summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2005-01-24(svn r1639) Fixed spelling: Wrong command in error for goto_dirdominik
2005-01-24(svn r1638) -Fix: Train crashes should no longer desync the game. This is ↵celestar
more of a workaround, as somewhere there might be some InteractiveRandom() abuse in the code.
2005-01-24(svn r1637) -Fix: VS6 warningdarkvater
-Added missing files to VS6 and VS.Net project files (bociusz)
2005-01-24(svn r1636) fix: helicopters now go to a hangar if they are set for ↵bjarni
replacement or needs to be renewed
2005-01-24(svn r1635) fix: forgot to set SetVScrollCount properly in autoreplace train ↵bjarni
GUI. It appears ok now
2005-01-24(svn r1634) Update readme: JAM support has been removed, also be more ↵tron
precise which version of SDL is needed to compile
2005-01-24(svn r1633) -Fix: [1040119] Flood and wagons in depotdarkvater
2005-01-23(svn r1632) -Fix: [1108008] Scenario creation bug; engines are of correct ↵darkvater
year when scenario is saved
2005-01-23(svn r1631) A couple of fixes for the signed/unsigned warnings. Only ↵dominik
train_cmd.c remains to need fixing...
2005-01-23(svn r1630) Langfile updatemiham
2005-01-23(svn r1629) added a counter to tell how many engines you have of each type ↵bjarni
to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list. this also fixes some window updates issues when autoreplacing
2005-01-23(svn r1628) -Fix: [1107893] script command; log file pointer was not reset ↵darkvater
to NULL after logging was closed
2005-01-23(svn r1627) -Fix: The tabulizer in action ^_^darkvater
2005-01-23(svn r1626) -Updated readme and credits list.darkvater
2005-01-23(svn r1625) -Alphabetized credits listdarkvater
2005-01-23(svn r1624) -Fix: [1106930] BugFix: placing signals with 2x1 drags is ↵darkvater
treated as placing a single signal thus providing an easy fix for a nasty problem.
2005-01-23(svn r1623) Remove dead codetron
2005-01-23(svn r1622) -Fix: variables can't be defined after a statement.. (Igor2Code)truelight
2005-01-23(svn r1621) -Fix: fixed some compiler warnings for the random-debug-switchtruelight
2005-01-23(svn r1620) Fix typo in r1619tron
2005-01-23(svn r1619) Fight bit rot in the Makefile:tron
- Begin all echos with ===> to visually emphasise them - Add @ to suppress printing of commands where it was missing - Add echos to rules where none were - Rephrase some existing echos - Remove VERBOSE_FILTER, because piping errors to /dev/null is ... a bad idea
2005-01-23(svn r1618) () -> (void)tron
2005-01-23(svn r1617) -Fix: Ugly hack to only call ResetObjectToPlaceon childwindows ↵darkvater
of build-toolbar if the window is closed manually (with 'X'); if not checked ResetObjectToPlace is called twice resulting in undesired actions (eg. clicked button is unclicked immediately).
2005-01-23(svn r1616) Introduce ttd_strlcat() and use it to de-uglify some piece of ↵tron
code in misc_cmd. While here rename the len parameter of ttd_strlcpy() to size, because it is a buffer size and not a string length. Also add -Wwrite-strings to the Makefile, because the above mentioned piece of code was the only part which triggered this warning.
2005-01-23(svn r1615) -Fix: [1107350] console ignoring return character occasionally. ↵darkvater
For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input)
2005-01-23(svn r1614) Fix: Signals were not updated correctly when the vehicle drive ↵dominik
side was changed
2005-01-23(svn r1613) -Fix: WE_CLICK event is not called on default actions. If ↵darkvater
special action is needed, use the other events like WE_RESIZE or WE_DESTROY, etc.
2005-01-23(svn r1612) -Fix: made sure that ->next pointers are set to NULLtruelight
2005-01-23(svn r1611) Display server port in the multiplayer game info windowdominik
I had to make the multiplayer window 10 pixels wider for this
2005-01-23(svn r1610) Remove trailing whitespace (last time ever, i hope)tron
2005-01-23(svn r1609) -Codechange: converted the last order-loop with FOR_VEHICLE_ORDERStruelight
2005-01-23(svn r1608) Make ReplaceWords() comprehensibletron
2005-01-23(svn r1607) -Fix: When deleting an order, the next pointer was not cleared, truelight
resulting in some unusual behavoir from time to time
2005-01-23(svn r1606) Fix some bogus caststron
2005-01-23(svn r1605) Remove redundant iftron
2005-01-23(svn r1604) Fix: [ 1105112 ] Destroyed train locks crossingsdominik
2005-01-23(svn r1603) -Fix: unused variable in FormatTinyDatedarkvater
-Fix: added void to all win32.c functions as well
2005-01-23(svn r1602) -Fix: [1107514] When resizing a window, make sure the correct ↵tron
window receives the click
2005-01-22(svn r1601) Add: A brand new set of icons.dominik
Removed: The old icons
2005-01-22(svn r1600) Mac: applied the new icon to the mac binary filebjarni
2005-01-22(svn r1599) fix: autoreplace window now updates when inflation alters pricesbjarni
Hackykid and not LordOfThePigs pointed out the update problem fixed in rev 1597. Sorry. Sometimes development can get too fast
2005-01-22(svn r1598) Feature: Message history now is stickyable and resizeabledominik
The news messages are now precisely cropped according to pixel width to fit optimal into the window. Introduced a new date format: DATE_TINY, which is ISOish.
2005-01-22(svn r1597) fix: autoreplace vehicle lists are now redrawn when a new ↵bjarni
vehicle becomes available (thanks LordOfThePigs for pointing this one out)
2005-01-22(svn r1596) Add some more staticstron
2005-01-22(svn r1595) EmergencySave() is only used on WIN32, add preprocessor guard to ↵tron
hide it everywhere else
2005-01-22(svn r1594) Convert all undefined parameter lists to (void) and add the ↵tron
appropriate warning flags in the Makefile
2005-01-22(svn r1593) Remove yet another alloca()tron
2005-01-22(svn r1592) -Fix: [1090495] Slopes under high bridges weren't floodedtron
2005-01-22(svn r1591) Make dedicated servers on OS/2 check for input the UNIX waytron
2005-01-22(svn r1590) -Fix: [1107347] ban 1 crashes dedicated server. Dedicated server ↵darkvater
cannot ban itself :)