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2009-02-01(svn r15306) -Codechange: Deduplicate code by adding ↵frosch
Engine::GetDisplayMaxSpeed(), GetPower() and GetDisplayWeight(). (and using them)
2009-02-01(svn r15305) -Fix (r15299): missing includerubidium
2009-02-01(svn r15304) -Fix [FS#2587]: When loading savegames use the roadtype of the ↵frosch
front vehicles just like it is done on construction.
2009-02-01(svn r15303) -Fix (r12381): desync if a GRF used town's last month max. ↵smatz
pass/mail
2009-01-31(svn r15302) -Add: example file for on_server_connect.scr and document it in ↵rubidium
the scripts readme
2009-01-31(svn r15301) -Feature [FS#104]: Add option to group and subtotal expenses ↵peter1138
list in the company finance window. Concept from Zr40.
2009-01-31(svn r15300) -Cleanup: remove an unused icon and remove the references to ↵rubidium
swedish forgotten in r6358.
2009-01-31(svn r15299) -Cleanup: remove many redundant includessmatz
2009-01-31(svn r15298) -Fix [FS#2588]: don't start another AI company in MP when there ↵smatz
are too many companies
2009-01-30(svn r15297) -Update: WebTranslator2 update to 2009-01-30 18:45:08translators
brazilian_portuguese - 1 fixed by tucalipe (1) catalan - 1 fixed by arnaullv (1) czech - 1 fixed by Hadez (1) dutch - 1 fixed by Excel20 (1) finnish - 1 fixed by jpx_ (1) french - 1 fixed by belugas (1) german - 1 fixed, 5 changed by planetmaker (6) hebrew - 14 fixed, 54 changed by 19izhar73 (54), omri.kipi (14) hungarian - 1 fixed by IPG (1) italian - 1 fixed by lorenzodv (1) korean - 1 fixed, 2 changed by darkttd (2), dlunch (1) latvian - 76 fixed by KiitsLV (76) polish - 13 fixed by xaxa (13) portuguese - 1 fixed by SnowFlake (1) romanian - 1 fixed by kkmic (1) russian - 24 fixed by Smoky555 (24) spanish - 1 fixed by eusebio (1) traditional_chinese - 123 fixed, 62 changed by josesun (185) turkish - 1 fixed by Emin (1) ukrainian - 7 fixed by mad (7)
2009-01-30(svn r15296) -Cleanup: remove redundant _MSC_VER >= 1400 checks, older ↵smatz
versions aren't supported anymore. One check in stdafx.h is enough
2009-01-29(svn r15295) -Fix [FS#2591] (r15190): Towns tried to build roads outside the ↵Yexo
map.
2009-01-29(svn r15294) -Fix: accessing of inaccessible baserubidium
2009-01-29(svn r15293) -Feature [FS#2583]: Give a more meaningful message when towns ↵belugas
refuse construction of noise-controlled airports
2009-01-29(svn r15292) -Fix(r15290): Incrementing something that is already set to the ↵belugas
correct value is a bit of a no-no Also, protect against such misuse with an assert.
2009-01-29(svn r15291) -Cleanup: Move the station list widgets to their class from ↵Yexo
station_gui.h -Fix: comment for ReallocT was wrong, the memory is not zeroed.
2009-01-28(svn r15290) -Codechange: Isolate size and section of the UnMovable HQ ↵belugas
object, in order to keep the Unmovable type free of any irrelevant data
2009-01-28(svn r15289) -Update: WebTranslator2 update to 2009-01-28 18:48:19translators
german - 3 fixed by planetmaker (3) indonesian - 22 fixed by fanioz (22) korean - 3 changed by darkttd (1), dlunch (2) polish - 6 fixed by xaxa (6) portuguese - 140 fixed, 4 changed by nars (144) romanian - 1 changed by kkmic (1) simplified_chinese - 3 fixed by ww9980 (3)
2009-01-28(svn r15288) -Fix (r15212): Don't set the newgame setting for water borders ↵Yexo
to a random value if it's 'random' when the newgame gui is opened.
2009-01-27(svn r15287) -Cleanup: some code style, remove erroneous comment.rubidium
-Document: the fact that zlib reads uninitialised data (valgrind notices this) and that it won't be fixed in zlib and that we can't do anything about it except ignoring it.
2009-01-27(svn r15286) -Fix: Refitting did not invalidate vehicle-colour-maps of ↵frosch
road-vehicles, ships and aircraft, as well vehicle-length of road-vehicles.
2009-01-27(svn r15285) -Fix: valgrind complaining about reading uninitialised memory ↵rubidium
when saving
2009-01-27(svn r15284) -Fix [FS#2582] (r15045): Parameters were popped from the ↵Yexo
squirrel stack twice.
