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2010-07-08(svn r20087) -Fix [FS#3876, FS#3887, FS#3920, FS#3923]: if after loading a ↵rubidium
savegame (including intro game) one tried to save a game (including autosave) and that failed (very) early on because it couldn't open the file for writing all pointers would be converted to NULLs which then causes corrupted game states
2010-07-07(svn r20086) -Add: Textstack support for CB 38.frosch
2010-07-07(svn r20085) -Update from WebTranslator v3.0:translators
irish - 9 changes by tem korean - 5 changes by junho2813 lithuanian - 15 changes by BlinK_ ukrainian - 7 changes by Fixer vietnamese - 2 changes by myquartz
2010-07-06(svn r20084) -Fix [FS#3919] (r7157): don't try to handle mouse events when ↵glx
the cursor ha left the window
2010-07-06(svn r20083) -Update from WebTranslator v3.0:translators
swedish - 2 changes by tool
2010-07-05(svn r20082) -Fix [FS#3899]: reading deleted memory when selecting a NewGRF ↵rubidium
in the content download window of which the data has not been acquired from the content server. The crash would occur after the content server's reply was processed and the ContentInfo object was replaced with another.
2010-07-05(svn r20081) -Update from WebTranslator v3.0:translators
dutch - 2 changes by Nelis english_US - 1 changes by Xanland greek - 2 changes by fumantsu hungarian - 2 changes by IPG ukrainian - 73 changes by Fixer
2010-07-04(svn r20080) -Update from WebTranslator v3.0:translators
german - 2 changes by planetmaker hungarian - 2 changes by alyr irish - 14 changes by tem brazilian_portuguese - 2 changes by Tucalipe serbian - 1 changes by etran slovenian - 2 changes by ntadej tamil - 82 changes by vv turkish - 2 changes by niw3 ukrainian - 7 changes by Fixer
2010-07-04(svn r20079) -Codechange [FS#3922]: Add helper functions to deal with the ↵frosch
192-256-magic of vehicle movement.
2010-07-04(svn r20078) -Codechange: update .hgignore (Ammler)yexo
2010-07-04(svn r20077) -Codechange: remove the space between "open" and "ttd" in the ↵yexo
title screen
2010-07-04(svn r20076) -Fix (r20073): hotkeys for the road toolbar were not stored in ↵yexo
hotkeys.cfg
2010-07-04(svn r20075) -Feature: customizable hotkeys for the main toolbar in the ↵yexo
scenario editor
2010-07-04(svn r20074) -Fix (r20065): highscore window should use the same hotkey for ↵yexo
quit as the toolbar
2010-07-04(svn r20073) -Feature: customizable hotkeys for the road toolbaryexo
2010-07-04(svn r20072) -Fix (r20065): NUM_MINUS was stored as NUM_PLUS in config file.frosch
2010-07-04(svn r20071) -Codechange: Consistently return the toolbar window for ↵frosch
ShowBuildXxxToolbar().
2010-07-03(svn r20070) -Feature: when none of the open windows handles a keypress, try ↵yexo
all toolbars for global hotkeys Users that have run a version between r20056 and r20068 should delete their hotkeys.cfg to reset the terraform toolbar hotkeys to default
2010-07-03(svn r20069) -Fix (r20055): Make valgrind happy.frosch
2010-07-03(svn r20068) -Feature: customizable hotkeys for the rail toolbaryexo
2010-07-03(svn r20067) -Add: special modifier (GLOBAL) to mark hotkeys as global hotkeysyexo
2010-07-03(svn r20066) -Fix: When rescanning NewGRFs resp. after content download also ↵frosch
check whether compatible grfs are available now.
2010-07-03(svn r20065) -Feature: customizable hotkeys for the main toolbaryexo
2010-07-03(svn r20064) -Doc: Document water tile query and helper functions.alberth
2010-07-03(svn r20063) -Feature: customizable hotkeys for the dock toolbaryexo
2010-07-03(svn r20062) -Feature: customizable hotkeys for the airport toolbaryexo
2010-07-03(svn r20061) -Update from WebTranslator v3.0:translators
croatian - 2 changes by VoyagerOne finnish - 2 changes by jpx_ french - 2 changes by glx italian - 2 changes by lorenzodv russian - 2 changes by Lone_Wolf serbian - 50 changes by etran
2010-07-03(svn r20060) -Fix (r20055): strnicmp() does not exist on all platforms.frosch
2010-07-03(svn r20059) -Feature: customizable hotkeys for the main window (the global ↵yexo
hotkeys)
2010-07-03(svn r20058) -Feature: customizable hotkeys for the vehicle orders windowyexo
2010-07-03(svn r20057) -Feature: customizable hotkeys for the terraform toolbar in ↵yexo
scenario editor
2010-07-03(svn r20056) -Feature: customizable hotkeys for the terraform toolbaryexo
2010-07-03(svn r20055) -Feature: save/load hotkeys to/from hotkeys.cfgyexo
2010-07-03(svn r20054) -Add: framework to check for hotkeysyexo
2010-07-02(svn r20053) -Fix [FS#3919] (r20034): crashing road vehicles crashed OpenTTD ↵rubidium
with slower/longer trains
2010-07-02(svn r20052) -Update from WebTranslator v3.0:translators
irish - 116 changes by tem serbian - 2 changes by etran spanish - 2 changes by Terkhen
2010-07-02(svn r20051) -Fix [FS#3916]: coloured_news_year was stored in savegames ↵yexo
while it should be a client setting
2010-07-02(svn r20050) -Add: git revision detection for custom git-svn clones.michi_cc
2010-07-02(svn r20049) -Feature: [NewGRF] Add a railtype flag to disallow level ↵michi_cc
crossings per railtype.
2010-07-02(svn r20048) -Feature: Add a setting to forbid towns building level crossings.michi_cc
2010-07-02(svn r20047) -Fix (rUnknown): Towns were not able to build level crossings ↵michi_cc
when using original or better town layout.
2010-07-02(svn r20046) -Feature [FS#3816]: Wrap console lines when they are too long.alberth
2010-07-02(svn r20045) -Add: Allow SA_BOTTOM alignment in DrawStringMultiLine().alberth
2010-07-02(svn r20044) -Codechange: Using number of lines rather than number of added ↵alberth
lines simplifies code.
2010-07-02(svn r20043) -Codechange: Introduce vertical alignment for ↵alberth
DrawStringMultiLine().
2010-07-02(svn r20042) -Codechange: Add set methods to DrawStringParams.alberth
2010-07-02(svn r20041) -Fix [FS#3892](r19955): crash when spectator tried to open a ↵smatz
vehicle list without selecting any company
2010-06-30(svn r20040) -Codechange: some coding style + using proper typesrubidium
2010-06-30(svn r20039) -Fix [FS#3907]: instead of loading the intro game when loading ↵rubidium
a savegame fails on the dedicated server, generate a new game. Generating a new game is the least bad solution: * loading the intro game: desyncs due to GM_MENU on the server and GM_NORMAL on the clients, NewGRFs not being loaded on the server but being loaded on the client; * creating an empty map: OpenTTD will go crazy due to missing towns. Also clients can't properly join because of the missing towns; * loading the last saved game: doesn't always exist and loading it might fail causing an infinite loop; * stopping being a server: breaks the dedicated server horribly; if you loaded the game via rcon you can't connect with it anymore as you can't join the server; * generating a new game: should always succeed, although people might think a scenario loaded fine because there are no companies and such.
2010-06-30(svn r20038) -Change: move SafeSaveOrLoad a bitrubidium