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2007-02-08(svn r8634) -Codechange: replace missing sprites with a red question mark.rubidium
2007-02-08(svn r8633) [PSP] -Fix r8629: mixed psp-config and pspconfig, making ↵truelight
./configure --reconfig to fail
2007-02-08(svn r8632) [PSP] -Add: added include and lib to CFLAGS / LDFLAGS based on ↵truelight
the SDK dir from psp-config -Fix: disabled pthread for PSP
2007-02-08(svn r8631) -Add: added parameter -l ip[:port] to ./openttd, which redirects ↵truelight
DEBUG() to a remote connection over TCP For example, launch on 192.168.0.1 with, say, netcat a listener: netcat -l -p 3982 Launch OpenTTD on a remote host (say, PSP): ./openttd -l 192.168.0.1 -d9 And you get all debug information on 192.168.0.1. Very useful for debugging Portable systems.
2007-02-08(svn r8629) [PSP] -Add: added psp-config detection in configure for PSP targettruelight
2007-02-08(svn r8628) [PSP] -Add: added configure support for the PlayStation Portable ↵truelight
target In the coming days/weeks there will be an attempt to port OpenTTD for this target. This is a very small step towards that.
2007-02-07(svn r8622) -Update: WebTranslator2 update to 2007-02-07 22:44:21miham
finnish - 8 fixed by kerba (8) russian - 4 fixed, 2 changed by DarkFenX (6) slovak - 2 changed by lengyel (2) spanish - 7 fixed by eusebio (7) traditional_chinese - 38 fixed, 27 changed by thomasau (65)
2007-02-07(svn r8621) -Codechange: assigned new numbers to the VEH_(type) enum so that ↵bjarni
VEH_Train is 0, VEH_Road is 1 and so on This means that "v->type" can be used as array indexes instead of VehTypeToIndex() (or "v->type - VEH_Train/0x10 as the code still used in some places) Surprisingly this can be done without changing the savegame format
2007-02-07(svn r8620) -Fix: buoys on canal tiles do not flood anymore (Maedhros).rubidium
2007-02-07(svn r8619) -Fix: store the ownership of a water tile in the buoy tile and ↵rubidium
set the ownership of the water tile when the buoy is removed. This solves the issue of removing ownership from canal tiles thus making is possible for other players to remove the canal tile.
2007-02-07(svn r8618) -Fixtron
Remove redundant assignments. The function call just before already does it
2007-02-07(svn r8617) -Fixtron
Fix harmless typo: s/,/;/
2007-02-06(svn r8616) -Update: WebTranslator2 update to 2007-02-06 22:31:04miham
american - 6 fixed by WhiteRabbit (6) brazilian_portuguese - 11 changed by fukumori (11) croatian - 29 fixed, 1 changed by tperic (30) danish - 2 fixed by MiR (2) dutch - 4 fixed by habell (4) french - 1 fixed by glx (1) korean - 18 changed by leejaeuk5 (4), darkttd (14) russian - 4 fixed, 31 changed by DarkFenX (35) slovak - 7 fixed by lengyel (7) traditional_chinese - 2806 fixed by sam0737 (93), cylau0 (412), xbddc (109), thomasau (440), tiberiusteng (1752) ukrainian - 4 fixed, 1 deleted, 3 changed by mad (8)
2007-02-06(svn r8615) [Translations] -Prepare: added traditional chinese to project ↵miham
files as well
2007-02-06(svn r8614) [Translations] -Prepare: prepare committing traditional chinesemiham
2007-02-06(svn r8613) -Fix [MorphOS]: offsetof() macro undefined for MorphOS buildKUDr
2007-02-06(svn r8612) -Fix (r117) [FS#582]: When the currently selected player in the ↵maedhros
performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive.
2007-02-06(svn r8611) -Fix: Moved the aircraft speed limiting into UpdateAircraftSpeed ↵celestar
and enummed some speed limits. This should give a more steady display in the status bar during taxiing
2007-02-06(svn r8610) -Codechange/Feature: rewrote the list handling in the ↵bjarni
autoreplace window -The user will notice the following changes: All vehicle types behaves in the same way Adding/removing an engine (new design and so on) can no longer result in the window selecting a new engine All valid replacements will be displayed since it looks at refitting options as well (this solves the missing ships with the newships GRF) Since you can't replace an engine into itself, the engine selected in the left list will no longer appear in the right list -The code changes: Instead of looping all engines all the time, each list generates a list like the build windows This ensures consistent list generation since only one function can loop all engines Unified code for all vehicle types It now use the lists to call the drawing code in the build vehicle window Works on selected EngineIDs instead of selected index in the list
2007-02-06(svn r8609) -Fix: a road vehicle that is very close after another (slower) ↵rubidium
road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel.
2007-02-06(svn r8608) -Fix: you were unable to build roads in the scenario editor when ↵rubidium
there is no town 0, even though there are other towns.
