Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-12 | (svn r2187) Implement a slightly better workaround than r1588 did. (Joint ↵ | tron | |
effort with Celestar) | |||
2005-04-12 | (svn r2186) [Translations] Refreshed translations (20 strs/3 langs) | miham | |
2005-04-11 | (svn r2185) -Fix: Made sure that the realistic acceleration does not freeze ↵ | celestar | |
trains anymore | |||
2005-04-11 | (svn r2184) - CodeChange: remove the copy of ClearSlot(), which is now also ↵ | Darkvater | |
called for CmdSkipOrder(). This also fixes the involuntary crash introduced 2 revisions ago | |||
2005-04-11 | (svn r2183) - Fix: Removed brackets from around STRAIGHT_TRACK_LENGTH, they ↵ | matthijs | |
caused preliminary rounding... | |||
2005-04-11 | (svn r2182) - Add: [NPF] There is now a debug class for NPF. Use -d ↵ | matthijs | |
npf<level> to enable debugging printouts from npf. - Codechange: [NPF] Removed NPF_MARKROUTE macro, to mark routes just specify a npf debugging level >= 1 on the commandline. | |||
2005-04-11 | (svn r2181) - Add: DistanceTrack() to calculate the distance over optimally ↵ | matthijs | |
laid out tracks. - Codechange: [NPF] Removed unused heuristic function NPFCalcTileHeuristic(). - Codechange: [NPF] Use DistanceTrack() instead of DistanceManhattan() for ship and train heuristic. - Codechange: Renamed variables x and y to dx and dy in some of the distance calculation functions. | |||
2005-04-11 | (svn r2180) -Fix: Deceleration code now only takes into account rail station ↵ | celestar | |
tiles for computing the remaining distance | |||
2005-04-11 | (svn r2179) - Fix: [ 1121437, 1114228 ] Vehicles not entering depots for ↵ | matthijs | |
auto servicing. | |||
2005-04-10 | (svn r2178) Postprevcommitaddendum: add debug.h if you use DEBUG() | Darkvater | |
2005-04-10 | (svn r2177) - Fix: Fix a slot desync with setting the invalid slot to the ↵ | Darkvater | |
correct value | |||
2005-04-10 | (svn r2176) Revise CheckOprhanedSlot(): | tron | |
- Don't assert the vehicle type, as it can be anything - Don't touch the slot information of the vehicle, because it's possible that it is not a road vehicle anymore and even if it is, it has nothing to to with that slot - Trim the debug printout, because the information about the vehicle is arbitrary (Joint effort with Darkvater) | |||
2005-04-10 | (svn r2175) [Translations] Updated translations (11 strs/3 langs) | miham | |
2005-04-09 | (svn r2174) [Translations] Updated translations (7 strs/2 langs) | miham | |
2005-04-09 | (svn r2173) -Fix: [ 1179380 ] Rail now builds on reserved land. Cause by the ↵ | celestar | |
problem that CMD_ERROR is just the highest bit of the return value, but CMD_CLEAR_LANDSCAPE returns a negative value for owned land. So the highest bit is set as well. Note to self: Finish Command Patch | |||
2005-04-09 | (svn r2172) [Translations] Translations from the last two days (37 strs/11 ↵ | miham | |
langs) | |||
2005-04-09 | (svn r2171) [Translations] Manually fixed string-order in english.txt ↵ | miham | |
(someone fscked it up!) | |||
2005-04-08 | (svn r2170) -fix: [1179457] the industry list can now no longer scroll down ↵ | bjarni | |
then the end of the list is reached (Hackykid) | |||
2005-04-08 | (svn r2169) -Fix: Doing the slot clearing also for crashed road vehicles ↵ | celestar | |
(c.f. previous commit) | |||
2005-04-08 | (svn r2168) - Fix: Various stages of invisible trains, and wrong ↵ | Darkvater | |
v->u.rail.track combinations. When a vehicle was sold its (possibly) assigned road slot for multislot was not cleared, thus resulting in a bug confusion. This should fix [ 1178520 ] Assertion failure in ai.c (invalid v->u.rail.track). With big thanks to TrueLight for the demo-recording patch, BJH for the wonderful savegame, Hackykid for his brilliant suggestions of the problem and Celestar for... ehm, making it all possible ;p | |||
2005-04-08 | (svn r2167) -fix: [autoreplace] trains now get the default cargo type if ↵ | bjarni | |
the engine replaced from did not have cargo capacity (instead of refitting to passengers) | |||
2005-04-07 | (svn r2166) Fixed two warnings in the last commit. | matthijs | |
2005-04-07 | (svn r2165) - Codechange: [NPF] Properly enummed NPF hash size, it is easily ↵ | matthijs | |
changable now. - Codechange: [NPF] Improved the NPF hash calculation slightly. - Codechange: [NPF] Increased hash size, should speed up somewhat. | |||
2005-04-07 | (svn r2164) - Language: [ 1173684 ] fix some wrong french translations (glx) | Darkvater | |
