileSprites/DrawTileSeqStruct for road depot drawing ↵tron
data, too
2006-08-06(svn r5794) Pass the TileIndex plus x and y coordinates into GetSlopeZ_* ↵tron
instead of a TileInfo
2006-08-06(svn r5787) Rename width, height and unk of struct DrawTileSeqStruct to ↵tron
size_{x,y,z}
2006-08-06(svn r5785) Fix(5771) : Silenced a warning in MSVC that prevented from ↵belugas
compiling.
2006-08-05(svn r5782) [Translations] Added initial japanese translationmiham
2006-08-05(svn r5773) Clarify why the owner is checked before a palette is chosen when ↵tron
drawing a station tile: some stations are not owned by players
2006-08-05(svn r5772) Road depots always have an player as owner, so remove an useless ↵tron
check
2006-08-05(svn r5771) Unify several code paths and data structures for drawing train ↵tron
depots and waypoints
2006-08-05(svn r5769) - Fix (r5762): fix some mistakes in the opendir code and ↵Darkvater
filesize calculation. Thanks to Tron for noticing (and fixing).
2006-08-05(svn r5767) - Cleanup: Improve upon the header file mess regarding fios. ↵Darkvater
Move all relevant types from hal.h into fios.h, eliminate the unneccessary passing of a global variable, and extern variables in header files (declare in fios.c and misc_gui.c
2006-08-05(svn r5766) - Cleanup: Unify FiosBrowseTo and FiosGetDescTextDarkvater
2006-08-05(svn r5765) - Codechange: Fully unify the OS-specific FiosGet...List ↵Darkvater
functions into fios.c, as well as FiosGetSavegameList and FiosGetScenarioList functions with the help of some callbacks.
2006-08-05(svn r5764) - Cleanup: - Cleanup: Move the now unified FiosAlloc, ↵Darkvater
compare_FiosItems, FiosFreeSavegameList, FiosMakeSavegameName, FiosDelete and FileExists to newly created file fios.c where it belongs. - Fix: forgot to remove GetLanguageList from functions.h in previous commit
2006-08-04(svn r5763) - Cleanup: Move the now unified GetLanguageList and comparator ↵Darkvater
function to strings.c where it belongs.
2006-08-04(svn r5762) - Codechange: Implementation of POSIX-style ↵Darkvater
opendir/readdir/closedir functions for windows using FindFirstFile/FindNextFile/FindClose. - Add new header file fios.h that will be the place for all FIOS (game-list) types.
2006-08-04(svn r5761) - Cleanup: Really minor whitespace changes, and remove an extern ↵Darkvater
from a function decleration in header file.
2006-08-04(svn r5760) - Codechange: Use a define for case-string comparison in OS/2 ↵Darkvater
instead of function.
2006-08-04(svn r5759) -Fix: [OSX] fixed issue where the bundle was not build if the ↵bjarni
data dir contained subdirs (now copies the subdirs as well) -Fix: [OSX] allow subdirs in scenario when using make release (copies the subdirs as well) -Fix: [OSX] removed an outdated line in make release that prevented the creation of the dmg file
2006-08-04(svn r5750) WebTranslator2 update to 2006-08-04 07:51:51miham
slovak - 31 fixed, 24 changed by lengyel (55)
2006-08-03(svn r5742) WebTranslator2 update to 2006-08-03 20:09:26miham
slovak - 12 changed by lengyel (12)
2006-08-03(svn r5723) - Move the declaration of DrawRoadDepotSprite() out of ↵tron
functions.h (but I'm not too happy with the new header) - Use DiagDirection instead of plain int for the orientation of the depot graphics - Rename the associated data tables with sprites to something more meaningful
2006-08-02(svn r5714) Backport from branches/TGP (r5701 and r5711)miham
-Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range -Codechange: while at it, prettyfied DrawArrowButtons() a bit -Fix: < > boxes in industry production window (when cheat enabled) had a minor glitch
2006-08-01(svn r5698) - Fix [r5697]: don't remove ctype include for win32.c; needed ↵Darkvater
for toupper...ugh
2006-08-01(svn r5697) -Fix [r5684]: tolower() was undefined for certain architectures, ↵Darkvater
strangly VS2003 didn't complain, VS2005 did. Thanks glx
2006-08-01(svn r5696) WebTranslator2 update to 2006-08-01 19:56:23miham
turkish - 5 changed by jnmbk (5)
2006-08-01(svn r5692) WebTranslator2 update to 2006-08-01 15:27:09miham
slovak - 11 changed by lengyel (11)
2006-08-01(svn r5690) Factor common code to reduce code duplicationtron
2006-08-01(svn r5689) Default a station tile to be electrifiable if there is no other ↵tron
information available. I suppose this was a copy&paste error
2006-07-31(svn r5688) - Forward-port the release-changes from the 0.4 branch back to ↵Darkvater
trunk. This ensures an updated changelog, known-bugs, etc.