2007-02-05(svn r8605) -Codechange: [OSX] changed all objective C to objective C++bjarni
This will permanently solve the issue where compilation on OSX broke because C++ code was added to some header files -Note: (important if you develop mac specific code) taken from http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html gdb lacks an integrated C++ with Objective-C parser. This means that gdb won't be able to evaluate expressions that contain both C++ and Objective-C constructs. gdb assumes that the language for ".mm" files is C++. you can change it to objective C by typing: (gdb) set language objc Mixing C++ and objective C has some limitation (see link for all of them)
2007-02-05(svn r8593) -Fix (FS#564): bridges do not get destroyed when the bridge head ↵rubidium
gets flooded and there is a vehicle on the bridge. Original patch by KeeperofTheSoul.
2007-02-04(svn r8588) -Update: WebTranslator2 update to 2007-02-04 19:36:03miham
catalan - 1 fixed by arnaullv (1) czech - 3 fixed, 12 changed by Hadez (15) esperanto - 2 fixed by LaPingvino (2) hungarian - 4 fixed by miham (4) korean - 8 fixed by leejaeuk5 (8) portuguese - 2 fixed, 2 changed by izhirahider (4) russian - 11 fixed, 14 changed by DarkFenX (25)
2007-02-04(svn r8582) -Fixtron
Reorder the attributes of some structs to reduce their size
2007-02-04(svn r8576) -Fix: wrong type given to MallocT (VC2003, UNICODE build)KUDr
2007-02-04(svn r8575) -Fix (8125): remove unused includerubidium
2007-02-04(svn r8574) -Fix: Silence VC2003 warning: "compiler limit : terminating ↵KUDr
debug information emission for enum 'StringIdEnum'"
2007-02-04(svn r8573) -Cleanup: obey the comment style in stdafx.h.rubidium
2007-02-04(svn r8572) -Fix: use the C++ version of the Standard C Library headers. ↵rubidium
This due to the fact that some stl headers will include them anyway and #undef several defines made in stdafx.h. An example of this is that fopen that we redefine to _wfopen (for Windows Unicode compatability), is reverted to a non-Windows Unicode compatible fopen. This makes it impossible to start openttd with non-ASCII characters in the path or load savegames with non-ASCII characters under Windows.
2007-02-04(svn r8570) -Fixtron
Add a regular constructor and destructor to AirportFTAClass
2007-02-04(svn r8569) -Fix (r8464): revert properlypeter1138
2007-02-03(svn r8567) -Feature: Allow upgrading bridges by building a new bridge over ↵maedhros
the top. (Based on a patch by gigajum) - The replacement bridge must be the same transport type, and if it's a rail bridge it must have the same railtype. - Town owned bridges can also be upgraded, but only to a bridge with a higher top speed.
2007-02-03(svn r8566) -Fixtron
Remove untranslated strings
2007-02-03(svn r8565) -Fixtron
Fix indentation
2007-02-03(svn r8564) -Fixtron
Remove incorrect empty translations
2007-02-03(svn r8563) -Fixtron
Replace very old tabs which should be spaces by spaces
2007-02-03(svn r8562) -Update: WebTranslator2 update to 2007-02-03 19:51:53miham
brazilian_portuguese - 1 changed by fukumori (1) croatian - 78 fixed, 1 changed by tperic (79) german - 15 changed by Neonox (15) portuguese - 4 fixed by izhirahider (4) russian - 10 fixed by DarkFenX (10) slovenian - 4 fixed by Necrolyte (4)
2007-02-03(svn r8559) -Fixtron
-Codechange: Put the airport movement data into struct AirportFTAClass
2007-02-03(svn r8551) -Fix (r7759): Use ${} instead of $() for variables.maedhros
2007-02-03(svn r8550) -Fixtron
Building a vehicle does not involve allocating orders, so do not check whether orders could be allocated
2007-02-03(svn r8549) -Fixtron
Do not check whether the end of the depot array has been reached when building an aircraft. This cannot happen, just assert it really does not happen
2007-02-03(svn r8548) -Fixtron
Remove redundant second retrieval of the AircraftVehicleInfo when building an aircraft
2007-02-03(svn r8547) -Fixtron
Remove redundant second retrieval of the station and airport when building an aircraft
2007-02-02(svn r8546) -Codechange: add a seperate (wrapper) functions to send/receive ↵rubidium
booleans.
2007-02-02(svn r8544) -Codechange: move game list related function/struct declarations ↵rubidium
to network_gamelist.h
2007-02-02(svn r8543) -Codechange: make a real difference between querying the server ↵rubidium
via UDP and TCP.
2007-02-02(svn r8542) -Codechange (Fix?): tweak the gamelist requery timeout so more ↵rubidium
servers are found for slow network connections.
2007-02-02(svn r8540) -Fix[YAPF]: Assert when buoy is placed on NE or NW map edge (Dan)KUDr
2007-02-02(svn r8539) -Fixtron
static