2005-04-07 | (svn r2163) - SVN: Set ignore on grfcodec for when you decode/encode grf ↵ | Darkvater | |
files there | |||
2005-04-07 | (svn r2162) - Fix: Tooltips of horizontal scrollbars were wrong; they now ↵ | Darkvater | |
say left/right instead of up/down | |||
2005-04-07 | (svn r2161) - Fix: When resizing a window, the button is also visibly depressed | Darkvater | |
- CodeChange: Use images as arrows in the scenario-date scroller, looks better - Feature: Clicked buttons with images/text now visibly depress their contents when pressed (eg it really seems like the button is moving) - Fix: Fix sprite offsets of the arrow sprites in openttd.grf | |||
2005-04-06 | (svn r2160) - Fix (Regression): Convert rail failed to work; stupid ↵ | Darkvater | |
bitshifts :P (sorry) | |||
2005-04-06 | (svn r2159) - Fix: [NPF] Road vehicles never found their target station or ↵ | matthijs | |
depots (introduced in r2154) - Fix: [NPF] Trains still tried to go through the back of depots. | |||
2005-04-06 | (svn r2158) [Translations] Updated translations (72 strs/2 langs) | miham | |
2005-04-06 | (svn r2157) - Feature (request): [ 1166978 ] Focus keyboard on input-box in ↵ | Darkvater | |
Multiplayer Menu - Feature: If the to be started server is using a password, draw a red '*' after the set password button to remind the user. | |||
2005-04-06 | (svn r2156) -Fix: in revision 2104 someone forgot to add a very important ↵ | truelight | |
check in GetPrevVehicleInChain; this caused some nasty bugs in depots, like wagons without engines complain about not being stopped, and stuff like that. Hopefully this fixes those problems. With a big tnx to BJH for his perfect demo! | |||
2005-04-06 | (svn r2155) - Fix: Company value was $2 when value more than an int32 could ↵ | Darkvater | |
handle (use max64 instead of max) | |||
2005-04-05 | (svn r2154) - Fix: [NPF] Vehicles should no longer try to drive through the ↵ | matthijs | |
back of depots and road stations. - Add: GetDepotDirection() wrapper function. - Fix: [NPF] Ships can now actually reach buoys. | |||
2005-04-05 | (svn r2153) - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window ↵ | darkvater | |
win32-only (glx) | |||
2005-04-05 | (svn r2152) - Fix: Chatbar in MP games is now on-top of the news window. | darkvater | |
- CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer. - CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc. | |||
2005-04-05 | (svn r2151) [Translations] Updated translations (36 strs/2 langs) | miham | |
2005-04-04 | (svn r2150) [Translations] Updated translations (14 strs/10 langs) | miham | |
2005-04-04 | (svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did ↵ | Darkvater | |
not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling. | |||
2005-04-04 | (svn r2148) - Add: [NPF] Trains can now plan taking into account that they ↵ | matthijs | |
can reverse in depots. This makes forced servicing tracks work with NPF. | |||
2005-04-04 | (svn r2147) - Add: [NPF] Give red presignal exit signals a different ↵ | matthijs | |
(higher) penalty, to discourage trains from waiting at presignal exits. | |||
2005-04-04 | (svn r2146) - Fix: [ 1175973 ] Crash if any key is pressed in startup ↵ | matthijs | |
(pkirchhofer) | |||
2005-04-03 | (svn r2145) [Translations] Updated translations (174 strs/6 langs) | miham | |
[Translations] Also switched to two spaces instead of tabs (Darkvater requested) | |||
2005-04-03 | (svn r2144) - Fix: AI crash when trying to remove stations with index higher ↵ | darkvater | |
than 256. | |||
2005-04-03 | (svn r2143) - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors ↵ | Darkvater | |
landscape-tool (thanks chrishuebsch) | |||
2005-04-03 | (svn r2142) - Fix: Game no longer crashes when you want to remove a piece of ↵ | Darkvater | |
road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! | |||
2005-04-03 | (svn r2141) - Fix: Keys now hopefully only activate the right windows. If ↵ | Darkvater | |
console/querybox/chatbox is open, all input goes there, if closed to game itself. | |||
2005-04-03 | (svn r2140) - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both ↵ | Darkvater | |
'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window. | |||
2005-04-03 | (svn r2139) -fix: "[ 1146215 ] Engine power not updated w/auto replace" ↵ | bjarni | |
autoreplace now forces an update of the cache. It should not affect gameplay as the cache is updated each time the train starts moving, it's just an instant update of the detail window | |||
2005-04-03 | (svn r2138) -Fix: [ 1144154 ] The map has two dimensions, not one | celestar | |