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2005-01-16(svn r1535) -Fix: bah, I hate to be wrong.. oh, euh, wrong copy/paste from ↵truelight
TPFMode 1
2005-01-16(svn r1534) Use memmove() instead of memcpy() when copying overlapping ↵tron
memory (tamlin)
2005-01-16(svn r1533) Turn an if cascade into a switch and move a const array to the ↵tron
only location where it is used
2005-01-16(svn r1532) -Fix: [1103078] default service period patch options are now ↵darkvater
cast to 0 with right variable size.
2005-01-15(svn r1531) -Feature: [1039061] Swiss town-names (vulvulune)darkvater
2005-01-15(svn r1530) Makefilefix: now the binary never links to SDL if DEDICATED is ↵bjarni
set. Thanks to igor2code for making me aware of this issue even through I fixed it in a different way than his patch did. (I made dedicated never link to sdl, nomatter what makefile.config says)
2005-01-15(svn r1529) -Feature: [1090950] Adding 16:10 resolutions for mainly laptops ↵darkvater
(doode)
2005-01-15(svn r1528) -Fix: forgot to init a variabletruelight
2005-01-15(svn r1527) -Add: RCon (Remote Connection). A server can set:truelight
'set rcon_pw <password>' Which enables rcon. A client can now do: 'rcon <password> "<command>"' The command will be executed on the server. (guru3) -Fix: 'kick 1' did crash dedicated servers -Fix: server password is now correctly saved !!Warning!!: do not give your rcon password to people you do not thrust!
2005-01-15(svn r1526) -Fix: [1103027] Minor changes for the lobby GUI (widen window) ↵darkvater
(bociusz)
2005-01-15(svn r1525) -Codechange: rewrote the _order_array, now it can be made dynamic.truelight
-Codechange: renamed all 'schedule' stuff to 'order(list)' -Codechange: moved all order-stuff to order_cmd.c / order.h -Codechange: vehicles that share orders are now linked to eachother with next_shared/prev_shared in Vehicle Developers: please use AssignOrder to assign data to an order. If not, you _WILL_ make the save-routine to assert!
2005-01-15(svn r1524) -"Feature": when windows exception tracker is enabled (release ↵darkvater
builds) and the game crashes for any reason any active log file is closed first. This ensures the log file and ingame debug messages can be used to debug a problem. Any *nix versions are welcome
2005-01-15(svn r1523) -Fix: somehow mousewheel was disabled on windows using SDL; ↵darkvater
reenabled again -Fix: added missing CDECL to ellipsis functions and changed VS6 project file to use _cdecl calling conventions (thx tamlin)
2005-01-15(svn r1522) -Fix: warning players.c; forgot return type. Damn, makefile is ↵darkvater
too strict ;) (Thx Tron)
2005-01-15(svn r1521) -Fix: Ship Vehicle Lists are now redrawn correctlycelestar
-Codechange: added some const to last commit -Codechange: Ship and Aircraft lists are now update on order change, not on new day
2005-01-15(svn r1520) Trim 134 (!) lines with trailing whitespace ):tron
2005-01-15(svn r1519) -Fix: [1102776], [1099535] Aircraft vehicle lists are now ↵celestar
redrawn when an aircraft arrives in the depot. Station-specific vehicle lists are now redrawn daily as well (not only the master list)
2005-01-15(svn r1518) -Fix: server issue where some company names were wrongdarkvater
-Fix: Highscore troubles; accessing members of deleted window
2005-01-15(svn r1516) -Cheating players do not get their names added to the highscore ↵darkvater
table/file -Fixed issue where highscore window would not come up after endgame screen -Fix: VS6 compiles once again (braindead compiler)
2005-01-15(svn r1515) -Removed the 'close ALL windows' from the toolbar since ↵darkvater
shift+del does this.
2005-01-14(svn r1514) -Fix: [1092474] little red box in scenario editor (Celestar). ↵darkvater
Error box is also shown in scenario editor for terraforming, thus solving the eternally-pulsating-tile problem.