2009-01-27(svn r15283) -Documentation: Apply some widget naming to the widget arrays.belugas
-Codechange : use a pointer of the same repetitive reference of a widget, rather than an index in the array.
2009-01-27(svn r15282) -Fix: it was possible to start more than MAX_COMPANIES companiesglx
2009-01-27(svn r15281) -Fix: company could never have auto-assigned colour 0 (dark blue)smatz
2009-01-26(svn r15280) -Cleanup: ancient and vastly out of date comment...peter1138
2009-01-26(svn r15279) -Fix: deadlock (with wide fonts) or desync when generating ↵smatz
manager name
2009-01-26(svn r15278) -Fix [FS#2332]: test noise limit of nearest town instead of ↵smatz
st->town
2009-01-26(svn r15277) -Fix (r15027): Building bridges in AITestMode always returned ↵Yexo
false.
2009-01-26(svn r15276) -Update: WebTranslator2 update to 2009-01-26 18:54:43translators
catalan - 1 changed by arnaullv (1) croatian - 75 fixed by tifached (75) czech - 22 fixed, 2 changed by Hadez (24) french - 10 fixed by glx (10) german - 4 fixed by Athaba (4) greek - 10 changed by tek1979 (10) italian - 7 changed by lorenzodv (7) korean - 3 changed by darkttd (3) romanian - 7 changed by kkmic (7) simplified_chinese - 8 fixed, 33 changed by ww9980 (41)
2009-01-25(svn r15275) -Fix: SDL adds _GNU_SOURCE to the defined macros even when the ↵rubidium
compiler doesn't provide the functions promised when that define exists...
2009-01-25(svn r15274) -Fix (r8705): oldloader wasn't updated to use 64bit airport_flagssmatz
2009-01-25(svn r15273) -Fix: OSK of the chat did not update the caret graphicsrubidium
2009-01-25(svn r15272) -Codechange: Check that engine types of vehicles are valid and ↵peter1138
for the correct type on loading a game. This prevents a crash/assertion failure if required NewGRFs are not available. This won't make the game playable, but will let you see what NewGRFs are required.
2009-01-25(svn r15271) -Codechange: Use offsets for drawing elrail wires & pylons ↵peter1138
instead of absolute sprite IDs.
2009-01-25(svn r15270) -Change [API CHANGE]: remove AIEventTestglx
2009-01-25(svn r15269) -Codechange: reduced indentation in CmdBuildRail*glx
2009-01-25(svn r15268) -Fix: AIEventVehicleLost triggered at every pbs signal ↵frosch
independent of the vehicle being lost.
2009-01-25(svn r15266) -Fix (r15159): compilation without threads was brokensmatz
2009-01-25(svn r15263) -Codechange: added Engine::GetCost() to remove some code ↵glx
duplication.
2009-01-24(svn r15262) -Fix: AIEvents were not freed, when they were not queued for ↵frosch
any AI.
2009-01-24(svn r15261) -Add: added Engine::GetRunningCost() to remove some code ↵glx
duplication. Also stops AIs decrementing vehicle counter of first company
2009-01-24(svn r15260) -Update: WebTranslator2 update to 2009-01-24 18:45:20translators
arabic_egypt - 9 fixed by khaloofah (9) brazilian_portuguese - 99 fixed by tucalipe (99) catalan - 22 fixed, 202 changed by arnaullv (224) dutch - 10 fixed by Excel20 (10) finnish - 10 fixed by jpx_ (10) german - 19 fixed by dih (19) hungarian - 10 fixed, 4 changed by IPG (4), alyr (7), oklmernok (3) italian - 22 fixed by lorenzodv (22) korean - 11 fixed, 1 changed by darkttd (12) latvian - 47 fixed by waste (47) lithuanian - 14 fixed by Enternald (14) romanian - 10 fixed, 1 changed by kkmic (11) simplified_chinese - 13 fixed by ww9980 (13) spanish - 10 fixed by Dominus (10) turkish - 12 fixed by Emin (12) ukrainian - 19 fixed by mad (19)
2009-01-24(svn r15259) -Fix: [NewGRF] small memory leak when scanning labelsrubidium
2009-01-24(svn r15257) -Cleanup: remove Company::is_noai, it is not needed anymoresmatz
2009-01-24(svn r15256) -Fix (r15027): use of uninitialised variable while ↵smatz
saving/loading game with AIs
2009-01-24(svn r15255) -Fix (r15027): AIVehicle::GetLength() returned only the length ↵frosch
of the first part of articulated road vehicles.
2009-01-24(svn r15254) -Fix (r15242): of course MSVC requires a castglx
2009-01-24(svn r15253) -Fix (r15193): dutch people shouldn't write english :ptruebrain