Age | Commit message (Collapse) | Author |
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road vehicles.
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same as for stations.
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instead of loading/unloading.
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as a macro instead
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forgotten anymore when autoservice 'interferes'.
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the intended penalty.
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multiple times in a row in it's orders, only the first one would be skipped.
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items.
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for company colours.
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missing a resizebox
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and the load percentage conditional variable is evaluated.
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manner.
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conversions available to a bigger part of the code.
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when trying to get the load percentage.
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appropriate place and do not misuse it for the time table GUI.
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nearest depot.
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more modular (instead of causing a string explosion).
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CmdSend<VehicleType>ToDepot commands.
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the splitting of the load/refit button.
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'via' non-stop order to emphasize that loading/unloading will not be done.
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little more clear that 'transfer' is just an unload type.
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pixel less than window width, not one more.
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-Feature: ability to force a vehicle to not unload at a station.
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-Fix: unusable non-stop orders shown for waypoints and depots.
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instead of two. The "TTDP compatible order" setting now only sets the default behaviour of new trains.
-Feature: allow three different load type in a single game instead of two. One can choose full load all and full load any instead of full load being governed by the "full load any" patch setting.
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3 lines
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some future changes.
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(non stop and full load are ambiguous and depend on some patch settings).
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distinct tasks, just make an extra button for it and hide them when not needed.
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load and full load any based on the patch setting instead of using the patch setting directly.
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some NewGRF data.
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