2005-01-14(svn r1513) -Fix: glitch in revision 1510truelight
-Fix: MSVC6 project file update (bociusz) -Fix: MSVC6 default language is now English (UK), no longer Swedish (bociusz)
2005-01-14(svn r1512) Replace probably incorrect test of loading_count with probably ↵tron
correct test of loaded_count
2005-01-14(svn r1510) -Add: Improved Network Lobby GUI: (bociusz)truelight
- Added green dot if company income is positive (else red dot) - Added lock icon if company is password protected
2005-01-14(svn r1509) Const correctness and add static where appropriate while ↵tron
touching the lines anyway
2005-01-14(svn r1508) Remove duplicate declarations and include proper headers where ↵tron
necessary
2005-01-14(svn r1507) Remove unreachable codetron
2005-01-14(svn r1506) Fix: [ 1102275 ] Game crashed when clicking "new face" or ↵dominik
"company color" twice
2005-01-14(svn r1505) -Fix: Refit engine button is now disabled when cargo capacity ↵celestar
equals zero
2005-01-14(svn r1504) enummed town ratings (Jango)celestar
2005-01-14(svn r1503) Added feature:miham
o allows users to setup the production values of the rawmaterial producing industries in the editor Modified: o ttd.h - added CT_INVALID for 0xFF cargo type o english.txt - added 1 string o industry_gui.c - the feature itself o window.h - added compile asserts to the structs which checks whether their sizes are smaller than WINDOW_CUSTOM_SIZE Thanks: o Darkvater to bother me to constantly improve the patch o Various users at #openttd for testing
2005-01-13(svn r1502) -Fix: [1101889] Crash under windows... stupid typo in ↵darkvater
player_gui.c ^ should've been & -Fix: in multiplayer clientlist can only be opened once
2005-01-13(svn r1500) -Feature: Train window shows now the number of vehicles per row ↵celestar
(mpetrov)
2005-01-13(svn r1499) -Fix: Order tooltip now explains the ctrl+click scroll. [1101412 ↵celestar
/ 1097043] (mpetrov)
2005-01-13(svn r1498) -Feature: Addded keyboard shortcuts for the order windowCelestar
2005-01-13(svn r1497) -Fix: [1101179] Crash if generating land while industry window ↵darkvater
is open. This also happened for towns and the land information window -Added DeleteWindowByClass() function that deletes all windows of a given class
2005-01-13(svn r1496) -Fix: highscore no longer crashes in network games with a ↵darkvater
dedicated server. At the end of the game (can only be set by the server) the highscore is shown for the top5 companies of that game -Fix: fixed some compiler warnings -Added PF_NETWORK_ONLY flag to settings. Such a setting can only be modified in a network game.
2005-01-13(svn r1495) -Fix: Loan does not count against the company valuecelestar
-Feature: New companies receive a 5-year protection period
2005-01-12(svn r1494) Give GetNumberBasedOnSeed() a bit more sane name: SeedChance()tron
Add SeedChanceBias() which subtracts a bias from SeedChance() to reduce code duplication While touching the lines anyway sprinkle a bit holy ANSI water (static before inline) and move assignments in the conditions of ifs before the ifs
2005-01-12(svn r1493) -Codechange: Removed redundancy in the order GUI. Currently we ↵celestar
had most of the code written 4 - 8 times in the code. This currently causes the "non-stop" button to appear for all vehicles, which is disabled all the time. Don't report this as a bug please. This is (hopefully) the first patch in a joint effort to simplify the order system
2005-01-12(svn r1492) Reduce strcpy(, "") follwed by strcat() to just strcpy() (Jango)tron
2005-01-12(svn r1491) Fix bracing style and indentation (Jango)tron
2005-01-12(svn r1490) Restore original town name generation behavior for german and ↵tron
hungarian (Jango)
2005-01-12(svn r1489) -Fix: You fix a GCC warning, you get a MSVC warning.. now fixed ↵truelight
both (which compiler do we break this time?)
2005-01-12(svn r1488) -Fix: fixed some spelling mistakes (tnx to Tron)truelight
-Fix: fixed some compiler-warnings
2005-01-12(svn r1487) -Fix: [1100736] wrong tooltip for place desert buttondarkvater
2005-01-12(svn r1486) -Codechange: moved all 'signs' stuff to signs.c/h and prepared ↵truelight
it for dynamic arrays
2005-01-12(svn r1485) -Fix: [1031451] Catchment area shows when buying sign. Catchment ↵darkvater
area wasn't reset when road station window was unselected -Fix: small GUI glitch in terraform toolbar
2005-01-11(svn r1484) -Fix: [1099197] scrolling through console sometimes crashed the ↵darkvater
whole game. Also added MarkWholeScreenDirty() to have redrawing of console resize instant (sign_de)
2005-01-11(svn r1483) -Fix: don't close a socket if it is already closed (windows ↵truelight
doesn't like it :() (partly tnx to tamlin)