Age | Commit message (Collapse) | Author |
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remove some unused variables
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'exported'
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I've never heard of)
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searching.
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arabic_egypt - 15 changes by kasakg
german - 1 changes by planetmaker
greek - 1 changes by fumantsu
hungarian - 1 changes by Petert
indonesian - 1 changes by prof
polish - 52 changes by silver_777
portuguese - 4 changes by SupSuper
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to newgrf loading and make the internal state zero-based instead.
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'proper' use of nested widgets.
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need some tweaks to use the full potential though
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'running cost factor'.
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enum some more.
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vehicle has no running cost class anyway.
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position when scrolling a viewport, warp the mouse pointer to the centre of the window. This gives maximum freedom of movement. The pointer position is restored when the lock is removed. Visually the mouse cursor stays where it was.
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greek - 1 changes by fumantsu
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chunks and check chunk sizes.
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the main view.
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dropdown menu class.
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window.
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it implement the 'switch' toolbar feature when it gets really small.
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widgets and subclassing of itself.
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custom container widget.
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finnish - 1 changes by jpx_
italian - 1 changes by lorenzodv
lithuanian - 86 changes by Devastator
serbian - 1 changes by etran
spanish - 1 changes by Terkhen
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including of newgrf_cargo.h
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catalan - 5 changes by arnau
traditional_chinese - 4 changes by josesun
dutch - 1 changes by habell
french - 1 changes by glx
german - 1 changes by planetmaker
greek - 5 changes by fumantsu
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-Fix: wrong widgets (e.g. finances and company) could be visually disabled, based on the state of the zoom in/out buttons. However, they were still clickable
-Codechange: make the main toolbar a nested window
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simplified_chinese - 2 changes by Gavin
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the switch bar a tooltip and unify the naming of sprites.
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way to tell which of the configurations it's showing
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