Age | Commit message (Collapse) | Author |
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joined as it is only exposes the unique_id more than needed. Patch by dih.
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name in the commands too.
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brazilian_portuguese - 3 fixed by tucalipe (3)
bulgarian - 78 fixed, 230 changed by thetitan (3), groupsky (305)
catalan - 3 fixed by arnaullv (3)
dutch - 3 fixed by webfreakz (3)
italian - 3 changed by lorenzodv (3)
korean - 4 fixed, 5 changed by leejaeuk5 (9)
russian - 3 fixed by Smoky555 (3)
slovenian - 4 fixed by Necrolyte (4)
spanish - 3 fixed by eusebio (3)
swedish - 4 fixed by daishan (4)
ukrainian - 2 fixed by mad (2)
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remove a few more magic numbers
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conjunction with conditional orders, i.e. make it possibly to tell how long to travel to the next destination if you jump.
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in r13702.
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orders are displayed.
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of ignoring it and returning a too long string.
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instead of just disabled. It will be only visible when called from the Depot Building Window.
Less confusion, hopefully. Suggested by Eddi.
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causing artefacts in the sound.
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train/ship/etc. list instead of the one where you can actually build vehicles by setting the appropriate title for the window.
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with a block of zeros.
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sprite cache.
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ran in the context of autoreplace or not
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the class who calls it
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(assertions on savegame loads).
-Fix [FS#2102]: but now in a hopefully beter way.
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when on an aqueduct.
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due to wrong (and unneeded) type conversions in the saveload code.
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get stopped on load.
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acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot.
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be marked active in some cases, which then loads garbage in their statistics and such.
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defined GOTO labels.
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drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache.
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dedicated server that was started with electrification disabled.
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like enums can not be easily matched :(
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CommanderZ.
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to.Patch by Yexo
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entering a non-drivethrough road stop.
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different signatures of functions in menus
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into their own parameter.
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amplitudes/16.
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equivalent constant
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not care, but some other compilers do.
Thanks to glx :)
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the toolbar resizing processes
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concordance with code style
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darker for BM_TRANSPARENT (for 32bpp blitters)
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